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27 commits

Author SHA1 Message Date
AllyTally
9eeb737d82 Add string to language files 2024-09-29 17:08:15 -03:00
NyakoFox
e58fd606cf add menu option for checkpoint saving 2024-09-27 17:14:57 -07:00
NyakoFox
d8b2b3542a Add enemy speed as a room property
Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
2024-09-23 18:56:41 -07:00
KabanFriends
a301ef7c90 Add translation for "Editing and LQA" 2024-02-07 09:08:54 -08:00
KabanFriends
098e356500 Fix typo for Bilinear 2024-02-04 21:37:21 -08:00
KabanFriends
05a3b16f7e Add missing string translations 2024-02-04 21:37:21 -08:00
KabanFriends
55ed42e34c Don't use wordy for numbers 2024-02-04 21:37:21 -08:00
TerryCavanagh
5f9e326b67 Added proxy string for "Editing and LQA"
I checked the pt_BR one with our translators, so that one's correct
2024-02-02 18:15:45 +01:00
TerryCavanagh
2afcf85ad6 added placeholder translations for the three Spanish variants in the credits
these are proxy strings for now, will need to be replaced properly later
2024-02-01 20:25:00 +01:00
Dav999
ebd4fa8ad8 Clean up outdated strings
These strings had been replaced over time and the original versions
marked ***OUTDATED*** to allow for the original wordings to be reused
by the translators who had only translated the original ones.
(See lang/README-programmers.txt.)

Now, these strings have all been updated in every language, so it's
time to clean them up!
2024-01-19 16:31:39 -08:00
Dav999
5a91d09a20 Add in-game mode indications (#1096) to language files
These were not in the English or any other language files. They should
be though, so that they can be translated and generally kept track of.
These aren't urgent either, since we have proxy strings that are used
if these are untranslated.
2024-01-19 16:31:39 -08:00
Dav999
3849ed7a24 Sync language files
This hasn't been done since before we got some deliveries for 2.4,
so there are a few languages which added apostrophes as ' instead of
' in the XML (which is not wrong, but it gives diff noise whenever
there's a sync since VVVVVV writes them back as '...)

Also, we never synced "[Press {button} to toggle gameplay]" across
language files (now two strings with unfreeze/freeze), but that was
also a pretty last-minute string as far as I remember. Arabic did have
it because that language was added after the string was added, so it
got copied from English. I don't think this one is that urgent to
translate into every language for 2.4.1 since it's pretty well hidden
for most people, and it's surrounded by things that have to be English,
so it's as if it's supposed to be like that. Let's just include these
with whatever the next batch of strings is.
2024-01-19 16:31:39 -08:00
TerryCavanagh
f0760b0192 added translation of the word "Arabic" to all* languages
*missing Esperanto, but I'll check that in later
2024-01-10 12:10:15 +01:00
Dav999
5f7cb46a35 Remove hair spaces from Japanese translation
I had added 1px spaces in some Japanese strings with buttons in them,
to avoid the button glyphs touching the rest of the text. However, the
Japanese translator later ended up putting full spaces in, not noticing
the hair spaces. So now the space was 1 pixel wider than it should've
been, and it's better to remove them.
2024-01-07 16:31:42 -08:00
Dav999
e638544665 Add limits to the translator credits strings
Luckily, seems like no language has broken the limit when it is 40!
2023-12-15 20:00:05 -08:00
TerryCavanagh
912e621259 minor updates to Welsh, German, Japanese, Polish and Silesian 2023-12-06 19:20:28 +01:00
Dav999
1ae9370a72 Japanese: apply change from 凄い to すごい 2023-11-29 09:52:14 -08:00
TerryCavanagh
085b2d5987 minor fix for Japanese 2023-11-25 15:21:47 +01:00
TerryCavanagh
99dd10b158 Final strings for Japanese 2023-11-25 15:21:47 +01:00
TerryCavanagh
e30dd618d2 Final strings for Catalan, Russian and Korean
more incoming
2023-11-25 15:21:47 +01:00
Dav999
e847fc2d43 Add missing string in Japanese 2023-10-02 19:03:39 -07:00
Dav999
eeec428d0b Raise limits on three strings in translation files
These were causing false alarms in translations for one reason or
another (either to force translations to not wordwrap for style
reasons, or to stay on the safe side if an adjacent string was also
long), so they can be raised now.
2023-09-20 18:38:16 -07:00
Dav999
cbdf888a40 Sync new string from #1002 into languages added by #989
These PRs were open in parallel so this simply syncs the language files
back up.
2023-09-20 18:38:16 -07:00
Dav999
c04549541f Apply consistency fix to "FINAL LEVEL MASTERED" in Japanese 2023-09-20 15:58:38 -07:00
Dav999
b5d13d362f Add edits to Japanese translation by KabanFriends
Japanese is 100% complete now, woo!
2023-09-20 15:29:23 -07:00
Dav999
afc2e72897 Update European Portuguese to near-latest strings (99.9%), fix issues
Also, bumped the limit for "Font: " from 14 to 15, the Portuguese
translation is 15 characters and it just fits...
2023-09-20 15:29:23 -07:00
Dav999
1fd37c3276 Add Japanese language files
Another new language! And this is a very interesting one, since it's
based on Nicalis' translation for 3DS and Switch (with their go-ahead).
Which means I had to convert between two completely different
language file formats, which was some work, but it's totally worth it!

Naturally, there are a lot of missing strings, so a translator will
still need to fill in all the blanks (and maintain the translation for
new strings of course)
2023-09-20 15:29:23 -07:00