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BinaryBlob.cpp
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Fix warnings raised by GCC 8
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2020-01-11 08:53:32 -05:00 |
BinaryBlob.h
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Hello WWWWWWorld!
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2020-01-08 10:37:50 -05:00 |
BlockV.cpp
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Remove blockclass::clear(), simplify blockclass initializations
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2020-04-03 23:28:47 -04:00 |
BlockV.h
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Remove blockclass::clear(), simplify blockclass initializations
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2020-04-03 23:28:47 -04:00 |
editor.cpp
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Fixed some custom asset bugs, added .zip level loading
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2020-06-03 15:35:39 -04:00 |
editor.h
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Fixed some custom asset bugs, added .zip level loading
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2020-06-03 15:35:39 -04:00 |
Ent.cpp
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Remove entclass::clear(), simplify entclass initializations
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2020-04-03 23:28:47 -04:00 |
Ent.h
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Remove entclass::clear(), simplify entclass initializations
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2020-04-03 23:28:47 -04:00 |
Entity.cpp
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Simplify inits/resets in entityclass/mapclass
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2020-05-19 20:41:56 -04:00 |
Entity.h
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Prevent updating an entity if updateentities() removed it
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2020-05-05 17:22:47 -04:00 |
Enums.h
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Hello WWWWWWorld!
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2020-01-08 10:37:50 -05:00 |
FileSystemUtils.cpp
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Whitespace consistency for FileSystemUtils
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2020-05-31 19:43:24 -04:00 |
FileSystemUtils.h
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Per-level custom asset loading functionality (#262)
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2020-05-31 19:31:02 -04:00 |
Finalclass.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
Finalclass.h
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Refactor Finalclass.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
Game.cpp
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Fix custom assets being unmounted in scriptclass::hardreset()
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2020-06-03 21:44:56 -04:00 |
Game.h
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Move returning to editor to end of frame
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2020-05-09 16:40:01 -04:00 |
GOGNetwork.c
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Add support for multiple Network backends, stub in GOGNetwork
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2020-01-13 11:15:22 -05:00 |
Graphics.cpp
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Fixed some custom asset bugs, added .zip level loading
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2020-06-03 15:35:39 -04:00 |
Graphics.h
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Per-level custom asset loading functionality (#262)
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2020-05-31 19:31:02 -04:00 |
GraphicsResources.cpp
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Allow using help/graphics/music/game/key/map/obj everywhere
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2020-01-29 07:58:23 -05:00 |
GraphicsResources.h
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Allow using help/graphics/music/game/key/map/obj everywhere
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2020-01-29 07:58:23 -05:00 |
GraphicsUtil.cpp
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Fix mixed indentation in GraphicsUtil.cpp
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2020-04-03 10:40:50 -04:00 |
GraphicsUtil.h
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Hello WWWWWWorld!
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2020-01-08 10:37:50 -05:00 |
Input.cpp
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Clean up all scriptclass externs into one location
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2020-05-22 09:46:12 -04:00 |
Input.h
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Remove global args from Input.cpp
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2020-04-03 10:40:50 -04:00 |
KeyPoll.cpp
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Make the toggle fullscreen conditional more readable
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2020-03-12 21:20:25 -04:00 |
KeyPoll.h
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Add being able to mute the music by pressing N
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2020-04-19 20:51:35 -04:00 |
Labclass.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
Labclass.h
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Refactor Labclass.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
Logic.cpp
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Clean up all scriptclass externs into one location
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2020-05-22 09:46:12 -04:00 |
Logic.h
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Merge towerlogic() into gamelogic()
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2020-04-26 19:07:40 -04:00 |
main.cpp
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Removed another stray line
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2020-06-03 15:35:39 -04:00 |
MakeAndPlay.h
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Re-comment out #define MAKEANDPLAY
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2020-02-09 10:42:03 -05:00 |
Map.cpp
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Clean up editorclass externs into one location
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2020-05-22 09:46:12 -04:00 |
Map.h
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Clean up editorclass externs into one location
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2020-05-22 09:46:12 -04:00 |
Maths.h
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Hello WWWWWWorld!
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2020-01-08 10:37:50 -05:00 |
Music.cpp
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Clear soundTracks and musicTracks on musicclass::init
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2020-06-07 00:04:42 -04:00 |
Music.h
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Remove duplicate function musicclass::stopmusic()
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2020-04-03 19:19:45 -04:00 |
Network.c
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Allow for conditional building of Steam and GOG APIs
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2020-06-01 14:21:06 -04:00 |
Network.h
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Add support for multiple Network backends, stub in GOGNetwork
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2020-01-13 11:15:22 -05:00 |
Otherlevel.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
Otherlevel.h
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Refactor Otherlevel.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
preloader.cpp
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Only render screen effects on the title screen and in-game
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2020-04-27 15:07:58 -04:00 |
preloader.h
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Remove global args from preloader.cpp
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2020-04-03 10:40:50 -04:00 |
Render.cpp
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Clean up all scriptclass externs into one location
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2020-05-22 09:46:12 -04:00 |
Render.h
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Merge towerrender() into gamerender()
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2020-04-26 19:07:40 -04:00 |
Screen.cpp
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Remove unused variable Screen::glScreen
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2020-04-03 10:40:50 -04:00 |
Screen.h
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Remove unused variable Screen::glScreen
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2020-04-03 10:40:50 -04:00 |
Script.cpp
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Fix custom assets being unmounted in scriptclass::hardreset()
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2020-06-03 21:44:56 -04:00 |
Script.h
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Refactor Scripts.cpp to no longer hold strings in function args
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2020-05-22 09:46:12 -04:00 |
Scripts.cpp
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Statically allocate built-in scripts as well
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2020-05-29 12:48:36 -04:00 |
SoundSystem.cpp
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Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)
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2020-06-07 00:04:42 -04:00 |
SoundSystem.h
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Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)
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2020-06-07 00:04:42 -04:00 |
Spacestation2.cpp
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Statically allocate Prize for the Reckless tilemap
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2020-05-29 19:39:05 -04:00 |
Spacestation2.h
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Refactor Spacestation2.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
SteamNetwork.c
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Fix build on DragonFlyBSD
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2020-04-23 23:35:33 -04:00 |
TerminalScripts.cpp
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Statically allocate built-in scripts as well
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2020-05-29 12:48:36 -04:00 |
Textbox.cpp
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Remove textboxclass's firstcreate and clear, simplify initializations
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2020-04-03 23:28:47 -04:00 |
Textbox.h
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Remove textboxclass's firstcreate and clear, simplify initializations
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2020-04-03 23:28:47 -04:00 |
Tower.cpp
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Remove now-unused fillbackground/fillcontents/fillminitower from Tower
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2020-05-17 22:03:29 -04:00 |
Tower.h
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Remove now-unused fillbackground/fillcontents/fillminitower from Tower
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2020-05-17 22:03:29 -04:00 |
UtilityClass.cpp
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Add is_positive_num() to UtilityClass.cpp
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2020-04-17 19:14:44 -04:00 |
UtilityClass.h
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Add is_positive_num() to UtilityClass.cpp
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2020-04-17 19:14:44 -04:00 |
WarpClass.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
WarpClass.h
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Refactor WarpClass.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |