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VVVVVV/desktop_version/src
2020-06-07 00:04:42 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Fixed some custom asset bugs, added .zip level loading 2020-06-03 15:35:39 -04:00
editor.h Fixed some custom asset bugs, added .zip level loading 2020-06-03 15:35:39 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Simplify inits/resets in entityclass/mapclass 2020-05-19 20:41:56 -04:00
Entity.h Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Whitespace consistency for FileSystemUtils 2020-05-31 19:43:24 -04:00
FileSystemUtils.h Per-level custom asset loading functionality (#262) 2020-05-31 19:31:02 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Fix custom assets being unmounted in scriptclass::hardreset() 2020-06-03 21:44:56 -04:00
Game.h Move returning to editor to end of frame 2020-05-09 16:40:01 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Fixed some custom asset bugs, added .zip level loading 2020-06-03 15:35:39 -04:00
Graphics.h Per-level custom asset loading functionality (#262) 2020-05-31 19:31:02 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Clean up all scriptclass externs into one location 2020-05-22 09:46:12 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Add being able to mute the music by pressing N 2020-04-19 20:51:35 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Clean up all scriptclass externs into one location 2020-05-22 09:46:12 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp Removed another stray line 2020-06-03 15:35:39 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Clean up editorclass externs into one location 2020-05-22 09:46:12 -04:00
Map.h Clean up editorclass externs into one location 2020-05-22 09:46:12 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Clear soundTracks and musicTracks on musicclass::init 2020-06-07 00:04:42 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Refactor Otherlevel.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Clean up all scriptclass externs into one location 2020-05-22 09:46:12 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Fix custom assets being unmounted in scriptclass::hardreset() 2020-06-03 21:44:56 -04:00
Script.h Refactor Scripts.cpp to no longer hold strings in function args 2020-05-22 09:46:12 -04:00
Scripts.cpp Statically allocate built-in scripts as well 2020-05-29 12:48:36 -04:00
SoundSystem.cpp Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free) 2020-06-07 00:04:42 -04:00
SoundSystem.h Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free) 2020-06-07 00:04:42 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Statically allocate built-in scripts as well 2020-05-29 12:48:36 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
UtilityClass.cpp Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
UtilityClass.h Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00