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474cdc092e
This will actually do several things: (1) Make the tile size checks apply to the appropriate graphics files once again. (2) Make the game print a fallback error message if the error message hasn't been set on the levelDirError error screen. (3) Use levelDirError for graphics errors too. (4) Make the error message for tile size checks failing specify both width and height, not just a square dimension. (5) Make the error messages mentioned above translatable. It turns out that (1) didn't happen after #923 was merged, since #923 removed needing to process a tilesheet into a vector of surfaces for all graphics files except sprites.png and flipsprites.png. Thus, the game ended up only checking the correct tile sizes for those files only. In the process of fixing this, I also got rid of the PROCESS_TILESHEET macros and turned them into two different functions: One to make the array, and one to check the tile size of the tilesheet. I also did (2) just in case FILESYSTEM_levelDirHasError() returns false even though we know we have an error. And (3) is needed so things are unified and we have one user-facing error message system when users load levels. To facilitate this, I removed the title string, since it's really not needed. Unfortunately, (1) doesn't apply to font.png again, but that's because of the new font stuff and I'm not sure what Dav999 has in store for error checking. But that's also why I did (4), because it looks like tile sizes in font.png files can be different (i.e. non-square). |
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.. | ||
cutscenes.xml | ||
meta.xml | ||
numbers.xml | ||
roomnames.xml | ||
roomnames_special.xml | ||
strings.xml | ||
strings_plural.xml |