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VVVVVV/desktop_version/src
Misa dcc9520d8f Interpolate trophy text
Just to make sure it's extra smooth. Not that it will be noticeable, and
you can't access the Secret Lab in slowmode without modifying the game,
but it's nice to have this.
2020-06-19 09:05:48 -04:00
..
BinaryBlob.cpp Maybe check the right size m8 2020-06-14 22:44:34 -04:00
BinaryBlob.h Sigh. 2020-06-15 07:37:05 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Move all-sides warp background update code to logic functions 2020-06-19 09:05:48 -04:00
editor.h Add 7x7, 9x9, full horizontal and vertical brush sizes 2020-06-17 19:13:48 -04:00
Ent.cpp Use case-switch for para-check in entclass::setenemy() 2020-06-19 09:05:48 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Interpolate trophy text 2020-06-19 09:05:48 -04:00
Entity.h Interpolate trophy text 2020-06-19 09:05:48 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Like the thing I did but the opposite 2020-06-12 16:21:45 -04:00
FileSystemUtils.h Remove TinyXML-1 2020-06-12 15:08:29 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Interpolate activity zone prompt fading in and out 2020-06-19 09:05:48 -04:00
Game.h Interpolate activity zone prompt fading in and out 2020-06-19 09:05:48 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Interpolate trophy text 2020-06-19 09:05:48 -04:00
Graphics.h Move tower background update code to logic functions 2020-06-19 09:05:48 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Interpolate bringing up and down quit/pause/teleporter screen 2020-06-19 09:05:48 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Remove passing around pointer to gameScreen from KeyPoll::Poll() 2020-06-13 14:50:33 -04:00
KeyPoll.h Remove passing around pointer to gameScreen from KeyPoll::Poll() 2020-06-13 14:50:33 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Interpolate trophy text 2020-06-19 09:05:48 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp Interpolate horizontal warp BG 2020-06-19 09:05:48 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Only remove duplicate player entities in scriptclass::hardreset() 2020-06-15 21:30:39 -04:00
Map.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Add bounds checks to script commands that didn't have them 2020-06-13 01:24:42 -04:00
Music.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Simplify "else if" braces and indentation in activity prompt rendering 2020-06-19 09:05:48 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Move gameScreen off of the stack and onto the heap 2020-06-13 14:50:33 -04:00
Screen.h Move gameScreen off of the stack and onto the heap 2020-06-13 14:50:33 -04:00
Script.cpp Interpolate bringing up and down quit/pause/teleporter screen 2020-06-19 09:05:48 -04:00
Script.h Refactor custom scripts to not be stored in one giant vector of lines 2020-06-11 22:13:52 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Interpolate text box alpha 2020-06-19 09:05:48 -04:00
Textbox.h Interpolate text box alpha 2020-06-19 09:05:48 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
UtilityClass.cpp Support hex entities in metadata 2020-06-15 20:32:10 -04:00
UtilityClass.h Support hex entities in metadata 2020-06-15 20:32:10 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00