..
ActionSets.h
Add controller button layout mappings
2023-03-21 19:59:48 -07:00
Alloc.h
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
BinaryBlob.cpp
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
BinaryBlob.h
Use fixed-size int types for resourceheader
2021-09-23 22:21:49 -07:00
BlockV.cpp
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
BlockV.h
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
ButtonGlyphs.cpp
Add support for GameCube glyphs.
2024-01-18 00:10:20 -05:00
ButtonGlyphs.h
Add "type:" override check for virtual Sony gamepads.
2023-12-01 12:08:26 -05:00
Constants.h
Fix SCREEN_HEIGHT_PIXELS
being wrong constant
2021-10-01 09:35:28 -07:00
Credits.h
CONTRIBUTORS.txt: leo60228 -> leo vriska
2024-05-21 20:57:19 -07:00
CustomLevels.cpp
Add edentity blocks & createblock()
2024-06-03 21:52:20 -03:00
CustomLevels.h
Add edentity blocks & createblock()
2024-06-03 21:52:20 -03:00
CWrappers.cpp
Upscale screenshots 2x
2024-01-09 15:48:41 -08:00
CWrappers.h
Upscale screenshots 2x
2024-01-09 15:48:41 -08:00
DeferCallbacks.c
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
DeferCallbacks.h
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
Editor.cpp
Add edentity blocks & createblock()
2024-06-03 21:52:20 -03:00
Editor.h
Revert "Translate editor notes on-the-fly"
2024-02-02 19:13:59 -08:00
Ent.cpp
Disable more flashing elements if a11y is on
2023-04-05 20:02:29 -07:00
Ent.h
Use SDL_Color for colors instead of colourTransform
2023-01-01 16:36:43 -08:00
Entity.cpp
Add edentity blocks & createblock()
2024-06-03 21:52:20 -03:00
Entity.h
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
Enums.h
Remove unused game-gamestates
2021-12-18 00:01:32 -08:00
Exit.h
Use SDL_NORETURN
2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp
Save screenshots with proper filenames
2024-01-09 15:48:41 -08:00
FileSystemUtils.h
Add support for internal screenshots
2024-01-09 15:48:41 -08:00
Finalclass.cpp
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Finalclass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Font.cpp
Properly fix setfont/setrtl in between text boxes
2024-01-23 15:33:38 -08:00
Font.h
Properly fix setfont/setrtl in between text boxes
2024-01-23 15:33:38 -08:00
FontBidi.cpp
Don't pass newline characters to bidi algorithm
2024-01-08 19:17:44 -08:00
FontBidi.h
Add RTL level property and print flag
2024-01-08 19:17:44 -08:00
Game.cpp
Fix UB from out-of-range <stretch>
2024-03-29 20:22:00 -07:00
Game.h
Translate NDM hardest room on-the-fly
2024-02-02 18:57:24 -08:00
GlitchrunnerMode.c
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GOGNetwork.c
Axe NETWORK_
[set
/get
]AchievementProgress()
2021-09-19 21:49:54 -07:00
Graphics.cpp
Fix UB from out-of-range <stretch>
2024-03-29 20:22:00 -07:00
Graphics.h
Implement scaling modes manually
2024-02-03 18:11:11 -08:00
GraphicsResources.cpp
Fix loading of PNG resources on big-endian machines
2024-01-22 10:48:38 -05:00
GraphicsResources.h
Place GraphicsResources functions in header file
2024-01-09 16:03:05 -08:00
GraphicsUtil.cpp
Upscale screenshots 2x
2024-01-09 15:48:41 -08:00
GraphicsUtil.h
Upscale screenshots 2x
2024-01-09 15:48:41 -08:00
Input.cpp
Disable state locking if inc'ing state w/ ACTION
2024-05-25 23:34:03 -07:00
Input.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
InterimVersion.h
Use PR_RIGHT for interim version info in main menu
2023-02-13 23:27:00 -08:00
InterimVersion.in.c
Use PR_RIGHT for interim version info in main menu
2023-02-13 23:27:00 -08:00
KeyPoll.cpp
Implement scaling modes manually
2024-02-03 18:11:11 -08:00
KeyPoll.h
Generalize stretch mode mouse scaling fix
2023-08-17 19:57:54 -07:00
Labclass.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
Labclass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
LevelDebugger.cpp
Replace [Press {button} to toggle gameplay] by freeze/unfreeze
2024-01-19 16:31:39 -08:00
LevelDebugger.h
Fix moving entities flashing in over 30fps mode
2023-11-19 17:34:23 -08:00
Localization.cpp
Make language screen show up once more
2024-02-08 10:28:27 -08:00
Localization.h
Make language screen show up once more
2024-02-08 10:28:27 -08:00
LocalizationMaint.cpp
Add RTL level property and print flag
2024-01-08 19:17:44 -08:00
LocalizationMaint.h
Add cutscene test menu
2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp
Add RTL level property and print flag
2024-01-08 19:17:44 -08:00
LocalizationStorage.h
Add a system for selecting between wordy/wordy2
2024-01-06 14:11:40 -08:00
lodepng_wrapper.c
Migrate LodePNG to submodule
2022-03-13 23:50:37 -07:00
Logic.cpp
Fix moving entities flashing in over 30fps mode
2023-11-19 17:34:23 -08:00
Logic.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
main.cpp
Only re-show language screen in default basedir
2024-02-08 10:28:27 -08:00
MakeAndPlay.h
Use multiline comments in C files
2021-04-17 00:50:04 -04:00
Map.cpp
Add edentity blocks & createblock()
2024-06-03 21:52:20 -03:00
Map.h
Add support for right-aligned roomtext
2024-01-09 13:13:04 -08:00
Maths.h
Use SDL_Point
instead of rolling our own point
struct
2023-01-28 23:32:14 -08:00
Music.cpp
Fix remaining audio speedup/slowdown bug
2023-11-28 20:16:38 -05:00
Music.h
Implement haltedsong
2023-06-08 15:38:26 -07:00
Network.c
Axe NETWORK_
[set
/get
]AchievementProgress()
2021-09-19 21:49:54 -07:00
Network.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Otherlevel.cpp
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Otherlevel.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
preloader.cpp
XFLIP LOADING... screen
2024-01-08 19:17:44 -08:00
preloader.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
ReleaseVersion.h
Bump version to 2.4.2
2024-03-29 21:18:39 -07:00
Render.cpp
Fix "Thanks for playing!" reversed in Flip Mode
2024-05-25 23:33:45 -07:00
Render.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
RenderFixed.cpp
Indicate modes when loading in to gameplay
2024-01-08 20:01:27 -08:00
RenderFixed.h
Show skip prompt during credits and ending picture
2023-06-05 17:57:23 -07:00
RoomnameTranslator.cpp
Move all other text boxes to new system
2024-02-02 18:57:24 -08:00
RoomnameTranslator.h
Migrate more prints to font::, determine font for most textboxes
2023-02-13 23:27:00 -08:00
Screen.cpp
Fix resize-to-nearest could be larger than desktop
2024-02-05 18:03:32 -08:00
Screen.h
Implement scaling modes manually
2024-02-03 18:11:11 -08:00
ScreenSettings.h
Store display index of window to settings
2023-03-21 00:23:42 -07:00
Script.cpp
Add edentity blocks & createblock()
2024-06-03 21:52:20 -03:00
Script.h
Save textbox state, allow lang switches w/ textbox
2024-02-02 18:57:24 -08:00
Scripts.cpp
Fix "he'd be a a big help" typo
2023-11-30 08:38:40 -08:00
Spacestation2.cpp
Use enums for time trial indexes
2023-06-05 17:57:23 -07:00
Spacestation2.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
SteamNetwork.c
Upscale screenshots 2x
2024-01-09 15:48:41 -08:00
TerminalScripts.cpp
Add textcase(n) commands to scripts
2022-12-31 20:04:56 -08:00
Textbook.c
VS2010 buildfixes.
2023-11-27 12:09:42 -05:00
Textbook.h
Add Textbook
2022-12-31 20:04:56 -08:00
Textbox.cpp
Remove textboxwrap() and wrap() return value
2024-02-02 18:57:24 -08:00
Textbox.h
Remove textboxwrap() and wrap() return value
2024-02-02 18:57:24 -08:00
ThirdPartyDeps.c
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
Tower.cpp
Add POS_MOD
macro and use for all positive modulos
2021-09-24 17:48:15 -07:00
Tower.h
Remove vmult
lookup tables
2021-09-24 16:37:27 -07:00
TowerBG.h
Move from surfaces to the SDL render system
2023-01-28 14:36:28 -08:00
Unreachable.h
Use _SDL_HAS_BUILTIN
2022-12-29 16:13:54 -08:00
Unused.h
Factor out UNUSED macro to header file
2021-05-25 15:23:34 -04:00
UTF8.c
Add UTF8.c
2023-02-27 23:00:41 -08:00
UTF8.h
Add UTF8.c
2023-02-27 23:00:41 -08:00
UtilityClass.cpp
Add a system for selecting between wordy/wordy2
2024-01-06 14:11:40 -08:00
UtilityClass.h
Add a system for selecting between wordy/wordy2
2024-01-06 14:11:40 -08:00
VFormat.c
Add a system for selecting between wordy/wordy2
2024-01-06 14:11:40 -08:00
VFormat.h
Add support for button glyph display
2023-03-21 19:59:48 -07:00
Vlogging.c
VS2010 buildfixes.
2023-11-27 12:09:42 -05:00
Vlogging.h
Add -console
option on Windows
2022-11-14 19:40:23 -08:00
WarpClass.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
WarpClass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
XMLUtils.cpp
Move all settings to settings.vvv
2020-11-04 12:06:57 -05:00
XMLUtils.h
Add localization "foundation" (many code changes)
2022-12-31 20:04:56 -08:00
Xoshiro.c
VS2010 buildfixes.
2023-11-27 12:09:42 -05:00
Xoshiro.h
Replace Gravitron RNG with seeded Xoshiro
2021-08-27 12:28:35 -07:00