..
ActionSets.h
Add controller button layout mappings
2023-03-21 19:59:48 -07:00
Alloc.h
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
BinaryBlob.cpp
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
BinaryBlob.h
Use fixed-size int types for resourceheader
2021-09-23 22:21:49 -07:00
BlockV.cpp
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
BlockV.h
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
ButtonGlyphs.cpp
Disable editor on Android (like Steam Deck)
2023-10-25 14:44:34 -07:00
ButtonGlyphs.h
Controller layout detection
2023-08-22 15:34:03 -04:00
Constants.h
Fix SCREEN_HEIGHT_PIXELS
being wrong constant
2021-10-01 09:35:28 -07:00
Credits.h
Add Jules de Sartiges to Credits.h
2023-02-21 12:28:57 -08:00
CustomLevels.cpp
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
CustomLevels.h
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
CWrappers.cpp
Use loc::toupper_ch instead of SDL_toupper in VFormat
2022-12-31 20:04:56 -08:00
CWrappers.h
Use loc::toupper_ch instead of SDL_toupper in VFormat
2022-12-31 20:04:56 -08:00
DeferCallbacks.c
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
DeferCallbacks.h
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
Editor.cpp
Fix double return when pressing Esc in editor font menu
2023-09-13 23:58:34 -07:00
Editor.h
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
Ent.cpp
Disable more flashing elements if a11y is on
2023-04-05 20:02:29 -07:00
Ent.h
Use SDL_Color for colors instead of colourTransform
2023-01-01 16:36:43 -08:00
Entity.cpp
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
Entity.h
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
Enums.h
Remove unused game-gamestates
2021-12-18 00:01:32 -08:00
Exit.h
Use SDL_NORETURN
2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp
Fix compiler warnings on Android
2023-10-25 14:44:34 -07:00
FileSystemUtils.h
Add warning messages for missing fonts/lang folders
2023-09-20 16:20:24 -07:00
Finalclass.cpp
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Finalclass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Font.cpp
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
Font.h
Change font::len text argument from std::string to const char*
2023-03-04 16:10:17 -08:00
Game.cpp
Prevent changing language if a textbox is displayed
2023-09-20 16:20:24 -07:00
Game.h
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
GlitchrunnerMode.c
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GOGNetwork.c
Axe NETWORK_
[set
/get
]AchievementProgress()
2021-09-19 21:49:54 -07:00
Graphics.cpp
Reference both cases for "Complete the game" in code
2023-09-20 15:29:23 -07:00
Graphics.h
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
GraphicsResources.cpp
Fix UB where image loading fails in certain cases
2023-08-23 17:54:21 -07:00
GraphicsResources.h
Start rewrite of font system
2023-02-13 23:27:00 -08:00
GraphicsUtil.cpp
Fix analogue filter allocating/freeing surfaces every frame
2023-03-04 14:02:47 -08:00
GraphicsUtil.h
Fix analogue filter allocating/freeing surfaces every frame
2023-03-04 14:02:47 -08:00
Input.cpp
Fix possible title screen from in-game if command-line playtesting
2023-09-20 16:20:24 -07:00
Input.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
InterimVersion.h
Use PR_RIGHT for interim version info in main menu
2023-02-13 23:27:00 -08:00
InterimVersion.in.c
Use PR_RIGHT for interim version info in main menu
2023-02-13 23:27:00 -08:00
KeyPoll.cpp
Controller layout detection
2023-08-22 15:34:03 -04:00
KeyPoll.h
Generalize stretch mode mouse scaling fix
2023-08-17 19:57:54 -07:00
Labclass.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
Labclass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Localization.cpp
Fix "no language files found" title screen bug
2023-09-20 16:20:24 -07:00
Localization.h
Fix "no language files found" title screen bug
2023-09-20 16:20:24 -07:00
LocalizationMaint.cpp
Add button glyphs support to selection hint on language screen
2023-03-26 17:54:47 -07:00
LocalizationMaint.h
Add cutscene test menu
2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp
Add limits check to roomnames and roomnames_special
2023-09-09 16:29:38 -07:00
LocalizationStorage.h
Write max_local to language files during sync
2023-02-13 23:27:00 -08:00
lodepng_wrapper.c
Migrate LodePNG to submodule
2022-03-13 23:50:37 -07:00
Logic.cpp
Make activity zone prompts loc::gettext'ed at display time
2023-09-20 16:20:24 -07:00
Logic.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
main.cpp
Fix "no language files found" title screen bug
2023-09-20 16:20:24 -07:00
MakeAndPlay.h
Use multiline comments in C files
2021-04-17 00:50:04 -04:00
Map.cpp
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
Map.h
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Maths.h
Use SDL_Point
instead of rolling our own point
struct
2023-01-28 23:32:14 -08:00
Music.cpp
Implement haltedsong
2023-06-08 15:38:26 -07:00
Music.h
Implement haltedsong
2023-06-08 15:38:26 -07:00
Network.c
Axe NETWORK_
[set
/get
]AchievementProgress()
2021-09-19 21:49:54 -07:00
Network.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Otherlevel.cpp
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Otherlevel.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
preloader.cpp
Migrate more prints and graphics.len calls to font::
2023-02-13 23:27:00 -08:00
preloader.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
ReleaseVersion.h
De-duplicate release version
2022-08-23 00:00:39 -07:00
Render.cpp
Show centiseconds for best time trial times (if available)
2023-10-25 17:06:50 -07:00
Render.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
RenderFixed.cpp
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
2023-08-25 09:50:27 -07:00
RenderFixed.h
Show skip prompt during credits and ending picture
2023-06-05 17:57:23 -07:00
RoomnameTranslator.cpp
Remove unused drawing overloads
2023-06-08 15:47:39 -07:00
RoomnameTranslator.h
Migrate more prints to font::, determine font for most textboxes
2023-02-13 23:27:00 -08:00
Screen.cpp
Address review
2023-10-25 14:44:34 -07:00
Screen.h
Store display index of window to settings
2023-03-21 00:23:42 -07:00
ScreenSettings.h
Store display index of window to settings
2023-03-21 00:23:42 -07:00
Script.cpp
Re-add fixed
bool
2023-09-09 19:19:57 -07:00
Script.h
Add textboxtimer command
2023-05-08 12:49:05 -07:00
Scripts.cpp
Add textbuttons() script command, make Violet's ENTER dialogue dynamic
2023-03-21 19:59:48 -07:00
Spacestation2.cpp
Use enums for time trial indexes
2023-06-05 17:57:23 -07:00
Spacestation2.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
SteamNetwork.c
Silence GCC warnings about void*
-to-function-pointer casts
2021-10-21 01:00:06 -07:00
TerminalScripts.cpp
Add textcase(n) commands to scripts
2022-12-31 20:04:56 -08:00
Textbook.c
Replace all localization SDL_free with VVV_free
2022-12-31 20:04:56 -08:00
Textbook.h
Add Textbook
2022-12-31 20:04:56 -08:00
Textbox.cpp
Add textbuttons() script command, make Violet's ENTER dialogue dynamic
2023-03-21 19:59:48 -07:00
Textbox.h
Add textbuttons() script command, make Violet's ENTER dialogue dynamic
2023-03-21 19:59:48 -07:00
ThirdPartyDeps.c
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
Tower.cpp
Add POS_MOD
macro and use for all positive modulos
2021-09-24 17:48:15 -07:00
Tower.h
Remove vmult
lookup tables
2021-09-24 16:37:27 -07:00
TowerBG.h
Move from surfaces to the SDL render system
2023-01-28 14:36:28 -08:00
Unreachable.h
Use _SDL_HAS_BUILTIN
2022-12-29 16:13:54 -08:00
Unused.h
Factor out UNUSED macro to header file
2021-05-25 15:23:34 -04:00
UTF8.c
Add UTF8.c
2023-02-27 23:00:41 -08:00
UTF8.h
Add UTF8.c
2023-02-27 23:00:41 -08:00
UtilityClass.cpp
Add controller button layout mappings
2023-03-21 19:59:48 -07:00
UtilityClass.h
Add controller button layout mappings
2023-03-21 19:59:48 -07:00
VFormat.c
Add controller button layout mappings
2023-03-21 19:59:48 -07:00
VFormat.h
Add support for button glyph display
2023-03-21 19:59:48 -07:00
Vlogging.c
Allow UTF-8 console output on Windows (for -console)
2023-10-25 17:17:49 -07:00
Vlogging.h
Add -console
option on Windows
2022-11-14 19:40:23 -08:00
WarpClass.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
WarpClass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
XMLUtils.cpp
Move all settings to settings.vvv
2020-11-04 12:06:57 -05:00
XMLUtils.h
Add localization "foundation" (many code changes)
2022-12-31 20:04:56 -08:00
Xoshiro.c
Move xoshiro_seed
debug print to top
2022-11-14 13:14:25 -08:00
Xoshiro.h
Replace Gravitron RNG with seeded Xoshiro
2021-08-27 12:28:35 -07:00