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De-duplicate release version

I'm fine with putting the release version in a header file, thus
necessitating the need to recompile every file that includes it if it's
changed, simply because it's not supposed to be changed that often.

The SDL_arraysize is necessary because sometimes we'll have subreleases
(e.g. 2.4.1, 2.4.2, 2.4.3), and who knows, maybe we'll get to 2.10
someday.
This commit is contained in:
Misa 2022-08-22 21:22:57 -07:00
parent 4bf5e5e6a0
commit 52124f7010
3 changed files with 10 additions and 3 deletions

View file

@ -0,0 +1,6 @@
#ifndef RELEASEVERSION_H
#define RELEASEVERSION_H
#define RELEASE_VERSION "v2.4"
#endif /* RELEASEVERSION_H */

View file

@ -15,6 +15,7 @@
#include "Map.h"
#include "Maths.h"
#include "Music.h"
#include "ReleaseVersion.h"
#include "Screen.h"
#include "Script.h"
#include "UtilityClass.h"
@ -148,7 +149,7 @@ static void menurender(void)
graphics.Print( 310 - (10*8), 210, COMMIT_DATE, tr/2, tg/2, tb/2);
graphics.Print( 310 - LEN_INTERIM_COMMIT * 8, 220, INTERIM_COMMIT, tr/2, tg/2, tb/2);
#endif
graphics.Print( 310 - (4*8), 230, "v2.4", tr/2, tg/2, tb/2);
graphics.Print( 310 - (SDL_arraysize(RELEASE_VERSION) - 1) * 8, 230, RELEASE_VERSION, tr/2, tg/2, tb/2);
if(music.mmmmmm){
graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);

View file

@ -21,6 +21,7 @@
#include "Music.h"
#include "Network.h"
#include "preloader.h"
#include "ReleaseVersion.h"
#include "Render.h"
#include "RenderFixed.h"
#include "Screen.h"
@ -387,9 +388,8 @@ int main(int argc, char *argv[])
if (ARG("-version"))
{
/* Just print the version and exit. No vlogging. */
/* TODO: Version should be de-duplicated and only set in one place... TwT */
/* TODO: Also print commit date and hash, if applicable. */
puts("VVVVVV v2.4");
puts("VVVVVV " RELEASE_VERSION);
VVV_exit(0);
}
else if (ARG("-renderer"))