..
BinaryBlob.cpp
Remove data/ from track name list, refactor music loading, and support loose ogg music
2021-08-31 15:30:23 -07:00
BinaryBlob.h
Remove data/ from track name list, refactor music loading, and support loose ogg music
2021-08-31 15:30:23 -07:00
BlockV.cpp
Remove unused x and y attributes of blockclass
2021-02-27 18:27:28 -05:00
BlockV.h
Remove unused x and y attributes of blockclass
2021-02-27 18:27:28 -05:00
Credits.h
Update comments about contributor ordering
2021-08-24 09:42:23 -07:00
DeferCallbacks.c
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
DeferCallbacks.h
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
editor.cpp
Fix enemy/plat bounds not being drawn if any side touches a screen edge
2021-08-28 13:03:04 -07:00
editor.h
Allow custom levels to use 2 billion tile numbers once again
2021-08-22 21:30:53 -07:00
Ent.cpp
Fix regression: quick stopping changing drawframe
2021-07-28 20:11:16 -04:00
Ent.h
Fix regression: quick stopping changing drawframe
2021-07-28 20:11:16 -04:00
Entity.cpp
Refactor colors in internal commands
2021-08-31 15:09:51 -07:00
Entity.h
Refactor colors in internal commands
2021-08-31 15:09:51 -07:00
Enums.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Exit.h
Add VVV_exit()
2021-02-15 23:07:35 -05:00
FileSystemUtils.cpp
Return false from unPackBinary if no tracks are valid
2021-08-31 15:30:23 -07:00
FileSystemUtils.h
Add option to delete all custom level save data
2021-08-18 16:02:11 -07:00
Finalclass.cpp
Separate includes into sections and alphabetize them
2020-07-19 21:37:40 -04:00
Finalclass.h
Remove unnecessary includes from header files
2020-07-19 21:37:40 -04:00
Game.cpp
Fix not-Flip-Mode flag turning off when returning from options menu
2021-08-31 15:33:20 -07:00
Game.h
Move roomchange off of Game
2021-08-31 09:25:47 -07:00
GlitchrunnerMode.c
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GOGNetwork.c
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Graphics.cpp
Refactor colors in internal commands
2021-08-31 15:09:51 -07:00
Graphics.h
Do not close game if custom level has assets issues
2021-08-10 16:33:52 -04:00
GraphicsResources.cpp
Add asserts for missing images and sound effects
2021-04-18 15:01:43 -04:00
GraphicsResources.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp
Remove unnecessary Sint16 casts
2021-04-18 14:55:33 -04:00
GraphicsUtil.h
Add ClearSurface()
2021-02-25 19:38:25 -05:00
Input.cpp
Add option to delete all custom level save data
2021-08-18 16:02:11 -07:00
Input.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
KeyPoll.cpp
Disable unfocus on Emscripten
2021-08-31 10:28:55 -07:00
KeyPoll.h
Separate pressing Enter to open map from pressing Enter to interact
2021-05-19 00:04:00 -07:00
Labclass.cpp
Separate includes into sections and alphabetize them
2020-07-19 21:37:40 -04:00
Labclass.h
Remove unnecessary includes from header files
2020-07-19 21:37:40 -04:00
Logic.cpp
Axe screen_transition variable in favor of roomchange
2021-08-31 09:25:47 -07:00
Logic.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
main.cpp
Explicitly use void in emscriptenloop declaration
2021-08-31 10:28:55 -07:00
MakeAndPlay.h
Use multiline comments in C files
2021-04-17 00:50:04 -04:00
Map.cpp
Refactor colors in internal commands
2021-08-31 15:09:51 -07:00
Map.h
Allow custom levels to use 2 billion tile numbers once again
2021-08-22 21:30:53 -07:00
Maths.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Music.cpp
Remove data/ from track name list, refactor music loading, and support loose ogg music
2021-08-31 15:30:23 -07:00
Music.h
Fix fade volume durations being incorrect
2021-04-27 20:33:44 -04:00
Network.c
Factor out UNUSED macro to header file
2021-05-25 15:23:34 -04:00
Network.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Otherlevel.cpp
Refactor colors in internal commands
2021-08-31 15:09:51 -07:00
Otherlevel.h
Set Secret Lab/Super Gravitron hidden names
2021-08-22 20:33:03 -07:00
preloader.cpp
Change all surface-clearing FillRect()s to use ClearSurface()
2021-02-25 19:38:25 -05:00
preloader.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Render.cpp
Bump version to 2.4
2021-08-31 10:25:29 -07:00
Render.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
RenderFixed.cpp
Remove game.gametimer in favor of game.frames
2021-03-21 20:53:11 -04:00
RenderFixed.h
Remove now-unneeded deltaframe fix when going to in-game settings
2021-03-21 02:55:42 -04:00
Screen.cpp
Default to VSync being enabled
2021-08-31 15:08:46 -04:00
Screen.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
ScreenSettings.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Script.cpp
Refactor colors in internal commands
2021-08-31 15:09:51 -07:00
Script.h
createentity command: Actually have p1/p2/p3/p4 defaults
2021-08-12 00:20:40 -04:00
Scripts.cpp
Don't restart music in trinket cutscenes
2021-04-12 16:17:31 -04:00
SoundSystem.cpp
Add asserts for missing images and sound effects
2021-04-18 15:01:43 -04:00
SoundSystem.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Spacestation2.cpp
Separate includes into sections and alphabetize them
2020-07-19 21:37:40 -04:00
Spacestation2.h
Remove unnecessary includes from header files
2020-07-19 21:37:40 -04:00
SteamNetwork.c
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
TerminalScripts.cpp
Revert "Change final stretch song to Piercing the Sky"
2021-05-20 23:01:43 -04:00
Textbox.cpp
Don't update crewmate colors in text boxes every deltaframe
2021-05-18 21:17:06 -04:00
Textbox.h
Don't update crewmate colors in text boxes every deltaframe
2021-05-18 21:17:06 -04:00
ThirdPartyDeps.c
Use multiline comments in C files
2021-04-17 00:50:04 -04:00
Tower.cpp
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Tower.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
TowerBG.h
Move mapclass r/g/b variables off onto TowerBG
2021-01-07 21:15:34 -05:00
Unused.h
Factor out UNUSED macro to header file
2021-05-25 15:23:34 -04:00
UtilityClass.cpp
Factor out "between" calculation to macro and func
2021-05-25 15:23:34 -04:00
UtilityClass.h
Do not close game if custom level has assets issues
2021-08-10 16:33:52 -04:00
Version.h
Don't recompile all files when the commit hash is changed
2020-12-25 20:17:01 -05:00
Version.h.in
Don't recompile all files when the commit hash is changed
2020-12-25 20:17:01 -05:00
WarpClass.cpp
Separate includes into sections and alphabetize them
2020-07-19 21:37:40 -04:00
WarpClass.h
Remove unnecessary includes from header files
2020-07-19 21:37:40 -04:00
XMLUtils.cpp
Move all settings to settings.vvv
2020-11-04 12:06:57 -05:00
XMLUtils.h
Move all settings to settings.vvv
2020-11-04 12:06:57 -05:00
Xoshiro.c
Replace Gravitron RNG with seeded Xoshiro
2021-08-27 12:28:35 -07:00
Xoshiro.h
Replace Gravitron RNG with seeded Xoshiro
2021-08-27 12:28:35 -07:00