mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-08 18:09:45 +01:00
Don't restart music in trinket cutscenes
When you pick up a trinket in the wild, the music will fade back in afterwards. However, the special trinket cutscenes (where Victoria or Vitellary will directly give you a trinket) are inconsistent with this, and restart the music instead of fading it back in. Looking at the scripts themselves, it immediately becomes obvious the reason for this inconsistency - 2.2 and previous didn't implement the musicfadein command, so it couldn't be used, and Terry or Simon simply had to make do with simply restarting the music. However, 2.3 implements musicfadein, so we can simply swap it out and remove the trinketscriptmusic command.
This commit is contained in:
parent
711b36c9c8
commit
d965a11988
1 changed files with 3 additions and 6 deletions
|
@ -5469,8 +5469,7 @@ void scriptclass::load(const std::string& name)
|
|||
//found a trinket!
|
||||
"foundtrinket(18)",
|
||||
"endtext",
|
||||
//"musicfadein",
|
||||
"trinketscriptmusic",
|
||||
"musicfadein",
|
||||
|
||||
"delay(30)",
|
||||
"createentity(136,80,22,18,0)",
|
||||
|
@ -5577,8 +5576,7 @@ void scriptclass::load(const std::string& name)
|
|||
//found a trinket!
|
||||
"foundtrinket(18)",
|
||||
"endtext",
|
||||
//"musicfadein",
|
||||
"trinketscriptmusic",
|
||||
"musicfadein",
|
||||
|
||||
"delay(30)",
|
||||
"createentity(136,80,22,18,0)",
|
||||
|
@ -5766,8 +5764,7 @@ void scriptclass::load(const std::string& name)
|
|||
//found a trinket!
|
||||
"foundtrinket(18)",
|
||||
"endtext",
|
||||
//"musicfadein",
|
||||
"trinketscriptmusic",
|
||||
"musicfadein",
|
||||
|
||||
"delay(30)",
|
||||
|
||||
|
|
Loading…
Reference in a new issue