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Refactor colors in internal commands
Originally this started as a "deduplicate a bunch of duplicated code in script commands" PR, but as I was working on that, I discovered there's a lot more that needs to be done than just deduplication. Anything which needs a crewmate entity now calls `getcrewmanfromname(name)`, and anything which just needs the crewmate's color calls `getcolorfromname(name)`. This was done to make sure that everything works consistently and no copy/pasting is required. Next is the fallback; instead of giving up and doing various things when it can't find a specific color, it now attempts to treat the color name as an ID, and if it can't then it returns -1, where each individual command handles that return value. This means we can keep around AEM -- a bug used in custom levels -- by not doing anything with the return value if it's -1. Also, for some reason, there were two `crewcolour` functions, so I stripped out the one in entityclass and left (and modified) the one in the graphics class, since the graphics class also has the `crewcolourreal` function.
This commit is contained in:
parent
8ebf8a21e4
commit
64be7dbd53
7 changed files with 107 additions and 461 deletions
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@ -1199,33 +1199,6 @@ bool entityclass::gridmatch( int p1, int p2, int p3, int p4, int p11, int p21, i
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return false;
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}
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int entityclass::crewcolour( int t )
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{
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//Return the colour of the indexed crewmate
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switch(t)
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{
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case 0:
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return 0;
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break;
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case 1:
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return 20;
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break;
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case 2:
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return 14;
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break;
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case 3:
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return 15;
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break;
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case 4:
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return 13;
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break;
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case 5:
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return 16;
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break;
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}
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return 0;
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}
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static void entityclonefix(entclass* entity)
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{
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if (entity->behave == 10 || entity->behave == 12)
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@ -2033,7 +2006,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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}else{
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entity.tile = 0;
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}
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entity.colour = crewcolour(meta2);
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entity.colour = graphics.crewcolour(meta2);
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entity.cx = 6;
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entity.cy = 2;
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entity.w = 12;
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@ -2883,7 +2856,7 @@ bool entityclass::updateentities( int i )
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else if (entities[i].state == 11)
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{
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//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)
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int j=getcrewman(1); //purple
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int j=getcrewman(PURPLE);
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if (INBOUNDS_VEC(j, entities))
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{
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if (entities[j].xp > entities[i].xp + 5)
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@ -2908,7 +2881,7 @@ bool entityclass::updateentities( int i )
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else if (entities[i].state == 12)
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{
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//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)
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int j=getcrewman(2); //yellow
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int j=getcrewman(YELLOW);
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if (INBOUNDS_VEC(j, entities))
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{
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if (entities[j].xp > entities[i].xp + 5)
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@ -2933,7 +2906,7 @@ bool entityclass::updateentities( int i )
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else if (entities[i].state == 13)
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{
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//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)
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int j=getcrewman(3); //red
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int j=getcrewman(RED);
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if (INBOUNDS_VEC(j, entities))
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{
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if (entities[j].xp > entities[i].xp + 5)
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@ -2958,7 +2931,7 @@ bool entityclass::updateentities( int i )
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else if (entities[i].state == 14)
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{
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//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)
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int j=getcrewman(4); //green
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int j=getcrewman(GREEN);
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if (INBOUNDS_VEC(j, entities))
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{
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if (entities[j].xp > entities[i].xp + 5)
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@ -2983,7 +2956,7 @@ bool entityclass::updateentities( int i )
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else if (entities[i].state == 15)
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{
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//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)
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int j=getcrewman(5); //blue
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int j=getcrewman(BLUE);
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if (INBOUNDS_VEC(j, entities))
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{
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if (entities[j].xp > entities[i].xp + 5)
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@ -3939,15 +3912,9 @@ int entityclass::getlineat( int t )
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return 0;
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}
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int entityclass::getcrewman( int t )
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int entityclass::getcrewman( int t, int fallback /*= 0*/ )
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{
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//Returns the index of the crewman with colour index given by t
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if (t == 0) t = 0;
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if (t == 1) t = 20;
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if (t == 2) t = 14;
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if (t == 3) t = 15;
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if (t == 4) t = 13;
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if (t == 5) t = 16;
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for (size_t i = 0; i < entities.size(); i++)
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{
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@ -3961,7 +3928,7 @@ int entityclass::getcrewman( int t )
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}
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}
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return 0;
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return fallback;
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}
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int entityclass::getcustomcrewman( int t )
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@ -20,6 +20,18 @@ enum
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ACTIVITY = 5
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};
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enum
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{
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CYAN = 0,
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PURPLE = 20,
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YELLOW = 14,
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RED = 15,
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GREEN = 13,
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BLUE = 16,
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GRAY = 19,
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TELEPORTER = 102
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};
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class entityclass
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{
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public:
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@ -72,8 +84,6 @@ public:
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bool gridmatch(int p1, int p2, int p3, int p4, int p11, int p21, int p31, int p41);
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int crewcolour(int t);
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void createentity(int xp, int yp, int t, int meta1, int meta2,
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int p1, int p2, int p3, int p4);
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void createentity(int xp, int yp, int t, int meta1, int meta2,
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@ -98,7 +108,7 @@ public:
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int getlineat(int t);
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int getcrewman(int t);
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int getcrewman(int t, int fallback = 0);
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int getcustomcrewman(int t);
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int getteleporter(void);
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@ -3630,7 +3630,7 @@ void Game::updatestate(void)
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}
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obj.entities[i].invis = false;
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obj.entities[i].dir = 1;
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obj.entities[i].colour = obj.crewcolour(lastsaved);
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obj.entities[i].colour = graphics.crewcolour(lastsaved);
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obj.entities[i].ay = -6;
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obj.entities[i].ax = 6;
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@ -3176,12 +3176,12 @@ void Graphics::textboxcentery(void)
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int Graphics::crewcolour(const int t)
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{
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//given crewmate t, return colour in setcol
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if (t == 0) return 0;
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if (t == 1) return 20;
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if (t == 2) return 14;
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if (t == 3) return 15;
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if (t == 4) return 13;
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if (t == 5) return 16;
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if (t == 0) return CYAN;
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if (t == 1) return PURPLE;
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if (t == 2) return YELLOW;
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if (t == 3) return RED;
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if (t == 4) return GREEN;
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if (t == 5) return BLUE;
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return 0;
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}
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@ -2005,7 +2005,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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//A slight varation - she's upside down
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obj.createentity(249, 62, 18, 16, 0, 18);
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int j = obj.getcrewman(5);
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int j = obj.getcrewman(BLUE);
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if (INBOUNDS_VEC(j, obj.entities))
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{
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obj.entities[j].rule = 7;
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@ -8903,7 +8903,7 @@ const short* otherlevelclass::loadlevel(int rx, int ry)
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//violet
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obj.createentity(83, 126, 18, 20, 0, 18);
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int crewman = obj.getcrewman(1);
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int crewman = obj.getcrewman(PURPLE);
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if (INBOUNDS_VEC(crewman, obj.entities))
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{
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obj.entities[crewman].rule = 7;
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@ -89,6 +89,33 @@ void scriptclass::tokenize( const std::string& t )
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}
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}
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static int getcolorfromname(std::string name)
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{
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if (name == "player") return CYAN;
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else if (name == "cyan") return CYAN;
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else if (name == "red") return RED;
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else if (name == "green") return GREEN;
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else if (name == "yellow") return YELLOW;
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else if (name == "blue") return BLUE;
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else if (name == "purple") return PURPLE;
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else if (name == "customcyan") return CYAN;
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else if (name == "gray") return GRAY;
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else if (name == "teleporter") return TELEPORTER;
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int color = help.Int(name.c_str(), -1);
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if (color < 0) return -1; // Not a number (or it's negative), so we give up
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return color; // Last effort to give a valid color, maybe they just input the color?
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}
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static int getcrewmanfromname(std::string name)
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{
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if (name == "player") return obj.getplayer(); // Return the player
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int color = getcolorfromname(name); // Maybe they passed in a crewmate name, or an id?
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if (color == -1) return -1; // ...Nope, return -1
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return obj.getcrewman(color);
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}
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void scriptclass::run(void)
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{
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if (!running)
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j = 0;
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//the first word is the object to position relative to
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if (words[1] == "player")
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{
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i = obj.getplayer();
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if (INBOUNDS_VEC(i, obj.entities))
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{
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j = obj.entities[i].dir;
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}
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}
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else if (words[1] == "cyan")
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{
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i = obj.getcrewman(0);
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j = obj.entities[i].dir;
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}
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else if (words[1] == "purple")
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{
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i = obj.getcrewman(1);
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j = obj.entities[i].dir;
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}
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else if (words[1] == "yellow")
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{
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i = obj.getcrewman(2);
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j = obj.entities[i].dir;
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}
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else if (words[1] == "red")
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{
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i = obj.getcrewman(3);
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j = obj.entities[i].dir;
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}
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else if (words[1] == "green")
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{
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i = obj.getcrewman(4);
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j = obj.entities[i].dir;
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}
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else if (words[1] == "blue")
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{
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i = obj.getcrewman(5);
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j = obj.entities[i].dir;
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}
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else if (words[1] == "centerx")
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if (words[1] == "centerx")
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{
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words[2] = "donothing";
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j = -1;
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@ -525,6 +514,14 @@ void scriptclass::run(void)
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textx = -500;
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texty = -500;
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}
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else // Well, are they asking for a crewmate...?
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{
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i = getcrewmanfromname(words[1]);
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if (INBOUNDS_VEC(i, obj.entities))
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{
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j = obj.entities[i].dir;
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}
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}
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//next is whether to position above or below
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if (INBOUNDS_VEC(i, obj.entities) && words[2] == "above")
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@ -797,38 +794,11 @@ void scriptclass::run(void)
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}
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else if (words[0] == "createcrewman")
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{
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if (words[3] == "cyan")
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{
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r=0;
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}
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else if (words[3] == "red")
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{
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r=15;
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}
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else if (words[3] == "green")
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{
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r=13;
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}
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else if (words[3] == "yellow")
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{
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r=14;
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}
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else if (words[3] == "blue")
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{
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r=16;
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}
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else if (words[3] == "purple")
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{
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r=20;
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}
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else if (words[3] == "gray")
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{
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r=19;
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}
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else
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{
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r = 19;
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}
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// Note: Do not change the "r" variable, it's used in custom levels
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// to have glitchy textbox colors, where the game treats the value
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// we set here as the red channel for the color.
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r = getcolorfromname(words[3]);
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if (r == -1) r = 19;
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//convert the command to the right index
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if (words[5] == "followplayer") words[5] = "10";
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@ -871,42 +841,8 @@ void scriptclass::run(void)
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}
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else if (words[0] == "changemood")
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{
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if (words[1] == "player")
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{
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i=obj.getplayer();
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}
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else if (words[1] == "cyan")
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{
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i=obj.getcrewman(0);
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}
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else if (words[1] == "customcyan")
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{
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i=obj.getcustomcrewman(0);
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}
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else if (words[1] == "red")
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{
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i=obj.getcrewman(3);
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}
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else if (words[1] == "green")
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{
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i=obj.getcrewman(4);
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}
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else if (words[1] == "yellow")
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{
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i=obj.getcrewman(2);
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}
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else if (words[1] == "blue")
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{
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i=obj.getcrewman(5);
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}
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else if (words[1] == "purple")
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{
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i=obj.getcrewman(1);
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}
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else if (words[1] == "pink")
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{
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i=obj.getcrewman(1);
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}
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int crewmate = getcrewmanfromname(words[1]);
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if (crewmate != -1) i = crewmate; // Ensure AEM is kept
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if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)
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{
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@ -976,34 +912,8 @@ void scriptclass::run(void)
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}
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else if (words[0] == "changetile")
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{
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if (words[1] == "player")
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{
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i=obj.getplayer();
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}
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else if (words[1] == "cyan")
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{
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i=obj.getcrewman(0);
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}
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else if (words[1] == "red")
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{
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i=obj.getcrewman(3);
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}
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else if (words[1] == "green")
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{
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i=obj.getcrewman(4);
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}
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else if (words[1] == "yellow")
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{
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i=obj.getcrewman(2);
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}
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else if (words[1] == "blue")
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{
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i=obj.getcrewman(5);
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}
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else if (words[1] == "purple")
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{
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i=obj.getcrewman(1);
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}
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int crewmate = getcrewmanfromname(words[1]);
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if (crewmate != -1) i = crewmate; // Ensure AEM is kept
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if (INBOUNDS_VEC(i, obj.entities))
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{
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@ -1020,30 +930,8 @@ void scriptclass::run(void)
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}
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else
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{
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if (words[1] == "cyan")
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{
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i=obj.getcrewman(0);
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}
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else if (words[1] == "red")
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{
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i=obj.getcrewman(3);
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}
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else if (words[1] == "green")
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{
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i=obj.getcrewman(4);
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}
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else if (words[1] == "yellow")
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{
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i=obj.getcrewman(2);
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}
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else if (words[1] == "blue")
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{
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i=obj.getcrewman(5);
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}
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else if (words[1] == "purple")
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{
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i=obj.getcrewman(1);
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}
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int crewmate = getcrewmanfromname(words[1]);
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if (crewmate != -1) i = crewmate; // Ensure AEM is kept
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if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].rule == 7)
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{
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@ -1060,34 +948,8 @@ void scriptclass::run(void)
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else if (words[0] == "changegravity")
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{
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//not something I'll use a lot, I think. Doesn't need to be very robust!
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if (words[1] == "player")
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{
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||||
i=obj.getplayer();
|
||||
}
|
||||
else if (words[1] == "cyan")
|
||||
{
|
||||
i=obj.getcrewman(0);
|
||||
}
|
||||
else if (words[1] == "red")
|
||||
{
|
||||
i=obj.getcrewman(3);
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
i=obj.getcrewman(4);
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
i=obj.getcrewman(2);
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
i=obj.getcrewman(5);
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
i=obj.getcrewman(1);
|
||||
}
|
||||
int crewmate = getcrewmanfromname(words[1]);
|
||||
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (INBOUNDS_VEC(i, obj.entities))
|
||||
{
|
||||
|
@ -1096,34 +958,8 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "changedir")
|
||||
{
|
||||
if (words[1] == "player")
|
||||
{
|
||||
i=obj.getplayer();
|
||||
}
|
||||
else if (words[1] == "cyan")
|
||||
{
|
||||
i=obj.getcrewman(0);
|
||||
}
|
||||
else if (words[1] == "red")
|
||||
{
|
||||
i=obj.getcrewman(3);
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
i=obj.getcrewman(4);
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
i=obj.getcrewman(2);
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
i=obj.getcrewman(5);
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
i=obj.getcrewman(1);
|
||||
}
|
||||
int crewmate = getcrewmanfromname(words[1]);
|
||||
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)
|
||||
{
|
||||
|
@ -1145,34 +981,8 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "changeai")
|
||||
{
|
||||
if (words[1] == "player")
|
||||
{
|
||||
i=obj.getplayer();
|
||||
}
|
||||
else if (words[1] == "cyan")
|
||||
{
|
||||
i=obj.getcrewman(0);
|
||||
}
|
||||
else if (words[1] == "red")
|
||||
{
|
||||
i=obj.getcrewman(3);
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
i=obj.getcrewman(4);
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
i=obj.getcrewman(2);
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
i=obj.getcrewman(5);
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
i=obj.getcrewman(1);
|
||||
}
|
||||
int crewmate = getcrewmanfromname(words[1]);
|
||||
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (words[2] == "followplayer") words[2] = "10";
|
||||
if (words[2] == "followpurple") words[2] = "11";
|
||||
|
@ -1218,65 +1028,12 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "changecolour")
|
||||
{
|
||||
if (words[1] == "player")
|
||||
{
|
||||
i=obj.getplayer();
|
||||
}
|
||||
else if (words[1] == "cyan")
|
||||
{
|
||||
i=obj.getcrewman(0);
|
||||
}
|
||||
else if (words[1] == "red")
|
||||
{
|
||||
i=obj.getcrewman(3);
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
i=obj.getcrewman(4);
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
i=obj.getcrewman(2);
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
i=obj.getcrewman(5);
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
i=obj.getcrewman(1);
|
||||
}
|
||||
int crewmate = getcrewmanfromname(words[1]);
|
||||
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (INBOUNDS_VEC(i, obj.entities))
|
||||
{
|
||||
if (words[2] == "cyan")
|
||||
{
|
||||
obj.entities[i].colour = 0;
|
||||
}
|
||||
else if (words[2] == "red")
|
||||
{
|
||||
obj.entities[i].colour = 15;
|
||||
}
|
||||
else if (words[2] == "green")
|
||||
{
|
||||
obj.entities[i].colour = 13;
|
||||
}
|
||||
else if (words[2] == "yellow")
|
||||
{
|
||||
obj.entities[i].colour = 14;
|
||||
}
|
||||
else if (words[2] == "blue")
|
||||
{
|
||||
obj.entities[i].colour = 16;
|
||||
}
|
||||
else if (words[2] == "purple")
|
||||
{
|
||||
obj.entities[i].colour = 20;
|
||||
}
|
||||
else if (words[2] == "teleporter")
|
||||
{
|
||||
obj.entities[i].colour = 102;
|
||||
}
|
||||
obj.entities[i].colour = getcolorfromname(words[2]);
|
||||
}
|
||||
}
|
||||
else if (words[0] == "squeak")
|
||||
|
@ -1683,63 +1440,11 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "face")
|
||||
{
|
||||
if (words[1] == "player")
|
||||
{
|
||||
i=obj.getplayer();
|
||||
}
|
||||
else if (words[1] == "cyan")
|
||||
{
|
||||
i=obj.getcrewman(0);
|
||||
}
|
||||
else if (words[1] == "red")
|
||||
{
|
||||
i=obj.getcrewman(3);
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
i=obj.getcrewman(4);
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
i=obj.getcrewman(2);
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
i=obj.getcrewman(5);
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
i=obj.getcrewman(1);
|
||||
}
|
||||
int crewmate = getcrewmanfromname(words[1]);
|
||||
if (crewmate != -1) i = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (words[2] == "player")
|
||||
{
|
||||
j=obj.getplayer();
|
||||
}
|
||||
else if (words[2] == "cyan")
|
||||
{
|
||||
j=obj.getcrewman(0);
|
||||
}
|
||||
else if (words[2] == "red")
|
||||
{
|
||||
j=obj.getcrewman(3);
|
||||
}
|
||||
else if (words[2] == "green")
|
||||
{
|
||||
j=obj.getcrewman(4);
|
||||
}
|
||||
else if (words[2] == "yellow")
|
||||
{
|
||||
j=obj.getcrewman(2);
|
||||
}
|
||||
else if (words[2] == "blue")
|
||||
{
|
||||
j=obj.getcrewman(5);
|
||||
}
|
||||
else if (words[2] == "purple")
|
||||
{
|
||||
j=obj.getcrewman(1);
|
||||
}
|
||||
crewmate = getcrewmanfromname(words[2]);
|
||||
if (crewmate != -1) j = crewmate; // Ensure AEM is kept
|
||||
|
||||
if (INBOUNDS_VEC(i, obj.entities) && INBOUNDS_VEC(j, obj.entities) && obj.entities[j].xp > obj.entities[i].xp + 5)
|
||||
{
|
||||
|
@ -1872,29 +1577,35 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "createactivityzone")
|
||||
{
|
||||
int crew_color = i; // stay consistent with past behavior!
|
||||
if (words[1] == "red")
|
||||
{
|
||||
i=3;
|
||||
i = 3;
|
||||
crew_color = RED;
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
i=4;
|
||||
i = 4;
|
||||
crew_color = GREEN;
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
i=2;
|
||||
i = 2;
|
||||
crew_color = YELLOW;
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
i=5;
|
||||
i = 5;
|
||||
crew_color = BLUE;
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
i=1;
|
||||
i = 1;
|
||||
crew_color = PURPLE;
|
||||
}
|
||||
|
||||
int crewman = obj.getcrewman(i);
|
||||
if (INBOUNDS_VEC(crewman, obj.entities) && i == 4)
|
||||
int crewman = obj.getcrewman(crew_color);
|
||||
if (INBOUNDS_VEC(crewman, obj.entities) && crew_color == GREEN)
|
||||
{
|
||||
obj.createblock(5, obj.entities[crewman].xp - 32, obj.entities[crewman].yp-20, 96, 60, i, "", (i == 35));
|
||||
}
|
||||
|
@ -1955,34 +1666,7 @@ void scriptclass::run(void)
|
|||
|
||||
if (INBOUNDS_VEC(i, obj.entities))
|
||||
{
|
||||
if (words[1] == "cyan")
|
||||
{
|
||||
obj.entities[i].colour = 0;
|
||||
}
|
||||
else if (words[1] == "red")
|
||||
{
|
||||
obj.entities[i].colour = 15;
|
||||
}
|
||||
else if (words[1] == "green")
|
||||
{
|
||||
obj.entities[i].colour = 13;
|
||||
}
|
||||
else if (words[1] == "yellow")
|
||||
{
|
||||
obj.entities[i].colour = 14;
|
||||
}
|
||||
else if (words[1] == "blue")
|
||||
{
|
||||
obj.entities[i].colour = 16;
|
||||
}
|
||||
else if (words[1] == "purple")
|
||||
{
|
||||
obj.entities[i].colour = 20;
|
||||
}
|
||||
else if (words[1] == "teleporter")
|
||||
{
|
||||
obj.entities[i].colour = 102;
|
||||
}
|
||||
obj.entities[i].colour = getcolorfromname(words[1]);
|
||||
}
|
||||
}
|
||||
else if (words[0] == "altstates")
|
||||
|
@ -2114,25 +1798,10 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "createlastrescued")
|
||||
{
|
||||
if (game.lastsaved==2)
|
||||
r = graphics.crewcolour(game.lastsaved);
|
||||
if (r == 0 || r == PURPLE)
|
||||
{
|
||||
r=14;
|
||||
}
|
||||
else if (game.lastsaved==3)
|
||||
{
|
||||
r=15;
|
||||
}
|
||||
else if (game.lastsaved==4)
|
||||
{
|
||||
r=13;
|
||||
}
|
||||
else if (game.lastsaved==5)
|
||||
{
|
||||
r=16;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = 19;
|
||||
r = GRAY; // Default to gray if invalid color.
|
||||
}
|
||||
|
||||
obj.createentity(200, 153, 18, r, 0, 19, 30);
|
||||
|
|
Loading…
Reference in a new issue