..
BinaryBlob.cpp
Ensure that all member attributes are initialized
2020-07-08 19:14:21 -04:00
BinaryBlob.h
Add binaryBlob::getExtra()
2020-06-30 21:07:05 -04:00
BlockV.cpp
Remove unnecessary string initializations from constructors
2020-07-08 19:14:21 -04:00
BlockV.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
Credits.h
Turn (super)patrons/githubfriends into arrays & move them to new file
2020-07-06 11:19:24 -04:00
editor.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
editor.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Ent.cpp
Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame
2020-06-19 09:05:48 -04:00
Ent.h
Fix, for in-GAMEMODE sprites, their colors updating too fast
2020-06-19 09:05:48 -04:00
Entity.cpp
Fix softlock using tele while in its hitbox post-rescue/intermission
2020-07-18 17:41:21 -04:00
Entity.h
Directly execute scripts if script boxes have a non-empty script field
2020-07-15 11:24:25 -04:00
Enums.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp
Initialize saveDir and levelDir in FileSystemUtils.cpp
2020-07-08 19:14:21 -04:00
FileSystemUtils.h
Only re-color one-ways if assets are not mounted
2020-06-30 18:06:14 -04:00
Finalclass.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Finalclass.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Game.cpp
Warning fix for uninitialized prefix
2020-07-15 12:11:23 -04:00
Game.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
GOGNetwork.c
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Graphics.cpp
Valgrind warning fix
2020-07-15 12:09:24 -04:00
Graphics.h
Remove unnecessary stub destructors
2020-07-08 19:14:21 -04:00
GraphicsResources.cpp
Ensure that all member attributes are initialized
2020-07-08 19:14:21 -04:00
GraphicsResources.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp
Add BlitSurfaceTinted()
2020-06-29 19:07:45 -04:00
GraphicsUtil.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
Input.cpp
Fix softlock if exiting Super Grav and bringing up map in glitchrunner
2020-07-16 18:48:08 -04:00
Input.h
Remove global args from Input.cpp
2020-04-03 10:40:50 -04:00
KeyPoll.cpp
Ensure that all member attributes are initialized
2020-07-08 19:14:21 -04:00
KeyPoll.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
Labclass.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Labclass.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Logic.cpp
Turn (super)patrons/githubfriends into arrays & move them to new file
2020-07-06 11:19:24 -04:00
Logic.h
Fix delta rendering glitch when going to options from new Esc menu
2020-06-23 15:23:57 -04:00
main.cpp
Fix undeffing ARG_IS instead of ARG
2020-07-15 22:57:50 -04:00
MakeAndPlay.h
Re-comment out #define MAKEANDPLAY
2020-02-09 10:42:03 -05:00
Map.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Map.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Maths.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Music.cpp
mmmmmm is initialized earlier in init()
2020-07-15 11:58:00 -04:00
Music.h
Account for extra tracks in musicclass::play()
2020-06-30 21:07:05 -04:00
Network.c
Allow for conditional building of Steam and GOG APIs
2020-06-01 14:21:06 -04:00
Network.h
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Otherlevel.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Otherlevel.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
preloader.cpp
Move preloader update code to new function preloaderlogic()
2020-06-19 09:05:48 -04:00
preloader.h
Move preloader update code to new function preloaderlogic()
2020-06-19 09:05:48 -04:00
Render.cpp
Haiku: Keep the option visible, but note the bug
2020-07-08 14:43:04 -04:00
Render.h
Merge towerrender() into gamerender()
2020-04-26 19:07:40 -04:00
Screen.cpp
Set both filter and vsync hints with override priority
2020-07-08 21:43:05 -04:00
Screen.h
Refactor startup to load config before calling Screen::init
2020-07-08 14:30:57 -04:00
Script.cpp
Use .clear() when removing text boxes in reset functions
2020-07-15 11:45:28 -04:00
Script.h
Make std::string-using script funcs pass around const references
2020-07-06 11:19:24 -04:00
Scripts.cpp
Fix Vitellary looking left for one frame in "Now Stay Close To Me..."
2020-07-08 07:18:04 -04:00
SoundSystem.cpp
Remove extraneous semicolon from MusicTrack::MusicTrack()
2020-06-30 21:07:05 -04:00
SoundSystem.h
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
Spacestation2.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Spacestation2.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
SteamNetwork.c
Fix build on DragonFlyBSD
2020-04-23 23:35:33 -04:00
TerminalScripts.cpp
Make scriptclass::load(other) rely less on std::string
2020-07-06 11:19:24 -04:00
Textbox.cpp
Ensure that all member attributes are initialized
2020-07-08 19:14:21 -04:00
Textbox.h
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
Tower.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
Tower.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
UtilityClass.cpp
Consistently use angle brackets for SDL.h includes
2020-07-19 21:37:40 -04:00
UtilityClass.h
Turn splitseconds into an array
2020-07-06 11:19:24 -04:00
WarpClass.cpp
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00
WarpClass.h
Change all tilemaps to be short[1200] instead of int[1200]
2020-07-19 16:25:53 -04:00