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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-27 23:18:30 +02:00
VVVVVV/desktop_version/src
Misa 2af396fb30 Consistently use angle brackets for SDL.h includes
That's how it should be done, because the SDL headers aren't going to be
installed in this repository. The game was a bit inconsistent before but
now it isn't anymore.
2020-07-19 21:37:40 -04:00
..
BinaryBlob.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
BinaryBlob.h Add binaryBlob::getExtra() 2020-06-30 21:07:05 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Turn (super)patrons/githubfriends into arrays & move them to new file 2020-07-06 11:19:24 -04:00
editor.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
editor.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Ent.cpp Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame 2020-06-19 09:05:48 -04:00
Ent.h Fix, for in-GAMEMODE sprites, their colors updating too fast 2020-06-19 09:05:48 -04:00
Entity.cpp Fix softlock using tele while in its hitbox post-rescue/intermission 2020-07-18 17:41:21 -04:00
Entity.h Directly execute scripts if script boxes have a non-empty script field 2020-07-15 11:24:25 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Initialize saveDir and levelDir in FileSystemUtils.cpp 2020-07-08 19:14:21 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Finalclass.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Game.cpp Warning fix for uninitialized prefix 2020-07-15 12:11:23 -04:00
Game.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Valgrind warning fix 2020-07-15 12:09:24 -04:00
Graphics.h Remove unnecessary stub destructors 2020-07-08 19:14:21 -04:00
GraphicsResources.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Add BlitSurfaceTinted() 2020-06-29 19:07:45 -04:00
GraphicsUtil.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Input.cpp Fix softlock if exiting Super Grav and bringing up map in glitchrunner 2020-07-16 18:48:08 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
KeyPoll.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Labclass.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Labclass.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Logic.cpp Turn (super)patrons/githubfriends into arrays & move them to new file 2020-07-06 11:19:24 -04:00
Logic.h Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
main.cpp Fix undeffing ARG_IS instead of ARG 2020-07-15 22:57:50 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Map.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp mmmmmm is initialized earlier in init() 2020-07-15 11:58:00 -04:00
Music.h Account for extra tracks in musicclass::play() 2020-06-30 21:07:05 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Otherlevel.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
preloader.cpp Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
preloader.h Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
Render.cpp Haiku: Keep the option visible, but note the bug 2020-07-08 14:43:04 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Set both filter and vsync hints with override priority 2020-07-08 21:43:05 -04:00
Screen.h Refactor startup to load config before calling Screen::init 2020-07-08 14:30:57 -04:00
Script.cpp Use .clear() when removing text boxes in reset functions 2020-07-15 11:45:28 -04:00
Script.h Make std::string-using script funcs pass around const references 2020-07-06 11:19:24 -04:00
Scripts.cpp Fix Vitellary looking left for one frame in "Now Stay Close To Me..." 2020-07-08 07:18:04 -04:00
SoundSystem.cpp Remove extraneous semicolon from MusicTrack::MusicTrack() 2020-06-30 21:07:05 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Spacestation2.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Make scriptclass::load(other) rely less on std::string 2020-07-06 11:19:24 -04:00
Textbox.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
Textbox.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Tower.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
UtilityClass.cpp Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
UtilityClass.h Turn splitseconds into an array 2020-07-06 11:19:24 -04:00
WarpClass.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
WarpClass.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00