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VVVVVV/desktop_version/src
Misa 17e7c6983b Move fading to menu to separate variables
Alright, so what I've done here is made exiting to the menu entirely
separate from Terry's State Machine, and thus it can now take place
entirely within MAPMODE instead of having to go back to GAMEMODE. Also,
it's faster by 15 frames since we don't need to wait for the map screen
to go back down.
2020-05-08 08:34:46 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Fix a copy-paste error in getLevelMetaData() 2020-05-08 08:14:55 -04:00
editor.h Remove now-useless function editorclass::countstuff() 2020-04-09 19:20:31 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Add out-of-bounds puts() to updateentitylogic and entitymapcollision 2020-05-05 17:22:47 -04:00
Entity.h Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix deletequick() and deletetele() not deleting their files 2020-04-26 17:20:16 -04:00
FileSystemUtils.h Fix deletequick() and deletetele() not deleting their files 2020-04-26 17:20:16 -04:00
Finalclass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Finalclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Game.cpp Move fading to menu to separate variables 2020-05-08 08:34:46 -04:00
Game.h Move fading to menu to separate variables 2020-05-08 08:34:46 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Don't re-draw credits scroll background every frame 2020-04-30 05:04:13 -04:00
Graphics.h Merge drawtowerbackgroundsolo() into drawtowerbackground() 2020-04-29 18:08:13 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Move fading to menu to separate variables 2020-05-08 08:34:46 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Add being able to mute the music by pressing N 2020-04-19 20:51:35 -04:00
Labclass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Labclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Logic.cpp Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp De-duplicate screen effects timer decrementing 2020-04-27 15:07:58 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Prevent spawning crewmates/activity zones in custommode 2020-04-30 05:05:04 -04:00
Map.h Remove map.numshinytrinkets 2020-04-14 22:54:16 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c int32_t > int 2020-01-13 11:27:16 -05:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Otherlevel.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Move script.hardreset() to after quit to menu 2020-05-08 08:34:46 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Re-draw tower background when dying in No Death Mode 2020-05-04 23:33:37 -04:00
Script.h Refactor scriptclass txt to not use a separate length-tracker 2020-04-03 23:28:47 -04:00
Scripts.cpp Fix mixed indentation in Scripts.cpp 2020-04-03 10:40:50 -04:00
SoundSystem.cpp add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
SoundSystem.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Spacestation2.cpp Don't use obj.changeflag() to set flags 2020-04-09 19:20:31 -04:00
Spacestation2.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove usages of second argument of playef() script command 2020-04-03 10:40:50 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Initialize level data with 0s in M&P 2020-02-08 23:54:20 -05:00
Tower.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
UtilityClass.cpp Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
UtilityClass.h Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
WarpClass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
WarpClass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00