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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-28 15:38:30 +02:00
VVVVVV/desktop_version/src
Misa 07bbc5b2de Don't check !muted when fading music after completion prompt
This was done in 2.2 and previous probably to fix the fact that there
were multiple conflicting audio controls (the player wants to mute the
audio but the game wants to fade in the audio), but is now actively
harmful since 2.3, because muting the game while finishing the
completion prompt means the music will never come back in, even after
unmuting.

I also notice that when collecting a custom crewmate, the game checks
for the level's start music instead of if there's actually a current
song playing right now. I don't know why this was done, because it
would've been better to copy-paste the trinket collection logic here.
It's entirely possible for the audio to just be muted and never come
back if the level has no start music but plays a song by using a script.
Anyways, leaving it alone because it's quite possible that a level might
be intentionally designed around this, I can't really tell the
intentions of every level creator, and it's easy to work around (either
don't use custom crewmates, which every modern level basically does
nowadays, or just set the start music).
2021-09-10 15:48:18 -07:00
..
BinaryBlob.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
BinaryBlob.h Untabify every single file 2021-09-06 18:56:39 -07:00
BlockV.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
BlockV.h Remove unused x and y attributes of blockclass 2021-02-27 18:27:28 -05:00
Credits.h Move Misa to C++ credits 2021-08-31 23:22:22 -07:00
CustomLevels.cpp Use const std::string& where possible in function params 2021-09-06 15:43:59 -07:00
CustomLevels.h Use const std::string& where possible in function params 2021-09-06 15:43:59 -07:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Remove getBGR 2021-09-06 20:12:48 -07:00
Editor.h Use const std::string& where possible in function params 2021-09-06 15:43:59 -07:00
Ent.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Ent.h Untabify every single file 2021-09-06 18:56:39 -07:00
Entity.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Entity.h Refactor colors in internal commands 2021-08-31 15:09:51 -07:00
Enums.h Untabify every single file 2021-09-06 18:56:39 -07:00
Exit.h Add VVV_exit() 2021-02-15 23:07:35 -05:00
FileSystemUtils.cpp Fix unused variable warning on non-Emscripten 2021-09-08 11:43:23 -07:00
FileSystemUtils.h Call FS.syncfs on Emscripten (#838) 2021-09-02 13:19:51 -04:00
Finalclass.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Game.cpp Don't check !muted when fading music after completion prompt 2021-09-10 15:48:18 -07:00
Game.h Rename respawncolour to savecolour 2021-09-06 18:28:28 -07:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Untabify every single file 2021-09-06 18:56:39 -07:00
Graphics.cpp Remove getBGR 2021-09-06 20:12:48 -07:00
Graphics.h Remove getBGR 2021-09-06 20:12:48 -07:00
GraphicsResources.cpp Fix surface color masks 2021-09-06 20:12:48 -07:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Use SDL_BlitScaled in ScaleSurface 2021-09-05 20:07:18 -07:00
GraphicsUtil.h Add ClearSurface() 2021-02-25 19:38:25 -05:00
Input.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
KeyPoll.cpp Handle lost focus on Emscripten 2021-09-07 09:43:48 -07:00
KeyPoll.h Untabify every single file 2021-09-06 18:56:39 -07:00
Labclass.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Split Func_input and Func_delta when unfocused 2021-09-07 09:43:48 -07:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Fix dying during collection prompt persisting effects 2021-09-10 11:49:46 -07:00
Map.h Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
Maths.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Music.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Music.h Untabify every single file 2021-09-06 18:56:39 -07:00
Network.c Untabify every single file 2021-09-06 18:56:39 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Otherlevel.h Set Secret Lab/Super Gravitron hidden names 2021-08-22 20:33:03 -07:00
preloader.cpp Remove getBGR 2021-09-06 20:12:48 -07:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Render.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Use resumegamemode to track menu animation 2021-09-05 16:59:05 -07:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
Screen.cpp Fix surface color masks 2021-09-06 20:12:48 -07:00
Screen.h Untabify every single file 2021-09-06 18:56:39 -07:00
ScreenSettings.h Untabify every single file 2021-09-06 18:56:39 -07:00
Script.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Script.h createentity command: Actually have p1/p2/p3/p4 defaults 2021-08-12 00:20:40 -04:00
Scripts.cpp Add message when player is kicked out of Super Gravitron 2021-09-03 12:08:31 -07:00
SoundSystem.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
SoundSystem.h Untabify every single file 2021-09-06 18:56:39 -07:00
Spacestation2.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Spacestation2.h Untabify every single file 2021-09-06 18:56:39 -07:00
SteamNetwork.c Untabify every single file 2021-09-06 18:56:39 -07:00
TerminalScripts.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Textbox.cpp Use const std::string& where possible in function params 2021-09-06 15:43:59 -07:00
Textbox.h Use const std::string& where possible in function params 2021-09-06 15:43:59 -07:00
ThirdPartyDeps.c Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Tower.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Tower.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
TowerBG.h Untabify every single file 2021-09-06 18:56:39 -07:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
UtilityClass.h Replace all print calls with vlog calls 2021-09-01 14:34:55 -07:00
Version.h Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Version.h.in Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Vlogging.c Add debug logs 2021-09-01 14:34:55 -07:00
Vlogging.h Add debug logs 2021-09-01 14:34:55 -07:00
WarpClass.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
WarpClass.h Untabify every single file 2021-09-06 18:56:39 -07:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
Xoshiro.c Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00