mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-08 18:09:45 +01:00
Rename respawncolour
to savecolour
Since it's a variable like saverx/savery/savex/savey, it should be renamed to savecolour and placed with all of them.
This commit is contained in:
parent
8e61a04937
commit
b3f437fe55
4 changed files with 11 additions and 14 deletions
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@ -156,6 +156,7 @@ void Game::init(void)
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prevroomy = 0;
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saverx = 0;
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savery = 0;
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savecolour = 0;
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mutebutton = 0;
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muted = false;
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@ -363,8 +364,6 @@ void Game::init(void)
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disableaudiopause = false;
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disabletemporaryaudiopause = true;
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inputdelay = false;
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respawncolour = 0;
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}
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void Game::lifesequence(void)
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@ -5124,6 +5123,10 @@ void Game::customloadquick(const std::string& savfile)
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{
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savepoint = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "savecolour") == 0)
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{
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savecolour = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "companion") == 0)
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{
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companion = help.Int(pText);
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@ -5200,10 +5203,6 @@ void Game::customloadquick(const std::string& savfile)
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{
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map.showtrinkets = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "respawncolour") == 0)
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{
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respawncolour = help.Int(pText);
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}
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}
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@ -5632,6 +5631,8 @@ bool Game::customsavequick(const std::string& savfile)
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xml::update_tag(msgs, "savepoint", savepoint);
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xml::update_tag(msgs, "savecolour", savecolour);
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xml::update_tag(msgs, "trinkets", trinkets());
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xml::update_tag(msgs, "crewmates", crewmates());
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@ -5676,8 +5677,6 @@ bool Game::customsavequick(const std::string& savfile)
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xml::update_tag(msgs, "showtrinkets", (int) map.showtrinkets);
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xml::update_tag(msgs, "respawncolour", respawncolour);
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std::string summary = savearea + ", " + timestring();
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xml::update_tag(msgs, "summary", summary.c_str());
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@ -220,6 +220,7 @@ public:
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int savex, savey, saverx, savery;
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int savegc, savedir;
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int savecolour;
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//Added for port
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int edsavex, edsavey, edsaverx, edsavery;
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@ -481,8 +482,6 @@ public:
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bool disableaudiopause;
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bool disabletemporaryaudiopause;
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bool inputdelay;
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int respawncolour;
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};
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#ifndef GAME_DEFINITION
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@ -833,7 +833,7 @@ void mapclass::resetplayer(const bool player_died)
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obj.entities[i].newyp = obj.entities[i].yp;
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obj.entities[i].dir = game.savedir;
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obj.entities[i].colour = game.respawncolour;
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obj.entities[i].colour = game.savecolour;
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if (player_died)
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{
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game.lifeseq = 10;
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@ -1674,7 +1674,7 @@ void scriptclass::run(void)
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}
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else if (words[0] == "changerespawncolour")
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{
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game.respawncolour = getcolorfromname(words[1]);
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game.savecolour = getcolorfromname(words[1]);
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}
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else if (words[0] == "altstates")
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{
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@ -3130,6 +3130,7 @@ void scriptclass::hardreset(void)
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game.saverx = 0;
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game.savery = 0;
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}
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game.savecolour = 0;
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game.intimetrial = false;
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game.timetrialcountdown = 0;
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@ -3188,8 +3189,6 @@ void scriptclass::hardreset(void)
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game.disabletemporaryaudiopause = true;
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game.respawncolour = 0;
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//dwgraphicsclass
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graphics.backgrounddrawn = false;
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graphics.textbox.clear();
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