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2.4-updates
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
77310bfb98
Remove unnecessary utfcpp files
leo60228
2020-01-11 21:23:15 -0500 -
c5a09c372a
Remove #include "tinyxml.h" from main.cpp
leo60228
2020-01-11 21:18:21 -0500 -
42c17345a6
Add myself and Stelpjo to CONTRIBUTORS.txt
leo60228
2020-01-11 20:20:44 -0500 -
e91392fc73
Unicode rendering
leo60228
2020-01-11 19:04:50 -0500 -
98ac1fdb53
Set customwarpmode when createentitying warp lines
Info Teddy
2020-01-30 19:41:53 -0800 -
c8fc2eb4da
Set customwarpmode when createentitying warp lines
Info Teddy
2020-01-30 19:41:53 -0800 -
4be6d58b82
Reset warp directions when exiting playtesting
Info Teddy
2020-01-30 19:06:16 -0800 -
c843870ea3
Reset warp directions when exiting playtesting
Info Teddy
2020-01-30 19:06:16 -0800 -
98151b4c2f
2020-01-30 15:36:18 +0100 -
5a316d65e6
Allow using help/graphics/music/game/key/map/obj everywhere
Info Teddy
2020-01-28 23:35:03 -0800 -
906e35244b
Display menu text darker if mouse cursor is off
Allison Fleischer
2020-01-29 00:04:11 -0800 -
03a4c3362a
Add graphics option to toggle mouse cursor
Allison Fleischer
2020-01-28 23:17:13 -0800 -
cbbaa2c0b4
2020-01-29 00:04:11 -0800 -
95e7a88cf5
Allow using help/graphics/music/game/key/map/obj everywhere
Info Teddy
2020-01-28 23:35:03 -0800 -
4f47410862
Add graphics option to toggle mouse cursor
Allison Fleischer
2020-01-28 23:17:13 -0800 -
5afba66d2e
2020-01-28 19:16:33 +0100 -
47ebbf15ab
Don't redraw H/V warp BG if gotorooming to same room in customs
Info Teddy
2020-01-27 14:46:11 -0800 -
12497f6478
2020-01-27 14:27:24 +0100 -
3cfa7b0c60
Fix and improve handling of cancelling roomtext/scripttext input
Fredrik Ljungdahl
2020-01-27 11:15:25 +0100 -
757fd49283
Draw editor entities according to ingame order
Fredrik Ljungdahl
2020-01-27 02:15:49 +0100 -
84f5646c66
Draw editor entities according to ingame order
Fredrik Ljungdahl
2020-01-27 02:15:49 +0100 -
7f3d16801c
Remove from M&P the room data of Final Level/Lab/Overworld/Tower
Info Teddy
2020-01-26 08:37:12 -0800 -
7628e5d1ed
Remove from M&P the room data of Final Level/Lab/Overworld/Tower
Info Teddy
2020-01-26 08:37:12 -0800 -
3697487f47
Fix minor issue with respawning into a tower
Fredrik Ljungdahl
2020-01-25 19:20:37 +0100 -
b79f0daa5f
Move y-position assignment into its most intended branch
Info Teddy
2020-01-25 18:24:04 -0800 -
2709de9cf0
Make fast path using FillRect() when opaque
Info Teddy
2020-01-24 23:30:51 -0800 -
2f85c2a8dc
Draw room names with text outline
Info Teddy
2020-01-24 20:56:05 -0800 -
df83c2d494
Add an accessibility option to be able to see through the roomname
Info Teddy
2020-01-24 20:43:04 -0800 -
c49ae404af
Convert roomname background to a surface, then draw that
Info Teddy
2020-01-24 20:32:55 -0800 -
f6fa8dd84c
De-duplicate the roomname printing code in the editor
Info Teddy
2020-01-24 20:26:34 -0800 -
48a81f1e16
Move y-position assignment into its most intended branch
Info Teddy
2020-01-25 18:24:04 -0800 -
3a47ae40fd
Fix minor issue with respawning into a tower
Fredrik Ljungdahl
2020-01-25 19:20:37 +0100 -
10a44071dc
Make fast path using FillRect() when opaque
Info Teddy
2020-01-24 23:30:51 -0800 -
7b31b673c7
Draw room names with text outline
Info Teddy
2020-01-24 20:56:05 -0800 -
58a743d89e
Add an accessibility option to be able to see through the roomname
Info Teddy
2020-01-24 20:43:04 -0800 -
b00fb54b5f
Convert roomname background to a surface, then draw that
Info Teddy
2020-01-24 20:32:55 -0800 -
a9e2c6573c
De-duplicate the roomname printing code in the editor
Info Teddy
2020-01-24 20:26:34 -0800 -
4ea4a1e615
Move skipblocks default setting to obj.init()
Fredrik Ljungdahl
2020-01-25 02:26:00 +0100 -
9296547feb
Fix tower quicksave bug (only appeared in some builds)
Fredrik Ljungdahl
2020-01-25 00:18:15 +0100 -
9f0e656265
Move skipblocks default setting to obj.init()
Fredrik Ljungdahl
2020-01-25 02:26:00 +0100 -
76dd9485cf
Fix tower quicksave bug (only appeared in some builds)
Fredrik Ljungdahl
2020-01-25 00:18:15 +0100 -
2ec1106741
Fix level editor not using LoadTiXmlDocument
Fredrik Ljungdahl
2020-01-24 22:12:45 +0100 -
467bb0662a
Fix level editor not using LoadTiXmlDocument
Fredrik Ljungdahl
2020-01-24 22:12:45 +0100 -
5862af4445
Add a null terminator to loaded TinyXML files (#117)
Fredrik Ljungdahl
2020-01-24 21:35:46 +0100 -
e2b068698d
Tweak TinyXML file loading
Fredrik Ljungdahl
2020-01-24 21:28:55 +0100 -
3dee27db7b
Remove superfluous whitespace in entity XML data in level files (#119)
Dav999-v
2020-01-24 19:25:21 +0000 -
86ef830027
Remove superfluous whitespace in entity XML data in level files
Dav999-v
2020-01-24 18:55:23 +0100 -
dca9cb8e2f
Merge branch 'master' of https://github.com/TerryCavanagh/VVVVVV
Dav999
2020-01-24 18:40:21 +0100 -
9cf5112f0d
Added myself to CONTRIBUTORS.txt
Stelpjo
2020-01-24 12:21:59 -0500 -
09af7c2b5f
Added an apostrophe to 'controllers' in game options
Stelpjo
2020-01-24 12:13:23 -0500 -
58e3bcca24
Added myself to CONTRIBUTORS.txt
Stelpjo
2020-01-24 12:21:59 -0500 -
740bc53087
Added an apostrophe to 'controllers' in game options
Stelpjo
2020-01-24 12:13:23 -0500 -
779396a483
Add a null terminator to loaded TinyXML files
Fredrik Ljungdahl
2020-01-24 17:56:22 +0100 -
a02d776b00
Make foundtrinket() be accurate in custommode
Info Teddy
2020-01-23 06:50:09 -0800 -
37507c147f
Abstract UtilityClass::number() to be more generic
Info Teddy
2020-01-23 06:45:50 -0800 -
cd7cc317b5
Up the trinkets/crewmates limit to 100
Info Teddy
2020-01-23 06:43:53 -0800 -
4906f50ccd
Make foundtrinket() be accurate in custommode
Info Teddy
2020-01-23 06:50:09 -0800 -
0f4449cd8d
Abstract UtilityClass::number() to be more generic
Info Teddy
2020-01-23 06:45:50 -0800 -
74a1afbc5a
Up the trinkets/crewmates limit to 100
Info Teddy
2020-01-23 06:43:53 -0800 -
782ce95d11
2020-01-23 14:59:53 +0100 -
76792e652a
Don't outline entity directions (looks odd and can never be hard to see)
Fredrik Ljungdahl
2020-01-23 14:53:12 +0100 -
e8fd134a43
Fix X and Y coordinates getting reversed in editorclass::reset()
Info Teddy
2020-01-23 01:41:50 -0800 -
8e9970d619
Reset enemy type in editorclass::reset()
Info Teddy
2020-01-23 01:26:29 -0800 -
48c71c158d
Add myself to CONTRIBUTORS.txt
Fredrik Ljungdahl
2020-01-23 14:24:54 +0100 -
ca9f577fc4
Make the level editor use font outlines for text appropriately
Fredrik Ljungdahl
2020-01-23 14:23:56 +0100 -
160620bd79
Fix X and Y coordinates getting reversed in editorclass::reset()
Info Teddy
2020-01-23 01:41:50 -0800 -
98ba2587ef
Reset enemy type in editorclass::reset()
Info Teddy
2020-01-23 01:26:29 -0800 -
f9525020bb
Call nexttowercolour() when exiting to menu
Info Teddy
2020-01-22 17:20:32 -0800 -
cb642ec506
Don't quick fade when using niceplay()
Info Teddy
2020-01-22 16:26:29 -0800 -
bff9b850b7
Reset game.pausescript in hardreset()
Info Teddy
2020-01-22 16:16:27 -0800 -
925db478c3
Call nexttowercolour() when exiting to menu
Info Teddy
2020-01-22 17:20:32 -0800 -
5e8bdcbdc5
Don't quick fade when using niceplay()
Info Teddy
2020-01-22 16:26:29 -0800 -
5a1375a66e
Reset game.pausescript in hardreset()
Info Teddy
2020-01-22 16:16:27 -0800 -
a0464c4066
Fix one MacOS build error
Dave Jolley
2020-01-22 21:34:56 +0000 -
c03119d4b5
Remove all warnings when compiled with VS 2019
Dave Jolley
2020-01-22 21:14:45 +0000 -
699ee29a13
Remove other type-cast warnings'
Dave Jolley
2020-01-22 20:04:41 +0000 -
6bfd9192b9
Remove 'performance issue casting int to bool'
Dave Jolley
2020-01-22 18:44:58 +0000 -
60f4808de6
Remove 'argument' unreferenced errors
Dave Jolley
2020-01-22 18:09:56 +0000 -
01045ff247
More argument cast errors in defined functions
Dave Jolley
2020-01-22 17:53:18 +0000 -
ae8f58614f
Remove argument cast errors in defined functions
Dave Jolley
2020-01-22 17:17:53 +0000 -
18450bf587
Remove C deprecation warnings
Dave Jolley
2020-01-22 15:24:56 +0000 -
90cab340f1
Copy the backBuffer to the tempBuffer in towerrender()
Info Teddy
2020-01-22 04:57:40 -0800 -
ee6dd32729
Copy the backBuffer to the tempBuffer in towerrender()
Info Teddy
2020-01-22 04:57:40 -0800 -
9f6a60c298
Reset cutscene bar position in hardreset()
Info Teddy
2020-01-22 04:17:43 -0800 -
31efc9b3ce
Fix out-of-bounds array access in findstartpoint()
Info Teddy
2020-01-21 21:43:01 -0800 -
69e81c7560
Reset cutscene bar position in hardreset()
Info Teddy
2020-01-22 04:17:43 -0800 -
5934802fca
2020-01-22 12:59:09 +0100 -
628b78d002
Fix out-of-bounds array access in findstartpoint()
Info Teddy
2020-01-21 21:43:01 -0800 -
794ef29638
Fix bug with displaying translucent pixels incorrectly
Info Teddy
2020-01-21 20:02:21 -0800 -
5186e54d12
Fix bug with displaying translucent pixels incorrectly
Info Teddy
2020-01-21 20:02:21 -0800 -
b6ca9ea039
2020-01-20 22:47:34 +0100 -
14ba07f22c
Don't play squeak twice when entering quickloadlevel
Info Teddy
2020-01-19 19:45:35 -0800 -
88f90f50a8
2020-01-20 10:28:22 +0100 -
2c2acc93e6
Reset Direct Mode in editorclass::reset()
Info Teddy
2020-01-19 21:46:52 -0800 -
216979f144
Don't play squeak twice when entering quickloadlevel
Info Teddy
2020-01-19 19:45:35 -0800 -
916f182ce6
Set ed.keydelay when backspacing an empty line
Info Teddy
2020-01-18 18:39:39 -0800 -
2687090ac2
Fix frame-ordering backspacing empty line bug in script editor
Info Teddy
2020-01-18 18:17:46 -0800 -
b1d6b7f395
Fix off-by-one in script editor letting you type on a nonexistent line
Info Teddy
2020-01-18 17:38:36 -0800 -
63d3768032
funny
RMGRich
2020-01-18 22:03:14 -0600 -
bccb30efeb
Set ed.keydelay when backspacing an empty line
Info Teddy
2020-01-18 18:39:39 -0800