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Commit graph

  • 77310bfb98 Remove unnecessary utfcpp files leo60228 2020-01-11 21:23:15 -0500
  • c5a09c372a Remove #include "tinyxml.h" from main.cpp leo60228 2020-01-11 21:18:21 -0500
  • 42c17345a6 Add myself and Stelpjo to CONTRIBUTORS.txt leo60228 2020-01-11 20:20:44 -0500
  • e91392fc73 Unicode rendering leo60228 2020-01-11 19:04:50 -0500
  • 98ac1fdb53 Set customwarpmode when createentitying warp lines Info Teddy 2020-01-30 19:41:53 -0800
  • c8fc2eb4da Set customwarpmode when createentitying warp lines Info Teddy 2020-01-30 19:41:53 -0800
  • 4be6d58b82 Reset warp directions when exiting playtesting Info Teddy 2020-01-30 19:06:16 -0800
  • c843870ea3 Reset warp directions when exiting playtesting Info Teddy 2020-01-30 19:06:16 -0800
  • 98151b4c2f
    Merge pull request #126 from FredrIQ/master Terry Cavanagh 2020-01-30 15:36:18 +0100
  • 5a316d65e6 Allow using help/graphics/music/game/key/map/obj everywhere Info Teddy 2020-01-28 23:35:03 -0800
  • 906e35244b Display menu text darker if mouse cursor is off Allison Fleischer 2020-01-29 00:04:11 -0800
  • 03a4c3362a Add graphics option to toggle mouse cursor Allison Fleischer 2020-01-28 23:17:13 -0800
  • cbbaa2c0b4
    Display menu text darker if mouse cursor is off Allison Fleischer 2020-01-29 00:04:11 -0800
  • 95e7a88cf5 Allow using help/graphics/music/game/key/map/obj everywhere Info Teddy 2020-01-28 23:35:03 -0800
  • 4f47410862 Add graphics option to toggle mouse cursor Allison Fleischer 2020-01-28 23:17:13 -0800
  • 5afba66d2e
    Merge pull request #127 from InfoTeddy/general-bug-fixes Terry Cavanagh 2020-01-28 19:16:33 +0100
  • 47ebbf15ab Don't redraw H/V warp BG if gotorooming to same room in customs Info Teddy 2020-01-27 14:46:11 -0800
  • 12497f6478
    Added a general exception for any package of the Make and Play edition Terry Cavanagh 2020-01-27 14:27:24 +0100
  • 3cfa7b0c60 Fix and improve handling of cancelling roomtext/scripttext input Fredrik Ljungdahl 2020-01-27 11:15:25 +0100
  • 757fd49283 Draw editor entities according to ingame order Fredrik Ljungdahl 2020-01-27 02:15:49 +0100
  • 84f5646c66 Draw editor entities according to ingame order Fredrik Ljungdahl 2020-01-27 02:15:49 +0100
  • 7f3d16801c Remove from M&P the room data of Final Level/Lab/Overworld/Tower Info Teddy 2020-01-26 08:37:12 -0800
  • 7628e5d1ed Remove from M&P the room data of Final Level/Lab/Overworld/Tower Info Teddy 2020-01-26 08:37:12 -0800
  • 3697487f47 Fix minor issue with respawning into a tower Fredrik Ljungdahl 2020-01-25 19:20:37 +0100
  • b79f0daa5f Move y-position assignment into its most intended branch Info Teddy 2020-01-25 18:24:04 -0800
  • 2709de9cf0 Make fast path using FillRect() when opaque Info Teddy 2020-01-24 23:30:51 -0800
  • 2f85c2a8dc Draw room names with text outline Info Teddy 2020-01-24 20:56:05 -0800
  • df83c2d494 Add an accessibility option to be able to see through the roomname Info Teddy 2020-01-24 20:43:04 -0800
  • c49ae404af Convert roomname background to a surface, then draw that Info Teddy 2020-01-24 20:32:55 -0800
  • f6fa8dd84c De-duplicate the roomname printing code in the editor Info Teddy 2020-01-24 20:26:34 -0800
  • 48a81f1e16 Move y-position assignment into its most intended branch Info Teddy 2020-01-25 18:24:04 -0800
  • 3a47ae40fd Fix minor issue with respawning into a tower Fredrik Ljungdahl 2020-01-25 19:20:37 +0100
  • 10a44071dc Make fast path using FillRect() when opaque Info Teddy 2020-01-24 23:30:51 -0800
  • 7b31b673c7 Draw room names with text outline Info Teddy 2020-01-24 20:56:05 -0800
  • 58a743d89e Add an accessibility option to be able to see through the roomname Info Teddy 2020-01-24 20:43:04 -0800
  • b00fb54b5f Convert roomname background to a surface, then draw that Info Teddy 2020-01-24 20:32:55 -0800
  • a9e2c6573c De-duplicate the roomname printing code in the editor Info Teddy 2020-01-24 20:26:34 -0800
  • 4ea4a1e615 Move skipblocks default setting to obj.init() Fredrik Ljungdahl 2020-01-25 02:26:00 +0100
  • 9296547feb Fix tower quicksave bug (only appeared in some builds) Fredrik Ljungdahl 2020-01-25 00:18:15 +0100
  • 9f0e656265 Move skipblocks default setting to obj.init() Fredrik Ljungdahl 2020-01-25 02:26:00 +0100
  • 76dd9485cf Fix tower quicksave bug (only appeared in some builds) Fredrik Ljungdahl 2020-01-25 00:18:15 +0100
  • 2ec1106741 Fix level editor not using LoadTiXmlDocument Fredrik Ljungdahl 2020-01-24 22:12:45 +0100
  • 467bb0662a Fix level editor not using LoadTiXmlDocument Fredrik Ljungdahl 2020-01-24 22:12:45 +0100
  • 5862af4445 Add a null terminator to loaded TinyXML files (#117) Fredrik Ljungdahl 2020-01-24 21:35:46 +0100
  • e2b068698d Tweak TinyXML file loading Fredrik Ljungdahl 2020-01-24 21:28:55 +0100
  • 3dee27db7b Remove superfluous whitespace in entity XML data in level files (#119) Dav999-v 2020-01-24 19:25:21 +0000
  • 86ef830027 Remove superfluous whitespace in entity XML data in level files Dav999-v 2020-01-24 18:55:23 +0100
  • dca9cb8e2f Merge branch 'master' of https://github.com/TerryCavanagh/VVVVVV Dav999 2020-01-24 18:40:21 +0100
  • 9cf5112f0d Added myself to CONTRIBUTORS.txt Stelpjo 2020-01-24 12:21:59 -0500
  • 09af7c2b5f Added an apostrophe to 'controllers' in game options Stelpjo 2020-01-24 12:13:23 -0500
  • 58e3bcca24 Added myself to CONTRIBUTORS.txt Stelpjo 2020-01-24 12:21:59 -0500
  • 740bc53087 Added an apostrophe to 'controllers' in game options Stelpjo 2020-01-24 12:13:23 -0500
  • 779396a483 Add a null terminator to loaded TinyXML files Fredrik Ljungdahl 2020-01-24 17:56:22 +0100
  • a02d776b00 Make foundtrinket() be accurate in custommode Info Teddy 2020-01-23 06:50:09 -0800
  • 37507c147f Abstract UtilityClass::number() to be more generic Info Teddy 2020-01-23 06:45:50 -0800
  • cd7cc317b5 Up the trinkets/crewmates limit to 100 Info Teddy 2020-01-23 06:43:53 -0800
  • 4906f50ccd Make foundtrinket() be accurate in custommode Info Teddy 2020-01-23 06:50:09 -0800
  • 0f4449cd8d Abstract UtilityClass::number() to be more generic Info Teddy 2020-01-23 06:45:50 -0800
  • 74a1afbc5a Up the trinkets/crewmates limit to 100 Info Teddy 2020-01-23 06:43:53 -0800
  • 782ce95d11
    Merge pull request #115 from FredrIQ/master Terry Cavanagh 2020-01-23 14:59:53 +0100
  • 76792e652a Don't outline entity directions (looks odd and can never be hard to see) Fredrik Ljungdahl 2020-01-23 14:53:12 +0100
  • e8fd134a43 Fix X and Y coordinates getting reversed in editorclass::reset() Info Teddy 2020-01-23 01:41:50 -0800
  • 8e9970d619 Reset enemy type in editorclass::reset() Info Teddy 2020-01-23 01:26:29 -0800
  • 48c71c158d Add myself to CONTRIBUTORS.txt Fredrik Ljungdahl 2020-01-23 14:24:54 +0100
  • ca9f577fc4 Make the level editor use font outlines for text appropriately Fredrik Ljungdahl 2020-01-23 14:23:56 +0100
  • 160620bd79 Fix X and Y coordinates getting reversed in editorclass::reset() Info Teddy 2020-01-23 01:41:50 -0800
  • 98ba2587ef Reset enemy type in editorclass::reset() Info Teddy 2020-01-23 01:26:29 -0800
  • f9525020bb Call nexttowercolour() when exiting to menu Info Teddy 2020-01-22 17:20:32 -0800
  • cb642ec506 Don't quick fade when using niceplay() Info Teddy 2020-01-22 16:26:29 -0800
  • bff9b850b7 Reset game.pausescript in hardreset() Info Teddy 2020-01-22 16:16:27 -0800
  • 925db478c3 Call nexttowercolour() when exiting to menu Info Teddy 2020-01-22 17:20:32 -0800
  • 5e8bdcbdc5 Don't quick fade when using niceplay() Info Teddy 2020-01-22 16:26:29 -0800
  • 5a1375a66e Reset game.pausescript in hardreset() Info Teddy 2020-01-22 16:16:27 -0800
  • a0464c4066 Fix one MacOS build error Dave Jolley 2020-01-22 21:34:56 +0000
  • c03119d4b5 Remove all warnings when compiled with VS 2019 Dave Jolley 2020-01-22 21:14:45 +0000
  • 699ee29a13 Remove other type-cast warnings' Dave Jolley 2020-01-22 20:04:41 +0000
  • 6bfd9192b9 Remove 'performance issue casting int to bool' Dave Jolley 2020-01-22 18:44:58 +0000
  • 60f4808de6 Remove 'argument' unreferenced errors Dave Jolley 2020-01-22 18:09:56 +0000
  • 01045ff247 More argument cast errors in defined functions Dave Jolley 2020-01-22 17:53:18 +0000
  • ae8f58614f Remove argument cast errors in defined functions Dave Jolley 2020-01-22 17:17:53 +0000
  • 18450bf587 Remove C deprecation warnings Dave Jolley 2020-01-22 15:24:56 +0000
  • 90cab340f1 Copy the backBuffer to the tempBuffer in towerrender() Info Teddy 2020-01-22 04:57:40 -0800
  • ee6dd32729 Copy the backBuffer to the tempBuffer in towerrender() Info Teddy 2020-01-22 04:57:40 -0800
  • 9f6a60c298 Reset cutscene bar position in hardreset() Info Teddy 2020-01-22 04:17:43 -0800
  • 31efc9b3ce Fix out-of-bounds array access in findstartpoint() Info Teddy 2020-01-21 21:43:01 -0800
  • 69e81c7560 Reset cutscene bar position in hardreset() Info Teddy 2020-01-22 04:17:43 -0800
  • 5934802fca
    Added a technicality I just realised, lol Terry Cavanagh 2020-01-22 12:59:09 +0100
  • 628b78d002 Fix out-of-bounds array access in findstartpoint() Info Teddy 2020-01-21 21:43:01 -0800
  • 794ef29638 Fix bug with displaying translucent pixels incorrectly Info Teddy 2020-01-21 20:02:21 -0800
  • 5186e54d12 Fix bug with displaying translucent pixels incorrectly Info Teddy 2020-01-21 20:02:21 -0800
  • b6ca9ea039
    Added Ved to License exceptions Terry Cavanagh 2020-01-20 22:47:34 +0100
  • 14ba07f22c Don't play squeak twice when entering quickloadlevel Info Teddy 2020-01-19 19:45:35 -0800
  • 88f90f50a8
    Merge pull request #101 from InfoTeddy/general-bug-fixes-2 Terry Cavanagh 2020-01-20 10:28:22 +0100
  • 2c2acc93e6 Reset Direct Mode in editorclass::reset() Info Teddy 2020-01-19 21:46:52 -0800
  • 216979f144 Don't play squeak twice when entering quickloadlevel Info Teddy 2020-01-19 19:45:35 -0800
  • 916f182ce6 Set ed.keydelay when backspacing an empty line Info Teddy 2020-01-18 18:39:39 -0800
  • 2687090ac2 Fix frame-ordering backspacing empty line bug in script editor Info Teddy 2020-01-18 18:17:46 -0800
  • b1d6b7f395 Fix off-by-one in script editor letting you type on a nonexistent line Info Teddy 2020-01-18 17:38:36 -0800
  • 63d3768032 funny RMGRich 2020-01-18 22:03:14 -0600
  • bccb30efeb Set ed.keydelay when backspacing an empty line Info Teddy 2020-01-18 18:39:39 -0800