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Copy the backBuffer to the tempBuffer in towerrender()
This fixes a bug where bringing up the pause screen while in a tower would draw the room you entered BEFORE the tower during the time it took for the pause screen to be brought up or down.
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@ -2795,6 +2795,7 @@ void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, U
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}
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}*/
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dwgfx.cutscenebars();
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BlitSurfaceStandard(dwgfx.backBuffer, NULL, dwgfx.tempBuffer, NULL);
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dwgfx.drawgui(help);
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if (dwgfx.flipmode)
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