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Up the trinkets/crewmates limit to 100
2.2 will handle this just fine, because there are 100 slots allocated for trinkets and crewmates, and it will save and load all 100 slots just fine. Except, it only resets the first 20 slots when starting a level from the beginning, but that's minor and already fixed in 2.3 anyway. This commit makes it so you can now place up to one hundred trinkets and crewmates in the editor.
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parent
782ce95d11
commit
cd7cc317b5
1 changed files with 4 additions and 4 deletions
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@ -4996,7 +4996,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
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{
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if(ed.drawmode==3)
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{
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if(ed.numtrinkets<20)
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if(ed.numtrinkets<100)
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{
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addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),9);
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ed.lclickdelay=1;
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@ -5004,7 +5004,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
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}
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else
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{
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ed.note="ERROR: Max number of trinkets is 20";
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ed.note="ERROR: Max number of trinkets is 100";
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ed.notedelay=45;
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}
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}
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@ -5091,7 +5091,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
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}
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else if(ed.drawmode==15) //Crewmate
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{
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if(ed.numcrewmates<20)
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if(ed.numcrewmates<100)
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{
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addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),15,1 + int(fRandom() * 5));
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ed.lclickdelay=1;
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@ -5099,7 +5099,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
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}
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else
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{
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ed.note="ERROR: Max number of crewmates is 20";
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ed.note="ERROR: Max number of crewmates is 100";
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ed.notedelay=45;
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}
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}
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