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Make foundtrinket() be accurate in custommode
Previously, if it was called in a custom level, it would say "out of Twenty" no matter what, even if the level had zero trinkets. This commit fixes that.
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1 changed files with 10 additions and 1 deletions
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@ -1892,7 +1892,16 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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dwgfx.addline("You have found a shiny trinket!");
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dwgfx.textboxcenterx();
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dwgfx.createtextbox(" " + help.number(game.trinkets) + " out of Twenty ", 50, 135, 174, 174, 174);
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std::string usethisnum;
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if (map.custommode)
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{
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usethisnum = help.number(map.customtrinkets);
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}
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else
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{
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usethisnum = "Twenty";
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}
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dwgfx.createtextbox(" " + help.number(game.trinkets) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
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dwgfx.textboxcenterx();
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if (!game.backgroundtext)
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