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9 commits

Author SHA1 Message Date
Dav999
ebd4fa8ad8 Clean up outdated strings
These strings had been replaced over time and the original versions
marked ***OUTDATED*** to allow for the original wordings to be reused
by the translators who had only translated the original ones.
(See lang/README-programmers.txt.)

Now, these strings have all been updated in every language, so it's
time to clean them up!
2024-01-19 16:31:39 -08:00
Dav999
8f7d0f4913 Make some minor refinements to Dutch translation
I put a main focus on the first cutscenes in the game, changing the
first "Uh oh..." from something like "Oh dear..." to "Oh no..." to make
sure it always sounds right. (The real translation of "Uh oh" is "O-o",
but that seemed too easy to read wrong for the first line in the game
that I wanted to avoid it altogether.)
2023-12-05 16:41:05 +01:00
Dav999
10ed1079ae Fix "he'd be a a big help" typo
Now that the language files are fairly stable, we should be able to do
this without any accidental reverts taking place (if any do happen, it
should be easy to see and prevent)
2023-11-30 08:38:40 -08:00
TerryCavanagh
9bea54578e Squashed commit of the following:
commit 3d6802add8
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:16:01 2023 +0200

    Change AVOID to FAINIC in Irish

commit 21fd84f479
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:04:27 2023 +0200

    Partial final strings for Esperanto

    This does not yet include the new localization credits, but I already
    had all the other strings.

commit 45382a358c
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:01:30 2023 +0200

    Final strings for Dutch

    I also decided to change AVOID from ONTWIJKEN to ONTWIJK, to make it
    a bit more fitting as if it's an actual word enemy with length
    restrictions, heh. (Not that it's an abbreviation - it's just an
    imperative instead of an infinitive. And those terms I had to look up)
2023-11-25 15:21:47 +01:00
Dav999
8d8a5eb605 Make some minor improvements to Dutch translation
Just a few changes mainly to make some things sound more natural.
2023-08-12 15:52:58 -07:00
Dav999-v
65d9d9a0d8 Make Violet's button dialogue work in cutscene test
This was easier than I expected - just add an optional buttons="1"
attribute to cutscenes.xml. It's treated like the speaker attribute -
it's only there as context for the translator, and for the cutscene
test.
2023-03-22 16:20:44 -07:00
Dav999-v
bc156137d8 Sync language files for button glyphs changes
Due to rebasing messiness and diff noise, it's probably best if pull
requests either don't sync all the language files at all (and only
modify the English ones) OR only do it as a final commit. It's still
something we need to figure out, lol.
2023-03-21 19:59:48 -07:00
Dav999-v
5eb20aa467 Make some minor changes in the Dutch translation
Did another complete proofread of all the non-roomnames (hadn't looked
through *everything* in a while), and it's just three little things
that I felt would be important enough to tweak.
2022-12-31 20:04:56 -08:00
Dav999-v
684ccb9ccd Add Dutch language files
This commit is part of rewritten history of the localization branch.
The original (unsquashed) commit history can be found here:
https://github.com/Dav999-v/VVVVVV/tree/localization-orig
2022-12-31 20:04:56 -08:00