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VVVVVV/desktop_version/src/CustomLevels.h

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#if !defined(NO_CUSTOM_LEVELS)
#ifndef CUSTOMLEVELS_H
#define CUSTOMLEVELS_H
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#include <SDL.h>
#include <string>
#include <vector>
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class CustomEntity
{
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public:
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
std::string scriptname;
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};
#define ROOM_PROPERTIES \
FOREACH_PROP(tileset, int) \
FOREACH_PROP(tilecol, int) \
FOREACH_PROP(roomname, std::string) \
FOREACH_PROP(warpdir, int) \
FOREACH_PROP(platx1, int) \
FOREACH_PROP(platy1, int) \
FOREACH_PROP(platx2, int) \
FOREACH_PROP(platy2, int) \
FOREACH_PROP(platv, int) \
FOREACH_PROP(enemyx1, int) \
FOREACH_PROP(enemyy1, int) \
FOREACH_PROP(enemyx2, int) \
FOREACH_PROP(enemyy2, int) \
FOREACH_PROP(enemytype, int) \
FOREACH_PROP(directmode, int)
class RoomProperty
{
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public:
RoomProperty(void);
#define FOREACH_PROP(NAME, TYPE) TYPE NAME;
ROOM_PROPERTIES
#undef FOREACH_PROP
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};
struct LevelMetaData
{
std::string title;
std::string creator;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::string filename;
std::string modifier;
std::string timeCreated;
std::string timeModified;
int version;
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};
struct CliPlaytestArgs
{
int x;
int y;
int rx;
int ry;
int gc;
int music;
bool valid;
};
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extern std::vector<CustomEntity> customentities;
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class customlevelclass
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{
public:
customlevelclass(void);
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std::string title;
std::string creator;
std::string modifier;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaDataAndPlaytestArgs(const std::string& filename, LevelMetaData& _data, CliPlaytestArgs* pt_args);
bool getLevelMetaData(const std::string& filename, LevelMetaData& _data);
void reset(void);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
const int rx,
const int ry,
const int x,
const int y
);
void settile(
const int rx,
const int ry,
const int x,
const int y,
const int t
);
int gettile(
const int rx,
const int ry,
const int x,
const int y
);
int getabstile(const int x, const int y);
int getroompropidx(const int rx, const int ry);
const RoomProperty* getroomprop(const int rx, const int ry);
#define FOREACH_PROP(NAME, TYPE) \
void setroom##NAME(const int rx, const int ry, const TYPE NAME);
ROOM_PROPERTIES
#undef FOREACH_PROP
int absfree(int x, int y);
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bool load(std::string& _path);
#ifndef NO_EDITOR
bool save(const std::string& _path);
#endif
void generatecustomminimap(void);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
//Colouring stuff
int getwarpbackground(int rx, int ry);
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
int contents[40 * 30 * numrooms];
int numtrinkets(void);
int numcrewmates(void);
RoomProperty roomproperties[numrooms]; //Maxwidth*maxheight
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
SDL_Color getonewaycol(int rx, int ry);
SDL_Color getonewaycol(void);
bool onewaycol_override;
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};
std::string translate_title(const std::string& title);
std::string translate_creator(const std::string& creator);
#ifndef CL_DEFINITION
extern customlevelclass cl;
#endif
#endif /* CUSTOMLEVELS_H */
#endif /* NO_CUSTOM_LEVELS */