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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00

Fix number of spaces of indentation of CustomLevels.h

CustomLevels.h now uses 4-space indents - like all other space-indented
files - instead of 2-space indents. This has bugged me for a while and I
decided to just fix it now.
This commit is contained in:
Misa 2021-02-20 15:43:16 -08:00 committed by Misa Elizabeth Kai
parent a23014350f
commit 86b47878f9

View File

@ -9,53 +9,53 @@
class edentities{
public:
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
std::string scriptname;
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
std::string scriptname;
};
#define ROOM_PROPERTIES \
FOREACH_PROP(tileset, int) \
FOREACH_PROP(tilecol, int) \
FOREACH_PROP(roomname, std::string) \
FOREACH_PROP(warpdir, int) \
FOREACH_PROP(platx1, int) \
FOREACH_PROP(platy1, int) \
FOREACH_PROP(platx2, int) \
FOREACH_PROP(platy2, int) \
FOREACH_PROP(platv, int) \
FOREACH_PROP(enemyx1, int) \
FOREACH_PROP(enemyy1, int) \
FOREACH_PROP(enemyx2, int) \
FOREACH_PROP(enemyy2, int) \
FOREACH_PROP(enemytype, int) \
FOREACH_PROP(directmode, int)
FOREACH_PROP(tileset, int) \
FOREACH_PROP(tilecol, int) \
FOREACH_PROP(roomname, std::string) \
FOREACH_PROP(warpdir, int) \
FOREACH_PROP(platx1, int) \
FOREACH_PROP(platy1, int) \
FOREACH_PROP(platx2, int) \
FOREACH_PROP(platy2, int) \
FOREACH_PROP(platv, int) \
FOREACH_PROP(enemyx1, int) \
FOREACH_PROP(enemyy1, int) \
FOREACH_PROP(enemyx2, int) \
FOREACH_PROP(enemyy2, int) \
FOREACH_PROP(enemytype, int) \
FOREACH_PROP(directmode, int)
class edlevelclass{
public:
edlevelclass(void);
edlevelclass(void);
#define FOREACH_PROP(NAME, TYPE) TYPE NAME;
ROOM_PROPERTIES
ROOM_PROPERTIES
#undef FOREACH_PROP
};
struct LevelMetaData
{
std::string title;
std::string creator;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::string filename;
std::string title;
std::string creator;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::string filename;
std::string modifier;
std::string timeCreated;
std::string timeModified;
std::string modifier;
std::string timeCreated;
std::string timeModified;
int version;
int version;
};
@ -63,102 +63,102 @@ extern std::vector<edentities> edentity;
class EditorData
{
public:
public:
static EditorData& GetInstance(void)
{
static EditorData instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
static EditorData& GetInstance(void)
{
static EditorData instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
std::string title;
std::string creator;
std::string title;
std::string creator;
std::string modifier;
std::string modifier;
};
class customlevelclass
{
public:
customlevelclass(void);
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset(void);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
const int rx,
const int ry,
const int x,
const int y
);
void settile(
const int rx,
const int ry,
const int x,
const int y,
const int t
);
int gettile(
const int rx,
const int ry,
const int x,
const int y
);
int getabstile(const int x, const int y);
int getroompropidx(const int rx, const int ry);
const edlevelclass* getroomprop(const int rx, const int ry);
customlevelclass(void);
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset(void);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
const int rx,
const int ry,
const int x,
const int y
);
void settile(
const int rx,
const int ry,
const int x,
const int y,
const int t
);
int gettile(
const int rx,
const int ry,
const int x,
const int y
);
int getabstile(const int x, const int y);
int getroompropidx(const int rx, const int ry);
const edlevelclass* getroomprop(const int rx, const int ry);
#define FOREACH_PROP(NAME, TYPE) \
void setroom##NAME(const int rx, const int ry, const TYPE NAME);
ROOM_PROPERTIES
void setroom##NAME(const int rx, const int ry, const TYPE NAME);
ROOM_PROPERTIES
#undef FOREACH_PROP
int absfree(int x, int y);
int absfree(int x, int y);
bool load(std::string& _path);
bool load(std::string& _path);
#ifndef NO_EDITOR
bool save(std::string& _path);
bool save(std::string& _path);
#endif
void generatecustomminimap(void);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
//Colouring stuff
int getwarpbackground(int rx, int ry);
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
int contents[40 * 30 * numrooms];
int vmult[30 * maxheight];
int numtrinkets(void);
int numcrewmates(void);
edlevelclass level[numrooms]; //Maxwidth*maxheight
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(void);
bool onewaycol_override;
void generatecustomminimap(void);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
//Colouring stuff
int getwarpbackground(int rx, int ry);
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
int contents[40 * 30 * numrooms];
int vmult[30 * maxheight];
int numtrinkets(void);
int numcrewmates(void);
edlevelclass level[numrooms]; //Maxwidth*maxheight
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(void);
bool onewaycol_override;
};
#ifndef CL_DEFINITION