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Fix trailing whitespace in CustomLevels.h
Really not sure how they got there. I think it was because of my naive indentation fix, so.
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1 changed files with 10 additions and 10 deletions
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@ -75,16 +75,16 @@ public:
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std::string Desc2;
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std::string Desc3;
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std::string website;
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std::vector<LevelMetaData> ListOfMetaData;
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void loadZips(void);
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void getDirectoryData(void);
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bool getLevelMetaData(const std::string& filename, LevelMetaData& _data );
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void reset(void);
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const int* loadlevel(int rxi, int ryi);
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int gettileidx(
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const int rx,
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const int ry,
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@ -105,7 +105,7 @@ public:
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const int y
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);
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int getabstile(const int x, const int y);
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int getroompropidx(const int rx, const int ry);
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const RoomProperty* getroomprop(const int rx, const int ry);
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#define FOREACH_PROP(NAME, TYPE) \
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@ -120,17 +120,17 @@ public:
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bool save(const std::string& _path);
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#endif
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void generatecustomminimap(void);
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int findtrinket(int t);
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int findcrewmate(int t);
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int findwarptoken(int t);
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void findstartpoint(void);
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int getlevelcol(const int tileset, const int tilecol);
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int getenemycol(int t);
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//Colouring stuff
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int getwarpbackground(int rx, int ry);
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static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
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static const int numrooms = maxwidth * maxheight;
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int contents[40 * 30 * numrooms];
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@ -141,9 +141,9 @@ public:
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int levmusic;
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int mapwidth, mapheight; //Actual width and height of stage
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int version;
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Uint32 getonewaycol(const int rx, const int ry);
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Uint32 getonewaycol(void);
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bool onewaycol_override;
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