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Fix trailing whitespace in CustomLevels.h

Really not sure how they got there. I think it was because of my naive
indentation fix, so.
This commit is contained in:
Misa 2021-09-24 16:36:54 -07:00
parent f9573a036d
commit 491f3732aa

View file

@ -75,16 +75,16 @@ public:
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaData(const std::string& filename, LevelMetaData& _data );
void reset(void);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
const int rx,
const int ry,
@ -105,7 +105,7 @@ public:
const int y
);
int getabstile(const int x, const int y);
int getroompropidx(const int rx, const int ry);
const RoomProperty* getroomprop(const int rx, const int ry);
#define FOREACH_PROP(NAME, TYPE) \
@ -120,17 +120,17 @@ public:
bool save(const std::string& _path);
#endif
void generatecustomminimap(void);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
//Colouring stuff
int getwarpbackground(int rx, int ry);
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
int contents[40 * 30 * numrooms];
@ -141,9 +141,9 @@ public:
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(void);
bool onewaycol_override;