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Remove commented-out old spike block code
This seems to be code for creating spike blocks in a previous version of the game. It's unused and commented out, so, remove it.
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@ -2016,8 +2016,6 @@ void mapclass::loadlevel(int rx, int ry)
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}
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else if(tileset==1)
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{
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//if (contents[i + vmult[j]] >= 6 && contents[i + vmult[j]] <= 9) obj.createblock(2, (i * 8), (j * 8)+1, 8, 6);
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//if (contents[i + vmult[j]] >= 49 && contents[i + vmult[j]] <= 79) obj.createblock(2, (i * 8) + 1, (j * 8) + 1, 6, 6);
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if ((contents[i + vmult[j]] >= 63 && contents[i + vmult[j]] <= 74) ||
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(contents[i + vmult[j]] >= 6 && contents[i + vmult[j]] <= 9))
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{
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