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9e228c7e94
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Handle WS reconnection in messaging module
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2019-11-24 22:56:53 +01:00 |
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11e33a95bb
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Add the correct imports for new session module
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2019-11-24 22:56:00 +01:00 |
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403ee2da92
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Add start routine in session module picking the correct message and add an explicit loggedIn private boolean, rename the getter
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2019-11-24 22:54:46 +01:00 |
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0b834b4876
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Sort initializers into separate init functions for DOM and WS events, stop passing session.loggedIn() around in refresh and setMode functions and send first message through session
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2019-11-24 22:52:57 +01:00 |
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cd517821c3
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Add a module to wrap around localStorage and make it handy
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2019-11-24 17:52:22 +01:00 |
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e5ee61e848
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Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
This reverts commit 3bd2829cf2 .
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2019-11-20 18:27:41 +01:00 |
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0d19c4f8dc
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Use the newest requirements in lib to define an ID prefix for the Session type
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2019-11-20 18:26:23 +01:00 |
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7a937355d2
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Stop sending an error and simply ignore relay from an unauthenticated player because that should only happen on immediate logout for which there's nothing to do
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2019-11-18 17:13:32 +01:00 |
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3bd2829cf2
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Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end
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2019-11-18 17:11:05 +01:00 |
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a07285c7fc
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Remove deprecated comment
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2019-11-18 17:09:12 +01:00 |
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25bcf0631c
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Completely replace App.server by App.get, a function applying a projector to the server
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2019-11-18 17:09:00 +01:00 |
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fef08fd478
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Merge branch 'main' into stateless-saltine
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2019-11-17 17:07:21 +01:00 |
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c024ea261c
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Make git ignore cabal by-products
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2019-11-17 17:00:47 +01:00 |
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bfb4837352
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Separate PlayerIDs from SessionIDs and simplify protocol accordingly
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2019-11-12 23:25:00 +01:00 |
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50b24a0db6
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Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent)
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2019-11-05 18:14:24 +01:00 |
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3aca8283e2
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WIP: Still breaking everything, trying to replace PlayerID by SessionID now
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2019-10-28 08:19:14 +01:00 |
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a05d57fcea
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WIP : Start redesigning the protocol / informations kept on the server. Breaks pretty much everything
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2019-10-23 17:47:18 +02:00 |
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8c1902e6fd
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Remove all game storing from the server : a lot of remaining protocol operations are now meaningless and will require a huge redesign
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2019-10-23 15:27:09 +02:00 |
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d1eb8e957e
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Use PublicGame returned by the player and stop keeping track of the game's state internally
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2019-10-22 18:10:29 +02:00 |
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8147589377
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Save latest game state received in client to send it back to server and make the client work again with the new message protocol
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2019-10-19 09:31:58 +02:00 |
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7804aeecef
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Use lighter syntax and adapt client code
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2019-10-18 19:01:46 +02:00 |
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55ec64fafc
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Use the new public field counting the turns and adapt the web
interface
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2019-10-18 19:01:46 +02:00 |
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8c107c0c2a
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Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so
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2019-10-18 19:01:46 +02:00 |
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61d8616a5a
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WIP: Struggling with using the new public data types
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2019-10-18 19:01:46 +02:00 |
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0c5229ae6d
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Add a new Keys module to interface saltine and in the future implement keypair caching
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2019-10-18 19:01:46 +02:00 |
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13cd466e87
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Use saltine package
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2019-10-18 19:01:46 +02:00 |
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b03c7fd087
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Add a stateful «turnCard» variable like «selected» to fix the «double card» bug when choosing a card in the river after a Turned card step
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2019-10-18 19:01:13 +02:00 |
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6dfaaee385
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Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id)
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2019-10-18 17:55:50 +02:00 |
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0abc020d13
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Factorize code for turned cards and make sure selected hand cards are unselected after being played
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2019-10-18 17:54:27 +02:00 |
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c21a8f6512
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Reorder modules alphabetically in imports
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2019-10-13 22:00:35 +02:00 |
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0778c4a675
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Rename poorly named module Data to RW
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2019-10-13 21:55:15 +02:00 |
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e9205b67c7
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Use the new APILanguage and simplify a lot of code
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2019-08-24 23:29:40 +02:00 |
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0f685c0a98
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Add support for websocket even over SSL and wait for websocket to be properly open before trying to ping
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2019-08-21 16:41:06 +02:00 |
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ac114c16df
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Add debug facilities in messaging module toggled by GET parameter
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2019-08-13 13:46:25 +02:00 |
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b2253b81d6
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Handle the end of games
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2019-08-12 23:07:49 +02:00 |
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66d2926635
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Implement status handling to provide visual clue about the game state
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2019-08-12 14:05:57 +02:00 |
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70e8981eb4
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Remove shameful commented-out code — not even in the right language !
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2019-01-15 21:39:29 +01:00 |
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6b26ce72a1
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Animate turns by showing the cards movements
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2019-01-13 20:01:55 +01:00 |
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2a9b162324
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Support for base 4.12
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2019-01-13 13:24:43 +01:00 |
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1ace122876
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Use latest changes in the lib to send a log of what happened during a turn
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2019-01-08 22:48:18 +01:00 |
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5c1ce754f5
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Add a translation module and add a french translation
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2019-01-01 12:57:27 +01:00 |
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Sasha
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0df6cd7ee8
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Upgrade upper supported version of base
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2018-09-10 23:10:24 +02:00 |
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Sasha
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a967e438ce
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Fix dialog layer not cleared when dialog gets closed
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2018-08-26 21:56:54 +02:00 |
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Sasha
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7f1e77dc70
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Bump version to 0.2.0.0
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2018-08-26 20:27:19 +02:00 |
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Sasha
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05484db40f
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Implement custom asynchronous dialogs
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2018-08-26 18:43:08 +02:00 |
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Sasha
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b61dd53f91
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Remove inelegant handling of remaining cards count in client thanks to newly available count in 'deck' property of game states
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2018-07-28 12:48:31 +02:00 |
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Sasha
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4e220fa1c0
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Specify encoding in HTML
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2018-07-28 12:44:19 +02:00 |
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Sasha
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8b2034279a
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Pass the move just played along with the new game's state
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2018-07-27 23:52:44 +02:00 |
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Sasha
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b785bdda22
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Modify Game's export function to edit JSON content
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2018-07-27 23:51:00 +02:00 |
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Sasha
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262b6e3e79
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Revert to storing only 'On' games
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2018-07-15 18:02:59 +02:00 |
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