Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent)
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6 changed files with 54 additions and 60 deletions
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@ -24,9 +24,10 @@ executable hanafudapi
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other-modules: App
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, Automaton
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, Config
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, Game
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, Keys
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, Messaging
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, Game
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, Player
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, RW
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, Server
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, Session
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15
src/App.hs
15
src/App.hs
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@ -15,14 +15,13 @@ module App (
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import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar)
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import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
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import Data.Map ((!))
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import Hanafuda.KoiKoi (PlayerID)
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import Network.WebSockets (Connection)
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import qualified Server (T(..))
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import qualified Session (T(..))
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import qualified Session (ID, T(..))
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data Context = Context {
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mServer :: MVar Server.T
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, playerID :: PlayerID
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, sessionID :: Session.ID
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}
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type T a = ReaderT Context IO a
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@ -30,20 +29,20 @@ type T a = ReaderT Context IO a
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server :: T Server.T
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server = asks mServer >>= lift . readMVar
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get :: PlayerID -> T Session.T
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get playerID =
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(! playerID) . Server.sessions <$> server
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get :: Session.ID -> T Session.T
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get sessionID =
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(! sessionID) . Server.sessions <$> server
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current :: T Session.T
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current = do
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asks playerID >>= get
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asks sessionID >>= get
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connection :: T Connection
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connection = Session.connection <$> current
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debug :: String -> T ()
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debug message =
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show <$> asks playerID
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show <$> asks sessionID
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>>= lift . putStrLn . (++ ' ':message)
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try :: (Server.T -> Either String Server.T) -> T (Maybe String)
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@ -39,8 +39,8 @@ sendTo playerIDs obj = do
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send :: Message.T -> App.T ()
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send obj = do
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playerID <- asks App.playerID
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sendTo [playerID] obj
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sessionID <- asks App.sessionID
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sendTo [sessionID] obj
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broadcast :: Message.T -> App.T ()
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broadcast obj =
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@ -49,7 +49,7 @@ broadcast obj =
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relay :: FromClient -> (Message.T -> App.T ()) -> App.T ()
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relay message f = do
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App.debug "Relaying"
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(\from -> f $ Relay {from, message}) =<< asks App.playerID
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(\from -> f $ Relay {from, message}) =<< asks App.sessionID
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receive :: App.T FromClient
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receive = do
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11
src/Player.hs
Normal file
11
src/Player.hs
Normal file
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@ -0,0 +1,11 @@
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module Player (
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T(..)
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) where
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import Data.Text (Text)
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import Hanafuda.KoiKoi (PlayerID)
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data T = T {
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playerID :: PlayerID
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, name :: Text
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} deriving (Show)
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@ -16,31 +16,23 @@ module Server (
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import Data.Map (Map, (!), (!?), adjust, delete, insert, lookupMax)
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import qualified Data.Map as Map (empty)
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import Data.Set (Set, member)
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import qualified Data.Set as Set (delete, empty, insert)
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import Data.Text (Text)
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import Hanafuda.ID (ID)
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import Hanafuda.KoiKoi (PlayerID)
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import Hanafuda.Message (Room)
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import Keys (getKeys)
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import qualified Keys (T)
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import qualified Player (T(..))
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import qualified RW (RW(..))
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import qualified Session (ID, Status(..), T(..), Update)
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import qualified Session (ID, T(..), Update)
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type Names = Set Text
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type Players = Map PlayerID Session.ID
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type Sessions = Map Session.ID Session.T
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data T = T {
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names :: Names
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, players :: Room
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keys :: Keys.T
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, players :: Players
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, sessions :: Sessions
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, keys :: Keys.T
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}
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instance RW.RW Names T where
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get = names
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set names server = server {names}
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instance RW.RW Room T where
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instance RW.RW Players T where
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get = players
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set players server = server {players}
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@ -50,43 +42,37 @@ instance RW.RW Sessions T where
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new :: IO T
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new = getKeys >>= \keys -> return $ T {
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names = Set.empty
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keys
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, players = Map.empty
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, sessions = Map.empty
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, keys
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}
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register :: forall a b. (Enum a, Ord a, RW.RW (Map a b) T) => b -> T -> (T, a)
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register x server =
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let playerID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (RW.get server :: Map a b) in
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(RW.update (insert playerID x) server, playerID)
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let newID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (RW.get server :: Map a b) in
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(RW.update (insert newID x) server, newID)
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get :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> T -> b
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get playerID server = (RW.get server :: Map a b) ! playerID
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get keyID server = (RW.get server :: Map a b) ! keyID
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update :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> (b -> b) -> T -> T
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update playerID updator =
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RW.update (adjust updator playerID :: Map a b -> Map a b)
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update keyID updator =
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RW.update (adjust updator keyID :: Map a b -> Map a b)
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disconnect :: Session.ID -> T -> T
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disconnect sessionID =
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RW.update (delete sessionID :: Sessions -> Sessions) . logOut sessionID
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logIn :: Text -> PlayerID -> T -> Either String T
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logIn name playerID server =
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RW.update (Set.insert name) .
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RW.update (insert playerID name) .
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update playerID (RW.set $ Session.Status True :: Session.Update) <$>
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if name `member` names server
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then Left "This name is already registered"
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else Right server
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logIn :: Text -> PlayerID -> Session.ID -> T -> T
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logIn name playerID sessionID =
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RW.update (insert playerID sessionID) .
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update sessionID (RW.set $ Just player :: Session.Update)
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where
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player = Player.T {Player.playerID, Player.name}
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logOut :: PlayerID -> T -> T
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logOut playerID server =
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maybe
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server
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(\playerName ->
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RW.update (delete playerID :: Room -> Room) $
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update playerID (RW.set $ Session.Status False :: Session.Update) $
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RW.update (Set.delete playerName :: Names -> Names) server)
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(players server !? playerID)
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logOut :: Session.ID -> T -> T
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logOut sessionID server =
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case (sessions server !? sessionID) >>= Session.player of
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Nothing -> server
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Just player ->
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RW.update (delete (Player.playerID player) :: Players -> Players) server
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@ -1,8 +1,8 @@
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE FlexibleInstances #-}
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module Session (
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ID
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, Status(..)
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, T(..)
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, Update
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, open
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@ -10,25 +10,22 @@ module Session (
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import qualified Hanafuda.ID as Hanafuda (ID)
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import Network.WebSockets (Connection)
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import qualified Player (T)
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import qualified RW (RW(..))
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newtype Status = Status {
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loggedIn :: Bool
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} deriving (Show)
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data T = T {
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connection :: Connection
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, status :: Status
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, player :: Maybe Player.T
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}
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type ID = Hanafuda.ID T
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type Update = T -> T
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instance RW.RW Status T where
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get = status
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set status session = session {status}
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instance RW.RW (Maybe Player.T) T where
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get = player
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set player session = session {player}
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open :: Connection -> T
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open connection = T {
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connection
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, status = Status False
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, player = Nothing
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}
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