Add a stateful «turnCard» variable like «selected» to fix the «double card» bug when choosing a card in the river after a Turned card step
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1 changed files with 4 additions and 2 deletions
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@ -9,6 +9,7 @@ function Game(modules) {
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};
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var sets = buildSets();
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var selected = null;
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var turnedCard = null;
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var queue = [];
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function buildSets() {
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@ -174,7 +175,8 @@ function Game(modules) {
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movingCards.push([sets[side].hand, dest, card]);
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} else {
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var cardSet = {};
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cardSet[card.name] = new TurnedCard(card.name);
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cardSet[card.name] = turnedCard || new TurnedCard(card.name);
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turnedCard = null;
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movingCards.push([{card: cardSet, dom: deck}, dest, card]);
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}
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return movingCards;
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@ -189,7 +191,7 @@ function Game(modules) {
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function moveCard(fromSet, toSet, card) {
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var from, originalCard;
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var slot = modules.dom.make('li', {class: ['card', 'slot']});
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var slot = modules.dom.make('li', {class: ['card', 'slot']});
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if (fromSet.card[card.name] != undefined) {
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originalCard = fromSet.card[card.name].dom;
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delete fromSet.card[card.name];
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