Reorder modules alphabetically in imports
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6 changed files with 32 additions and 32 deletions
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@ -12,13 +12,13 @@ module App (
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, update_
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) where
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import Data.Map ((!))
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import Control.Concurrent (MVar, modifyMVar, putMVar, readMVar, takeMVar)
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import Control.Monad.Reader (ReaderT(..), ask, asks, lift)
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import Network.WebSockets (Connection)
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import Data.Map ((!))
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import Hanafuda.KoiKoi (PlayerID)
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import qualified Session (T(..))
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import Network.WebSockets (Connection)
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import qualified Server (T(..))
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import qualified Session (T(..))
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data Context = Context {
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mServer :: MVar Server.T
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@ -3,20 +3,20 @@ module Automaton (
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start
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) where
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import qualified App (Context(..), T, current, debug, get, server, try, update_)
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import Control.Monad.Reader (asks)
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import qualified RW (RW(..))
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import Data.Map (Map, (!?))
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import qualified Game (new, play)
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import qualified Hanafuda.KoiKoi as KoiKoi (
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Game, GameBlueprint(..), GameID, Step(..)
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)
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import qualified Session (Status(..), T(..), Update)
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import qualified Server (endGame, get, logIn, logOut, update, room)
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import qualified App (Context(..), T, current, debug, get, server, try, update_)
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import qualified Hanafuda.Message as Message (FromClient(..), T(..))
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import qualified Messaging (
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broadcast, get, notifyPlayers, relay, send, sendTo, update
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)
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import qualified RW (RW(..))
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import qualified Server (endGame, get, logIn, logOut, update, room)
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import qualified Session (Status(..), T(..), Update)
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receive :: Session.Status -> Message.FromClient -> App.T ()
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@ -10,12 +10,12 @@ import Control.Monad.Reader (lift)
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import Control.Monad.Writer (runWriterT)
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import Data.Map (mapWithKey)
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import qualified Hanafuda (empty)
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import Hanafuda.KoiKoi (Game, GameBlueprint(..), GameID, Mode(..), PlayerID)
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import qualified Hanafuda.KoiKoi as KoiKoi (
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Action, Move(..), play, new
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)
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import Hanafuda.KoiKoi (Game, GameBlueprint(..), GameID, Mode(..), PlayerID)
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import qualified Hanafuda.Player (Player(..), Players(..))
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import Hanafuda.Message (PublicGame)
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import qualified Hanafuda.Player (Player(..), Players(..))
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import qualified Server (register)
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new :: (PlayerID, PlayerID) -> App.T GameID
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22
src/Main.hs
22
src/Main.hs
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@ -2,21 +2,21 @@
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{-# LANGUAGE NamedFieldPuns #-}
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module Main where
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import Network.Wai.Handler.Warp (run)
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import Network.HTTP.Types.Status (badRequest400)
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import Network.WebSockets (ServerApp, acceptRequest, defaultConnectionOptions)
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import Network.Wai.Handler.WebSockets (websocketsOr)
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import Network.Wai (responseLBS)
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import Control.Monad.Reader (ReaderT(..), asks)
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import qualified App (Context(..), T, update_)
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import qualified Automaton (start)
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import qualified Config (listenPort)
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import Control.Concurrent (newMVar, modifyMVar)
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import Control.Exception (finally)
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import qualified Config (listenPort)
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import qualified Session (open)
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import qualified Server (disconnect, new, register)
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import qualified App (Context(..), T, update_)
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import Control.Monad.Reader (ReaderT(..), asks)
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import qualified Hanafuda.Message as Message (FromClient(..))
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import Messaging (broadcast, relay)
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import qualified Automaton (start)
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import Network.HTTP.Types.Status (badRequest400)
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import Network.Wai (responseLBS)
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import Network.Wai.Handler.Warp (run)
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import Network.Wai.Handler.WebSockets (websocketsOr)
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import Network.WebSockets (ServerApp, acceptRequest, defaultConnectionOptions)
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import qualified Server (disconnect, new, register)
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import qualified Session (open)
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exit :: App.T ()
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exit = do
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@ -13,20 +13,20 @@ module Messaging (
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, update
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) where
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import Data.List (intercalate)
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import Data.Foldable (forM_)
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import Data.Map (keys)
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import Data.Aeson (eitherDecode', encode)
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import Network.WebSockets (receiveData, sendTextData)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Control.Monad.Reader (asks, lift)
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import qualified Game (export)
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import qualified Session (T(..))
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import qualified Server (T(..), get)
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import qualified App (Context(..), T, connection, debug, server)
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import Control.Monad.Reader (asks, lift)
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import Data.Aeson (eitherDecode', encode)
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import Data.ByteString.Lazy.Char8 (unpack)
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import Data.Foldable (forM_)
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import Data.List (intercalate)
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import Data.Map (keys)
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import qualified Hanafuda.KoiKoi as KoiKoi (Action, Game, GameBlueprint(..), PlayerID)
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import qualified Hanafuda.Message as Message (T)
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import Hanafuda.Message (FromClient(..), T(..))
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import qualified Hanafuda.Message as Message (T)
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import Network.WebSockets (receiveData, sendTextData)
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import qualified Game (export)
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import qualified Server (T(..), get)
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import qualified Session (T(..))
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sendTo :: [KoiKoi.PlayerID] -> Message.T -> App.T ()
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sendTo playerIDs obj = do
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@ -7,8 +7,8 @@ module Session (
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, open
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) where
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import Network.WebSockets (Connection)
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import Hanafuda.KoiKoi (GameID, PlayerID)
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import Network.WebSockets (Connection)
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import qualified RW (RW(..))
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data Status =
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