Rename poorly named module Data to RW

This commit is contained in:
Tissevert 2019-10-13 21:52:28 +02:00
parent e9205b67c7
commit 0778c4a675
5 changed files with 29 additions and 29 deletions

View File

@ -26,7 +26,7 @@ executable hanafudapi
, Config
, Messaging
, Game
, Data
, RW
, Server
, Session
-- other-extensions:

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@ -4,7 +4,7 @@ module Automaton (
) where
import Control.Monad.Reader (asks)
import qualified Data (RW(..))
import qualified RW (RW(..))
import Data.Map (Map, (!?))
import qualified Game (new, play)
import qualified Hanafuda.KoiKoi as KoiKoi (
@ -36,7 +36,7 @@ receive (Session.LoggedIn True) invitation@(Message.Invitation {Message.to}) = d
case Session.status session of
Session.LoggedIn True -> do
from <- asks App.playerID
App.update_ (Server.update to (Data.set $ Session.Answering from :: Session.Update))
App.update_ (Server.update to (RW.set $ Session.Answering from :: Session.Update))
Messaging.broadcast $ Messaging.update {Message.paired = [from, to]}
(Messaging.relay invitation $ Messaging.sendTo [to])
setSessionStatus (Session.Waiting to)
@ -58,7 +58,7 @@ receive (Session.Answering to) message@(Message.Answer {Message.accept}) = do
else do
Messaging.broadcast $ Messaging.update {Message.alone = [for, to]}
return $ Session.LoggedIn True
App.update_ $ Server.update to (Data.set newStatus :: Session.Update)
App.update_ $ Server.update to (RW.set newStatus :: Session.Update)
setSessionStatus newStatus
_ -> sendError "They're not waiting for your answer"
@ -77,7 +77,7 @@ receive (Session.Playing gameID) played@(Message.Play {}) = do
Messaging.notifyPlayers newGame logs
receive (Session.Playing gameID) Message.Quit = do
games <- (Data.get <$> App.server :: App.T (Map KoiKoi.GameID KoiKoi.Game))
games <- (RW.get <$> App.server :: App.T (Map KoiKoi.GameID KoiKoi.Game))
case games !? gameID of
Nothing -> do
playerID <- asks App.playerID
@ -93,7 +93,7 @@ sendError = Messaging.send . Message.Error
setSessionStatus :: Session.Status -> App.T ()
setSessionStatus newStatus = do
playerID <- asks App.playerID
App.update_ $ Server.update playerID $ (Data.set newStatus :: Session.Update)
App.update_ $ Server.update playerID $ (RW.set newStatus :: Session.Update)
App.debug $ show newStatus
loop :: App.T ()

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@ -1,5 +1,5 @@
{-# LANGUAGE MultiParamTypeClasses #-}
module Data (
module RW (
RW(..)
) where

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@ -23,7 +23,7 @@ import qualified Data.Set as Set (delete, empty, insert)
import Data.Text (Text)
import Hanafuda.KoiKoi (Game, GameID, PlayerID)
import Hanafuda.Message (PlayerStatus(..), Room)
import qualified Data (RW(..))
import qualified RW (RW(..))
import qualified Session (Status(..), T(..), Update)
type Names = Set Text
@ -37,19 +37,19 @@ data T = T {
, games :: Games
}
instance Data.RW Names T where
instance RW.RW Names T where
get = names
set names server = server {names}
instance Data.RW Players T where
instance RW.RW Players T where
get = players
set players server = server {players}
instance Data.RW Sessions T where
instance RW.RW Sessions T where
get = sessions
set sessions server = server {sessions}
instance Data.RW Games T where
instance RW.RW Games T where
get = games
set games server = server {games}
@ -72,31 +72,31 @@ new = T {
, games = Map.empty
}
register :: forall a b. (Enum a, Ord a, Data.RW (Map a b) T) => b -> T -> (T, a)
register :: forall a b. (Enum a, Ord a, RW.RW (Map a b) T) => b -> T -> (T, a)
register x server =
let playerID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (Data.get server :: Map a b) in
(Data.update (insert playerID x) server, playerID)
let playerID = maybe (toEnum 0) (\(n, _) -> succ n) $ lookupMax $ (RW.get server :: Map a b) in
(RW.update (insert playerID x) server, playerID)
get :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> T -> b
get playerID server = (Data.get server :: Map a b) ! playerID
get :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> T -> b
get playerID server = (RW.get server :: Map a b) ! playerID
update :: forall a b. (Ord a, Data.RW (Map a b) T) => a -> (b -> b) -> T -> T
update :: forall a b. (Ord a, RW.RW (Map a b) T) => a -> (b -> b) -> T -> T
update playerID updator =
Data.update (adjust updator playerID :: Map a b -> Map a b)
RW.update (adjust updator playerID :: Map a b -> Map a b)
disconnect :: PlayerID -> T -> T
disconnect playerID =
Data.update (delete playerID :: Sessions -> Sessions) . logOut playerID
RW.update (delete playerID :: Sessions -> Sessions) . logOut playerID
endGame :: GameID -> T -> T
endGame playerID =
Data.update (delete playerID :: Games -> Games)
RW.update (delete playerID :: Games -> Games)
logIn :: Text -> PlayerID -> T -> Either String T
logIn name playerID server =
Data.update (Set.insert name) .
Data.update (insert playerID name) .
update playerID (Data.set $ Session.LoggedIn True :: Session.Update) <$>
RW.update (Set.insert name) .
RW.update (insert playerID name) .
update playerID (RW.set $ Session.LoggedIn True :: Session.Update) <$>
if name `member` names server
then Left "This name is already registered"
else Right server
@ -106,7 +106,7 @@ logOut playerID server =
maybe
server
(\playerName ->
Data.update (delete playerID :: Players -> Players) $
update playerID (Data.set $ Session.LoggedIn False :: Session.Update) $
Data.update (Set.delete playerName :: Names -> Names) server)
RW.update (delete playerID :: Players -> Players) $
update playerID (RW.set $ Session.LoggedIn False :: Session.Update) $
RW.update (Set.delete playerName :: Names -> Names) server)
(players server !? playerID)

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@ -9,7 +9,7 @@ module Session (
import Network.WebSockets (Connection)
import Hanafuda.KoiKoi (GameID, PlayerID)
import qualified Data (RW(..))
import qualified RW (RW(..))
data Status =
LoggedIn Bool
@ -24,7 +24,7 @@ data T = T {
}
type Update = T -> T
instance Data.RW Status T where
instance RW.RW Status T where
get = status
set status session = session {status}