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VVVVVV/desktop_version/src
Misa d6d9b505a2 Capitalize "No Death Mode" in "not available" message
It's fully capitalized everywhere else, so why not here?
2020-04-17 15:41:48 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Refactor menu creation code 2020-04-17 15:41:48 -04:00
editor.h Remove now-useless function editorclass::countstuff() 2020-04-09 19:20:31 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Remove unused function entityclass::cblocks() 2020-04-14 22:54:16 -04:00
Entity.h Remove unused function entityclass::cblocks() 2020-04-14 22:54:16 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Implement command-line playtesting (#163) 2020-04-09 15:03:24 -04:00
FileSystemUtils.h Add -basedir option to specify base user directory (#154) 2020-02-08 18:49:03 -05:00
Finalclass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Finalclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Game.cpp Gray out play modes if disabled due to enabled accessibility options 2020-04-17 15:41:48 -04:00
Game.h Refactor menu creation code 2020-04-17 15:41:48 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Refactor menu creation code 2020-04-17 15:41:48 -04:00
Graphics.h Refactor text boxes to not use the 'active' system 2020-04-03 23:28:47 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Prevent selecting Secret Lab if game isn't at full speed 2020-04-17 15:41:48 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
Labclass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Labclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Logic.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Logic.h Remove global args from Logic.cpp 2020-04-03 10:40:50 -04:00
main.cpp Fix NO_CUSTOM_LEVELS builds breaking after command-line playtesting 2020-04-17 15:41:48 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined 2020-04-17 15:41:48 -04:00
Map.h Remove map.numshinytrinkets 2020-04-14 22:54:16 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c int32_t > int 2020-01-13 11:27:16 -05:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Otherlevel.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
preloader.cpp Remove outdated comments from preloader.cpp 2020-04-03 10:40:50 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Capitalize "No Death Mode" in "not available" message 2020-04-17 15:41:48 -04:00
Render.h Rename titlerender.cpp to Render.cpp 2020-04-04 02:05:41 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Make obj.customcollect a vector of bools 2020-04-09 19:20:31 -04:00
Script.h Refactor scriptclass txt to not use a separate length-tracker 2020-04-03 23:28:47 -04:00
Scripts.cpp Fix mixed indentation in Scripts.cpp 2020-04-03 10:40:50 -04:00
SoundSystem.cpp add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
SoundSystem.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Spacestation2.cpp Don't use obj.changeflag() to set flags 2020-04-09 19:20:31 -04:00
Spacestation2.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
SteamNetwork.c Untested Haiku port? 2020-01-13 23:31:14 -05:00
TerminalScripts.cpp Remove usages of second argument of playef() script command 2020-04-03 10:40:50 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Initialize level data with 0s in M&P 2020-02-08 23:54:20 -05:00
Tower.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
UtilityClass.cpp Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
UtilityClass.h Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
WarpClass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
WarpClass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00