VVVVVV/desktop_version/src
Ethan Lee abe3eb6077 2.3.6 2021-12-22 08:20:25 -05:00
..
BinaryBlob.cpp Abstract binary blob loading to FileSystemUtils 2021-04-13 10:02:40 -04:00
BinaryBlob.h Abstract binary blob loading to FileSystemUtils 2021-04-13 10:02:40 -04:00
BlockV.cpp Remove unused x and y attributes of blockclass 2021-02-27 18:27:28 -05:00
BlockV.h Remove unused x and y attributes of blockclass 2021-02-27 18:27:28 -05:00
Credits.h Update comments about contributor ordering 2021-08-24 09:42:23 -07:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Ent.cpp Fix regression: quick stopping changing drawframe 2021-07-28 20:11:16 -04:00
Ent.h Fix regression: quick stopping changing drawframe 2021-07-28 20:11:16 -04:00
Entity.cpp Fix regression from 2.3 with `destroy(platforms)` 2021-12-20 16:57:59 -08:00
Entity.h Fix regression: quick stopping changing drawframe 2021-07-28 20:11:16 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Exit.h Add VVV_exit() 2021-02-15 23:07:35 -05:00
FileSystemUtils.cpp Wrap level dir enumerate callback pointer in struct 2021-08-19 00:48:05 -07:00
FileSystemUtils.h Add option to delete all custom level save data 2021-08-18 16:02:11 -07:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
GOGNetwork.c Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Game.cpp Add centiseconds to timer overlays 2021-12-20 20:22:42 -08:00
Game.h Add centiseconds to timer overlays 2021-12-20 20:22:42 -08:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
Graphics.cpp Fix warp sprites of big sprites sometimes not being drawn 2021-12-20 20:22:43 -08:00
Graphics.h Do not close game if custom level has assets issues 2021-08-10 16:33:52 -04:00
GraphicsResources.cpp `LoadImage`: Check LodePNG return value and print errors 2021-12-21 23:59:44 -08:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Remove unnecessary Sint16 casts 2021-04-18 14:55:33 -04:00
GraphicsUtil.h Add ClearSurface() 2021-02-25 19:38:25 -05:00
Input.cpp Don't go back to main menu when deleting main game save data 2021-12-21 23:58:22 -08:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
KeyPoll.cpp Fix regression with regaining focus resuming music 2021-08-18 20:50:02 -07:00
KeyPoll.h Separate pressing Enter to open map from pressing Enter to interact 2021-05-19 00:04:00 -07:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Fix dying during collection prompt persisting effects 2021-09-10 19:49:01 -07:00
Map.h Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
Maths.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Music.cpp Music: Do not do fades if not playing 2021-09-10 19:50:47 -07:00
Music.h Move `Mix_PausedMusic()` call into wrapper function 2021-09-10 19:50:33 -07:00
Network.c Minor VS buildfix 2021-08-31 19:07:36 -04:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Fix elephant placement across rooms 2021-12-20 16:57:15 -08:00
Otherlevel.h Set Secret Lab/Super Gravitron hidden names 2021-08-22 20:33:03 -07:00
Render.cpp 2.3.6 2021-12-22 08:20:25 -05:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Use `resumegamemode` to track menu animation 2021-09-05 17:06:55 -07:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
Screen.cpp Default to VSync being enabled 2021-08-31 15:09:07 -04:00
Screen.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ScreenSettings.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Script.cpp `hardreset`: Reset `ingame_titlemode` 2021-12-20 16:59:11 -08:00
Script.h createentity command: Actually have p1/p2/p3/p4 defaults 2021-08-12 00:20:40 -04:00
Scripts.cpp Add message when player is kicked out of Super Gravitron 2021-09-03 12:09:53 -07:00
SoundSystem.cpp Add asserts for missing images and sound effects 2021-04-18 15:01:43 -04:00
SoundSystem.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
TerminalScripts.cpp Revert "Change final stretch song to Piercing the Sky" 2021-05-20 23:01:43 -04:00
Textbox.cpp Don't update crewmate colors in text boxes every deltaframe 2021-05-18 21:17:06 -04:00
Textbox.h Don't update crewmate colors in text boxes every deltaframe 2021-05-18 21:17:06 -04:00
ThirdPartyDeps.c Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Tower.cpp Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Tower.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
TowerBG.h Move mapclass r/g/b variables off onto TowerBG 2021-01-07 21:15:34 -05:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp Factor out "between" calculation to macro and func 2021-05-25 15:23:34 -04:00
UtilityClass.h Do not close game if custom level has assets issues 2021-08-10 16:33:52 -04:00
Version.h Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Version.h.in Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
Xoshiro.c Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00
editor.cpp Fix platv values outside map size being saved as 67372036 2021-09-10 19:49:27 -07:00
editor.h Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
main.cpp Call teleporterrenderfixed in TELEPORTERMODE 2021-09-02 12:29:55 -07:00
preloader.cpp Change all surface-clearing FillRect()s to use ClearSurface() 2021-02-25 19:38:25 -05:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00