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Call teleporterrenderfixed in TELEPORTERMODE
This restores it to 2.2 behavior, where the cutscene bars timer also ticked in TELEPORTERMODE. It was a 2.3 regression that the cutscene bars timer didn't tick there. This makes it so if you manage to get stuck in TELEPORTERMODE when a cutscene ends, the cutscene won't be stuck on untilbars() waiting for the cutscene bars to go away, since the cutscene bars timer now ticks.
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@ -143,7 +143,7 @@ static const inline struct ImplFunc* get_gamestate_funcs(
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FUNC_LIST_END
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FUNC_LIST_BEGIN(TELEPORTERMODE)
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{Func_fixed, maprenderfixed},
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{Func_fixed, teleporterrenderfixed},
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{Func_delta, teleporterrender},
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{Func_input, teleportermodeinput},
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{Func_fixed, maplogic},
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