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Call teleporterrenderfixed in TELEPORTERMODE

This restores it to 2.2 behavior, where the cutscene bars timer also
ticked in TELEPORTERMODE. It was a 2.3 regression that the cutscene bars
timer didn't tick there.

This makes it so if you manage to get stuck in TELEPORTERMODE when a
cutscene ends, the cutscene won't be stuck on untilbars() waiting for
the cutscene bars to go away, since the cutscene bars timer now ticks.
This commit is contained in:
Misa 2021-09-02 11:46:56 -07:00
parent f1ae40a7c5
commit 4ecec8a327

View file

@ -143,7 +143,7 @@ static const inline struct ImplFunc* get_gamestate_funcs(
FUNC_LIST_END
FUNC_LIST_BEGIN(TELEPORTERMODE)
{Func_fixed, maprenderfixed},
{Func_fixed, teleporterrenderfixed},
{Func_delta, teleporterrender},
{Func_input, teleportermodeinput},
{Func_fixed, maplogic},