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VVVVVV/desktop_version/src
Misa 7fcc1c8cdc De-duplicate reading/writing main game telesave/quicksave
The game has four different functions for the same XML schema:
Game::loadtele(), Game::savetele(), Game::loadquick(), and
Game::savequick(). This essentially means one XML schema has been
copy-pasted three different times.

I can at least trim that number down to being copy-pasted only one time
by de-duplicating the reading and writing part. So both Game::loadtele()
and Game::loadquick() now use Game::readmaingamesave(), and
Game::savetele() and Game::savequick() now use
Game::writemaingamesave().

This will make it take less work to add XML forwards compatibility
(#373).
2020-09-25 13:32:41 -04:00
..
BinaryBlob.cpp Use SDL stdlib funcs for free/malloc/strcmp 2020-08-14 09:51:19 -04:00
BinaryBlob.h Check index of tracks in musicclass::init() 2020-08-14 09:51:19 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Add space after lines terminated by a colon in scripts (#479) 2020-09-14 20:34:12 -04:00
editor.cpp Add space after lines terminated by a colon in scripts (#479) 2020-09-14 20:34:12 -04:00
editor.h Axe manual state trackers and use SDL_IsTextInputActive() 2020-08-13 17:51:38 -04:00
Ent.cpp Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Ent.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Entity.cpp Restore pre-2.1 warp bypass glitch in glitchrunner mode 2020-09-09 22:05:43 -04:00
Entity.h Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix other array decay too 2020-08-09 13:39:12 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Game.cpp De-duplicate reading/writing main game telesave/quicksave 2020-09-25 13:32:41 -04:00
Game.h De-duplicate reading/writing main game telesave/quicksave 2020-09-25 13:32:41 -04:00
GOGNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
Graphics.cpp Remove tzann's trailing whitespace from Graphics.cpp 2020-09-25 13:30:59 -04:00
Graphics.h Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
GraphicsResources.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Don't hardcode SDL_CreateRGBSurface BitsPerPixel/mask args 2020-09-08 16:16:40 -04:00
GraphicsUtil.h Axe endian_swap() function and template 2020-09-08 16:16:40 -04:00
Input.cpp Hoist Enter check out of script.running clause 2020-09-07 20:47:33 -04:00
Input.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
KeyPoll.cpp Axe manual state trackers and use SDL_IsTextInputActive() 2020-08-13 17:51:38 -04:00
KeyPoll.h Axe manual state trackers and use SDL_IsTextInputActive() 2020-08-13 17:51:38 -04:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Restore pre-2.1 warp bypass glitch in glitchrunner mode 2020-09-09 22:05:43 -04:00
Logic.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
main.cpp Axe manual state trackers and use SDL_IsTextInputActive() 2020-08-13 17:51:38 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Move crewmate drawframe fix to entity creation instead of loadlevel 2020-09-07 20:46:01 -04:00
Map.h Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Check rw in musicclass::init() 2020-08-14 09:51:19 -04:00
Music.h Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Network.c Remove unnecessary externs from network func forward decls 2020-08-02 23:43:55 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Change back the order of entity creation 2020-07-29 10:04:27 -04:00
Otherlevel.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
preloader.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
preloader.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Render.cpp De-duplicate activity zone rendering, don't ignore act_fade 2020-08-24 22:02:58 -04:00
Render.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Screen.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Screen.h Refactor startup to load config before calling Screen::init 2020-07-08 14:30:57 -04:00
Script.cpp Fix flipgravity() rule conversion being inverted 2020-09-24 02:47:53 -04:00
Script.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Scripts.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
SoundSystem.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
TerminalScripts.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Textbox.cpp Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Textbox.h Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Tower.cpp Remove zeroed arrays from tower functions in M&P 2020-08-03 00:29:15 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
UtilityClass.cpp Add fallback parameter to UtilityClass::Int() 2020-08-07 01:00:49 -04:00
UtilityClass.h Add fallback parameter to UtilityClass::Int() 2020-08-07 01:00:49 -04:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00