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https://github.com/TerryCavanagh/VVVVVV.git
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Axe manual state trackers and use SDL_IsTextInputActive()
After looking at pull request #446, I got a bit annoyed that we have TWO variables, key.textentrymode and ed.textentry, that we rolled ourselves to track the state of something SDL already provides us a function to easily query: SDL_IsTextInputActive(). We don't need to have either of these two variables, and we shouldn't. So that's what I do in this patch. Both variables have been axed in favor of using this function, and I just made a wrapper out of it, named key.textentry(). For bonus points, this gets rid of the ugly NO_CUSTOM_LEVELS and NO_EDITOR ifdef in main.cpp, since text entry is enabled when entering the script list and disabled when exiting it. This makes the code there easier to read, too. Furthermore, apparently key.textentrymode was initialized to *true* instead of false... for whatever reason. But that's gone now, too. Now, you'd think there wouldn't be any downside to using SDL_IsTextInputActive(). After all, it's a function that SDL itself provides, right? Wrong. For whatever reason, it seems like text input is active *from the start of the program*, meaning that what would happen is I would go into the editor, and find that I can't move around nor place tiles nor anything else. Then I would press Esc, and then suddenly become able to do those things I wanted to do before. I have no idea why the above happens, but all I can do is to just insert an SDL_StopTextInput() immediately after the SDL_Init() in main.cpp. Of course, I have to surround it with an SDL_IsTextInputActive() check to make sure I don't do anything extraneous by stopping input when it's already stopped.
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48313169b6
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5 changed files with 16 additions and 24 deletions
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@ -38,7 +38,6 @@ KeyPoll::KeyPoll()
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setSensitivity(2);
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quitProgram = 0;
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textentrymode=true;
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keybuffer="";
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leftbutton=0; rightbutton=0; middlebutton=0;
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mx=0; my=0;
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@ -67,16 +66,19 @@ KeyPoll::KeyPoll()
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void KeyPoll::enabletextentry()
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{
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keybuffer="";
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textentrymode = true;
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SDL_StartTextInput();
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}
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void KeyPoll::disabletextentry()
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{
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textentrymode = false;
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SDL_StopTextInput();
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}
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bool KeyPoll::textentry()
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{
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return SDL_IsTextInputActive() == SDL_TRUE;
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}
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void KeyPoll::Poll()
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{
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bool altpressed = false;
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@ -108,7 +110,7 @@ void KeyPoll::Poll()
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toggleFullscreen = true;
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}
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if (textentrymode)
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if (textentry())
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{
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if (evt.key.keysym.sym == SDLK_BACKSPACE && !keybuffer.empty())
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{
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@ -65,7 +65,7 @@ public:
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int leftbutton, rightbutton, middlebutton;
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int mx, my;
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bool textentrymode;
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bool textentry();
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bool pressedbackspace;
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std::string keybuffer;
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@ -280,7 +280,6 @@ void editorclass::reset()
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note="";
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notedelay=0;
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oldnotedelay=0;
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textentry=false;
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deletekeyheld=false;
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textmod = TEXT_NONE;
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@ -3747,25 +3746,21 @@ void editormenuactionpress()
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switch (game.currentmenuoption)
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{
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case 0:
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ed.textentry=true;
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ed.titlemod=true;
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key.enabletextentry();
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key.keybuffer=EditorData::GetInstance().title;
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break;
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case 1:
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ed.textentry=true;
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ed.creatormod=true;
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key.enabletextentry();
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key.keybuffer=EditorData::GetInstance().creator;
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break;
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case 2:
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ed.textentry=true;
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ed.desc1mod=true;
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key.enabletextentry();
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key.keybuffer=ed.Desc1;
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break;
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case 3:
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ed.textentry=true;
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ed.websitemod=true;
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key.enabletextentry();
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key.keybuffer=ed.website;
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@ -3961,10 +3956,9 @@ void editorinput()
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ed.shiftmenu = false;
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ed.shiftkey = false;
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}
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else if (ed.textentry)
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else if (key.textentry())
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{
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key.disabletextentry();
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ed.textentry=false;
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ed.titlemod=false;
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ed.desc1mod=false;
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ed.desc2mod=false;
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@ -4293,7 +4287,7 @@ void editorinput()
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ed.textmod = TEXT_NONE;
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}
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}
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else if (ed.textentry)
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else if (key.textentry())
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{
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if(ed.titlemod)
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{
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@ -4355,13 +4349,11 @@ void editorinput()
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ed.desc3mod=false;
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}
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key.disabletextentry();
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ed.textentry=false;
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if(ed.desc1mod)
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{
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ed.desc1mod=false;
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ed.textentry=true;
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ed.desc2mod=true;
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key.enabletextentry();
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key.keybuffer=ed.Desc2;
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@ -4370,7 +4362,6 @@ void editorinput()
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{
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ed.desc2mod=false;
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ed.textentry=true;
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ed.desc3mod=true;
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key.enabletextentry();
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key.keybuffer=ed.Desc3;
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@ -209,7 +209,7 @@ class editorclass{
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int desc; // Which description row we're changing
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int textent; // Entity ID for text prompt
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};
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bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod, textentry;
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bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod;
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bool titlemod, creatormod, desc1mod, desc2mod, desc3mod, websitemod;
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int roomnamehide;
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@ -153,6 +153,10 @@ int main(int argc, char *argv[])
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SDL_INIT_JOYSTICK |
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SDL_INIT_GAMECONTROLLER
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);
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if (SDL_IsTextInputActive() == SDL_TRUE)
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{
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SDL_StopTextInput();
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}
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NETWORK_init();
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@ -617,12 +621,7 @@ void inline fixedloop()
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}
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//Mute button
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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bool inEditor = ed.textentry || ed.textmod != TEXT_NONE || ed.scripthelppage == 1;
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#else
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bool inEditor = false;
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#endif
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if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor)
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if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !key.textentry())
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{
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game.mutebutton = 8;
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if (game.muted)
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@ -639,7 +638,7 @@ void inline fixedloop()
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game.mutebutton--;
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}
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if (key.isDown(KEYBOARD_n) && game.musicmutebutton <= 0 && !inEditor)
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if (key.isDown(KEYBOARD_n) && game.musicmutebutton <= 0 && !key.textentry())
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{
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game.musicmutebutton = 8;
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game.musicmuted = !game.musicmuted;
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