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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-01 18:43:33 +02:00
VVVVVV/desktop_version/src
Misa 749a885d9a Actually finally fix createentity default args
Third time's the charm.

The fundamental problem with the previous attempts was that they ended
up saying arguments existed due to stale `words` anyway. So to actually
know if an argument exists or not, we need to assign to `argexists` _as_
we parse the line.

And make sure to take care of that last argument too.

Also I thoroughly tested this this time around. I'm done pulling my hair
out over this.
2021-08-22 22:47:47 -07:00
..
BinaryBlob.cpp Abstract binary blob loading to FileSystemUtils 2021-04-13 10:02:40 -04:00
BinaryBlob.h Abstract binary blob loading to FileSystemUtils 2021-04-13 10:02:40 -04:00
BlockV.cpp Remove unused x and y attributes of blockclass 2021-02-27 18:27:28 -05:00
BlockV.h Remove unused x and y attributes of blockclass 2021-02-27 18:27:28 -05:00
Credits.h Standardize punctuation and style for the new options menu 2021-08-19 17:17:36 -07:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
editor.cpp Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
editor.h Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
Ent.cpp Fix regression: quick stopping changing drawframe 2021-07-28 20:11:16 -04:00
Ent.h Fix regression: quick stopping changing drawframe 2021-07-28 20:11:16 -04:00
Entity.cpp Increment total flips for flip tokens and flipgravity(player) 2021-08-22 20:39:05 -07:00
Entity.h Fix regression: quick stopping changing drawframe 2021-07-28 20:11:16 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Exit.h Add VVV_exit() 2021-02-15 23:07:35 -05:00
FileSystemUtils.cpp Wrap level dir enumerate callback pointer in struct 2021-08-19 00:48:05 -07:00
FileSystemUtils.h Add option to delete all custom level save data 2021-08-18 16:02:11 -07:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Game.cpp Standardize punctuation and style for the new options menu 2021-08-19 17:17:36 -07:00
Game.h Add option to delete all custom level save data 2021-08-18 16:02:11 -07:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Graphics.cpp Remove level menu rendering code in NO_CUSTOM_LEVELS builds 2021-08-18 09:26:14 -07:00
Graphics.h Do not close game if custom level has assets issues 2021-08-10 16:33:52 -04:00
GraphicsResources.cpp Add asserts for missing images and sound effects 2021-04-18 15:01:43 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Remove unnecessary Sint16 casts 2021-04-18 14:55:33 -04:00
GraphicsUtil.h Add ClearSurface() 2021-02-25 19:38:25 -05:00
Input.cpp Add option to delete all custom level save data 2021-08-18 16:02:11 -07:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
KeyPoll.cpp Fix regression with regaining focus resuming music 2021-08-18 20:50:02 -07:00
KeyPoll.h Separate pressing Enter to open map from pressing Enter to interact 2021-05-19 00:04:00 -07:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Do not close game if custom level has assets issues 2021-08-10 16:33:52 -04:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
Map.h Allow custom levels to use 2 billion tile numbers once again 2021-08-22 21:30:53 -07:00
Maths.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Music.cpp Replace main game music with music area map 2021-08-22 20:35:06 -07:00
Music.h Fix fade volume durations being incorrect 2021-04-27 20:33:44 -04:00
Network.c Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Set Secret Lab/Super Gravitron hidden names 2021-08-22 20:33:03 -07:00
Otherlevel.h Set Secret Lab/Super Gravitron hidden names 2021-08-22 20:33:03 -07:00
preloader.cpp Change all surface-clearing FillRect()s to use ClearSurface() 2021-02-25 19:38:25 -05:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Render.cpp Standardize punctuation and style for the new options menu 2021-08-19 17:17:36 -07:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Remove game.gametimer in favor of game.frames 2021-03-21 20:53:11 -04:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
Screen.cpp Move graphic options menu update to toggleFullScreen 2021-04-22 19:42:32 -04:00
Screen.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ScreenSettings.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Script.cpp Actually finally fix createentity default args 2021-08-22 22:47:47 -07:00
Script.h createentity command: Actually have p1/p2/p3/p4 defaults 2021-08-12 00:20:40 -04:00
Scripts.cpp Don't restart music in trinket cutscenes 2021-04-12 16:17:31 -04:00
SoundSystem.cpp Add asserts for missing images and sound effects 2021-04-18 15:01:43 -04:00
SoundSystem.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
TerminalScripts.cpp Revert "Change final stretch song to Piercing the Sky" 2021-05-20 23:01:43 -04:00
Textbox.cpp Don't update crewmate colors in text boxes every deltaframe 2021-05-18 21:17:06 -04:00
Textbox.h Don't update crewmate colors in text boxes every deltaframe 2021-05-18 21:17:06 -04:00
ThirdPartyDeps.c Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Tower.cpp Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Tower.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
TowerBG.h Move mapclass r/g/b variables off onto TowerBG 2021-01-07 21:15:34 -05:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp Factor out "between" calculation to macro and func 2021-05-25 15:23:34 -04:00
UtilityClass.h Do not close game if custom level has assets issues 2021-08-10 16:33:52 -04:00
Version.h Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Version.h.in Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00