..
Alloc.h
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
BinaryBlob.cpp
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
BinaryBlob.h
Use fixed-size int types for resourceheader
2021-09-23 22:21:49 -07:00
BlockV.cpp
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
BlockV.h
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
Constants.h
Fix SCREEN_HEIGHT_PIXELS
being wrong constant
2021-10-01 09:35:28 -07:00
Credits.h
Add Jules de Sartiges to Credits.h
2023-02-21 12:28:57 -08:00
CustomLevels.cpp
Always add null terminator when loading files
2023-03-18 15:12:24 -07:00
CustomLevels.h
Remove reference from customlevelclass::load
arg
2023-03-16 21:09:41 -07:00
CWrappers.cpp
Use loc::toupper_ch instead of SDL_toupper in VFormat
2022-12-31 20:04:56 -08:00
CWrappers.h
Use loc::toupper_ch instead of SDL_toupper in VFormat
2022-12-31 20:04:56 -08:00
DeferCallbacks.c
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
DeferCallbacks.h
Add deferred callbacks to game loop
2021-03-21 02:55:42 -04:00
Editor.cpp
Change font::len text argument from std::string to const char*
2023-03-04 16:10:17 -08:00
Editor.h
Start using level-specific font where needed, make CJK tweaks
2023-02-13 23:27:00 -08:00
Ent.cpp
Axe Graphics::ct and Graphics::setcolreal
2023-01-01 20:16:08 -08:00
Ent.h
Use SDL_Color for colors instead of colourTransform
2023-01-01 16:36:43 -08:00
Entity.cpp
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
Entity.h
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
Enums.h
Remove unused game-gamestates
2021-12-18 00:01:32 -08:00
Exit.h
Use SDL_NORETURN
2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp
Always add null terminator when loading files
2023-03-18 15:12:24 -07:00
FileSystemUtils.h
Always add null terminator when loading files
2023-03-18 15:12:24 -07:00
Finalclass.cpp
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Finalclass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Font.cpp
Always add null terminator when loading files
2023-03-18 15:12:24 -07:00
Font.h
Change font::len text argument from std::string to const char*
2023-03-04 16:10:17 -08:00
Game.cpp
Remove dialogue and cutscene bars if disabling completestop
2023-03-19 13:48:01 -07:00
Game.h
Style: Fixup instances of void
arguments
2023-03-18 15:28:33 -07:00
GlitchrunnerMode.c
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h
Split glitchrunner mode into multiple versions
2021-08-05 13:35:21 -04:00
GOGNetwork.c
Axe NETWORK_
[set
/get
]AchievementProgress()
2021-09-19 21:49:54 -07:00
Graphics.cpp
Rename menuoffTexture
to tempShakeTexture
2023-03-20 17:05:57 -07:00
Graphics.h
Rename menuoffTexture
to tempShakeTexture
2023-03-20 17:05:57 -07:00
GraphicsResources.cpp
Always add null terminator when loading files
2023-03-18 15:12:24 -07:00
GraphicsResources.h
Start rewrite of font system
2023-02-13 23:27:00 -08:00
GraphicsUtil.cpp
Fix analogue filter allocating/freeing surfaces every frame
2023-03-04 14:02:47 -08:00
GraphicsUtil.h
Fix analogue filter allocating/freeing surfaces every frame
2023-03-04 14:02:47 -08:00
Input.cpp
Evaluate flipping eligibility per-entity
2023-03-18 21:30:23 -07:00
Input.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
InterimVersion.h
Use PR_RIGHT for interim version info in main menu
2023-02-13 23:27:00 -08:00
InterimVersion.in.c
Use PR_RIGHT for interim version info in main menu
2023-02-13 23:27:00 -08:00
KeyPoll.cpp
Replace utfcpp by UTF8.h in KeyPoll.cpp
2023-02-27 23:00:41 -08:00
KeyPoll.h
Add localization "foundation" (many code changes)
2022-12-31 20:04:56 -08:00
Labclass.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
Labclass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Localization.cpp
Remove key casts from hashmap function calls
2023-03-05 13:21:43 -08:00
Localization.h
Add menu for selecting the level font
2023-02-13 23:27:00 -08:00
LocalizationMaint.cpp
Remove key casts from hashmap function calls
2023-03-05 13:21:43 -08:00
LocalizationMaint.h
Add cutscene test menu
2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp
Remove key casts from hashmap function calls
2023-03-05 13:21:43 -08:00
LocalizationStorage.h
Write max_local to language files during sync
2023-02-13 23:27:00 -08:00
lodepng_wrapper.c
Migrate LodePNG to submodule
2022-03-13 23:50:37 -07:00
Logic.cpp
Remove x-position from setactivityposition
2023-02-17 20:47:32 -08:00
Logic.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
main.cpp
Destroy gameScreen
after all other graphics are destroyed
2023-03-03 16:46:15 -08:00
MakeAndPlay.h
Use multiline comments in C files
2021-04-17 00:50:04 -04:00
Map.cpp
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Map.h
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Maths.h
Use SDL_Point
instead of rolling our own point
struct
2023-01-28 23:32:14 -08:00
Music.cpp
Add length check to OGG check
2023-03-19 14:05:51 -07:00
Music.h
Style: Fixup instances of void
arguments
2023-03-18 15:28:33 -07:00
Network.c
Axe NETWORK_
[set
/get
]AchievementProgress()
2021-09-19 21:49:54 -07:00
Network.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
Otherlevel.cpp
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
Otherlevel.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
preloader.cpp
Migrate more prints and graphics.len calls to font::
2023-02-13 23:27:00 -08:00
preloader.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
ReleaseVersion.h
De-duplicate release version
2022-08-23 00:00:39 -07:00
Render.cpp
Fix textboxes fully fading out during blackout
2023-03-19 15:15:52 -07:00
Render.h
Explicitly declare void for all void parameter functions ( #628 )
2021-02-25 17:23:59 -05:00
RenderFixed.cpp
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
RenderFixed.h
Remove now-unneeded deltaframe fix when going to in-game settings
2021-03-21 02:55:42 -04:00
RoomnameTranslator.cpp
Change font::len text argument from std::string to const char*
2023-03-04 16:10:17 -08:00
RoomnameTranslator.h
Migrate more prints to font::, determine font for most textboxes
2023-02-13 23:27:00 -08:00
Screen.cpp
Style: Fixup instances of void
arguments
2023-03-18 15:28:33 -07:00
Screen.h
Style: Fixup instances of void
arguments
2023-03-18 15:28:33 -07:00
ScreenSettings.h
Add and use scaling mode enum
2021-12-25 23:14:12 -08:00
Script.cpp
Strip out old special roomname system
2023-03-02 22:58:12 -08:00
Script.h
Allow a maximum of 26 lines, with L suffix
2023-02-14 14:56:27 -08:00
Scripts.cpp
Fix minor visual issue in int1yellow_5
2023-02-24 17:54:29 -08:00
Spacestation2.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
Spacestation2.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
SteamNetwork.c
Silence GCC warnings about void*
-to-function-pointer casts
2021-10-21 01:00:06 -07:00
TerminalScripts.cpp
Add textcase(n) commands to scripts
2022-12-31 20:04:56 -08:00
Textbook.c
Replace all localization SDL_free with VVV_free
2022-12-31 20:04:56 -08:00
Textbook.h
Add Textbook
2022-12-31 20:04:56 -08:00
Textbox.cpp
Style: Fixup instances of void
arguments
2023-03-18 15:28:33 -07:00
Textbox.h
Style: Fixup instances of void
arguments
2023-03-18 15:28:33 -07:00
ThirdPartyDeps.c
Replace all free calls with VVV_free[func]
2022-11-30 22:50:08 -08:00
Tower.cpp
Add POS_MOD
macro and use for all positive modulos
2021-09-24 17:48:15 -07:00
Tower.h
Remove vmult
lookup tables
2021-09-24 16:37:27 -07:00
TowerBG.h
Move from surfaces to the SDL render system
2023-01-28 14:36:28 -08:00
Unreachable.h
Use _SDL_HAS_BUILTIN
2022-12-29 16:13:54 -08:00
Unused.h
Factor out UNUSED macro to header file
2021-05-25 15:23:34 -04:00
UTF8.c
Add UTF8.c
2023-02-27 23:00:41 -08:00
UTF8.h
Add UTF8.c
2023-02-27 23:00:41 -08:00
UtilityClass.cpp
UtilityClass.cpp: make time formats and numbers translatable
2022-12-31 20:04:56 -08:00
UtilityClass.h
Move from surfaces to the SDL render system
2023-01-28 14:36:28 -08:00
VFormat.c
Replace use of PHYSFS UTF-8 functions by UTF8.h
2023-02-27 23:00:41 -08:00
VFormat.h
Support underscore (_) in VFormat arg name
2022-12-31 20:04:56 -08:00
Vlogging.c
Add color support to Windows console output, properly
2022-11-14 21:57:01 -08:00
Vlogging.h
Add -console
option on Windows
2022-11-14 19:40:23 -08:00
WarpClass.cpp
Add level exploring menu for translators
2022-12-31 20:04:56 -08:00
WarpClass.h
Indicate what special roomnames are in the levels
2022-12-31 20:04:56 -08:00
XMLUtils.cpp
Move all settings to settings.vvv
2020-11-04 12:06:57 -05:00
XMLUtils.h
Add localization "foundation" (many code changes)
2022-12-31 20:04:56 -08:00
Xoshiro.c
Move xoshiro_seed
debug print to top
2022-11-14 13:14:25 -08:00
Xoshiro.h
Replace Gravitron RNG with seeded Xoshiro
2021-08-27 12:28:35 -07:00