mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Style: Fixup instances of void
arguments
The style we have here is that functions with no arguments are to have explicit `void` arguments, even though this doesn't apply in C++, because it does apply in C. Unfortunately, some have slipped through the cracks. This commit fixes them.
This commit is contained in:
parent
63bc71b796
commit
9a87d23719
11 changed files with 32 additions and 32 deletions
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@ -754,7 +754,7 @@ void Game::setstate(const int gamestate)
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}
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}
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void Game::incstate()
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void Game::incstate(void)
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{
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if (!statelocked)
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{
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@ -770,12 +770,12 @@ void Game::setstatedelay(const int delay)
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}
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}
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void Game::lockstate()
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void Game::lockstate(void)
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{
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statelocked = true;
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}
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void Game::unlockstate()
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void Game::unlockstate(void)
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{
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statelocked = false;
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}
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@ -7394,7 +7394,7 @@ void Game::sabotage_time_trial(void)
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timetrialparlost = true;
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}
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bool Game::isingamecompletescreen()
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bool Game::isingamecompletescreen(void)
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{
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return (state >= 3501 && state <= 3518) || (state >= 3520 && state <= 3522);
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}
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@ -175,13 +175,13 @@ public:
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void setstate(int gamestate);
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void incstate();
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void incstate(void);
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void setstatedelay(int delay);
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void lockstate();
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void lockstate(void);
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void unlockstate();
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void unlockstate(void);
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void updatestate(void);
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@ -265,7 +265,7 @@ public:
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bool hascontrol, jumpheld;
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int jumppressed;
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int gravitycontrol;
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bool isingamecompletescreen();
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bool isingamecompletescreen(void);
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bool muted;
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int mutebutton;
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@ -548,7 +548,7 @@ int Graphics::clear(const int r, const int g, const int b, const int a)
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return result;
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}
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int Graphics::clear()
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int Graphics::clear(void)
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{
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return clear(0, 0, 0, 255);
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}
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@ -3099,7 +3099,7 @@ void Graphics::textboxpadtowidth(size_t new_w)
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textboxes[m].padtowidth(new_w);
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}
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void Graphics::textboxcentertext()
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void Graphics::textboxcentertext(void)
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{
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if (!INBOUNDS_VEC(m, textboxes))
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{
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@ -3122,7 +3122,7 @@ void Graphics::textboxprintflags(const uint32_t flags)
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textboxes[m].resize();
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}
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void Graphics::textboxcommsrelay()
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void Graphics::textboxcommsrelay(void)
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{
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/* Special treatment for the gamestate textboxes in Comms Relay */
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if (!INBOUNDS_VEC(m, textboxes))
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@ -107,11 +107,11 @@ public:
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void textboxpadtowidth(size_t new_w);
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void textboxcentertext();
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void textboxcentertext(void);
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void textboxprintflags(uint32_t flags);
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void textboxcommsrelay();
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void textboxcommsrelay(void);
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void textboxadjust(void);
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@ -190,7 +190,7 @@ public:
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int set_blendmode(SDL_Texture* texture, SDL_BlendMode blendmode);
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int clear(int r, int g, int b, int a);
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int clear();
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int clear(void);
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int copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest);
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int copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest, double angle, const SDL_Point* center, SDL_RendererFlip flip);
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@ -125,12 +125,12 @@ end:
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VVV_free(mem);
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}
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void Dispose()
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void Dispose(void)
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{
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VVV_free(wav_buffer);
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}
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void Play()
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void Play(void)
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{
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if (!valid)
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{
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@ -200,7 +200,7 @@ end:
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}
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}
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static void Pause()
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static void Pause(void)
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{
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for (size_t i = 0; i < VVV_MAX_CHANNELS; i++)
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{
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@ -208,7 +208,7 @@ end:
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}
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}
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static void Resume()
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static void Resume(void)
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{
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for (size_t i = 0; i < VVV_MAX_CHANNELS; i++)
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{
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@ -216,7 +216,7 @@ end:
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}
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}
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static void Destroy()
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static void Destroy(void)
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{
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if (voices != NULL)
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{
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@ -291,7 +291,7 @@ end:
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SDL_RWclose(rw);
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}
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void Dispose()
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void Dispose(void)
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{
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stb_vorbis_close(vorbis);
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VVV_free(read_buf);
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@ -351,7 +351,7 @@ end:
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return true;
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}
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static void Halt()
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static void Halt(void)
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{
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if (!IsHalted())
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{
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@ -361,12 +361,12 @@ end:
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}
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}
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static bool IsHalted()
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static bool IsHalted(void)
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{
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return musicVoice == NULL;
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}
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static void Pause()
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static void Pause(void)
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{
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if (!IsHalted())
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{
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@ -375,12 +375,12 @@ end:
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}
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}
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static bool IsPaused()
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static bool IsPaused(void)
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{
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return paused || IsHalted();
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}
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static void Resume()
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static void Resume(void)
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{
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if (!IsHalted())
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{
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@ -872,7 +872,7 @@ void musicclass::play(int t)
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}
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}
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void musicclass::resume()
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void musicclass::resume(void)
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{
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MusicTrack::Resume();
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}
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@ -19,7 +19,7 @@ public:
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void destroy(void);
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void play(int t);
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void resume();
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void resume(void);
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void resumefade(const int fadein_ms);
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void pause(void);
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void haltdasmusik(void);
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@ -2284,7 +2284,7 @@ static void draw_roomname_menu(void)
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* the same in Flip Mode. */
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#define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y))
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static MapRenderData getmaprenderdata()
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static MapRenderData getmaprenderdata(void)
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{
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MapRenderData data;
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@ -267,7 +267,7 @@ void Screen::GetWindowSize(int* x, int* y)
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}
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}
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void Screen::RenderPresent()
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void Screen::RenderPresent(void)
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{
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SDL_RenderPresent(m_renderer);
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graphics.clear();
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@ -19,7 +19,7 @@ public:
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void ResizeToNearestMultiple(void);
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void GetWindowSize(int* x, int* y);
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void RenderPresent();
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void RenderPresent(void);
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void toggleFullScreen(void);
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void toggleScalingMode(void);
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@ -159,7 +159,7 @@ void textboxclass::padtowidth(size_t new_w)
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resize();
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}
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void textboxclass::centertext()
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void textboxclass::centertext(void)
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{
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padtowidth(w-16);
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}
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@ -32,7 +32,7 @@ public:
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void padtowidth(size_t new_w);
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void centertext();
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void centertext(void);
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public:
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//Fundamentals
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std::vector<std::string> lines;
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