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Fix minor visual issue in int1yellow_5

Originally the changedir command was used here, making
Vitellary look left and then immediately snap back to
looking right. Now the changeai command is used instead
to make him actually look left, and then look back to
the right on his last textbox.
This commit is contained in:
Fussmatte 2023-02-24 20:38:44 -05:00 committed by Misa Elizabeth Kai
parent ede52ccc48
commit 00279c0e04

View file

@ -2724,7 +2724,7 @@ bool scriptclass::load(const std::string& name)
"speak_active",
"squeak(yellow)",
"changedir(yellow,0)",
"changeai(yellow,faceleft)", // changedir(yellow,0) doesn't work
"text(yellow,0,0,3)",
"We shouldn't really be able",
"to move between dimensions",
@ -2733,7 +2733,6 @@ bool scriptclass::load(const std::string& name)
"speak_active",
"squeak(yellow)",
"changedir(yellow,0)",
"text(yellow,0,0,2)",
"Maybe this isn't a proper",
"dimension at all?",
@ -2741,7 +2740,6 @@ bool scriptclass::load(const std::string& name)
"speak_active",
"squeak(yellow)",
"changedir(yellow,0)",
"text(yellow,0,0,4)",
"Maybe it's some kind of",
"polar dimension? Something",
@ -2751,7 +2749,7 @@ bool scriptclass::load(const std::string& name)
"speak_active",
"squeak(yellow)",
"changedir(yellow,1)",
"changeai(yellow,0)", // Make him face right again
"text(yellow,0,0,2)",
"I can't wait to get back to the",
"ship. I have a lot of tests to run!",