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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 18:48:29 +02:00
VVVVVV/desktop_version/src
AllyTally 188fc996bd Fix hardestroom not being translated
`hardestroom` currently stores the current roomname, but it was missing
a call to get the translated string. This has been added, fixing the
hardest room appearing as untranslated.
2023-03-05 11:33:16 -08:00
..
Alloc.h Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Remove x-position from setactivityposition 2023-02-17 20:47:32 -08:00
BlockV.h Remove x-position from setactivityposition 2023-02-17 20:47:32 -08:00
Constants.h Fix SCREEN_HEIGHT_PIXELS being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h Add Jules de Sartiges to Credits.h 2023-02-21 12:28:57 -08:00
CustomLevels.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
CustomLevels.h custom textbox colors 2023-02-15 10:39:20 -08:00
CWrappers.cpp Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
CWrappers.h Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
Editor.h Start using level-specific font where needed, make CJK tweaks 2023-02-13 23:27:00 -08:00
Ent.cpp Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
Ent.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Entity.cpp Remove x-position from setactivityposition 2023-02-17 20:47:32 -08:00
Entity.h Remove x-position from setactivityposition 2023-02-17 20:47:32 -08:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use SDL_NORETURN 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp static-qualify mount_pre_datazip 2023-02-14 09:44:31 -08:00
FileSystemUtils.h Add font containers for global and custom fonts 2023-02-13 23:27:00 -08:00
Finalclass.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Finalclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Font.cpp Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
Font.h Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
Game.cpp Fix hardestroom not being translated 2023-03-05 11:33:16 -08:00
Game.h Add magic string to the start of the game global 2023-02-21 12:24:20 -08:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Graphics.cpp Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
Graphics.h Don't draw texture onto itself for scrolling 2023-03-03 20:21:53 -08:00
GraphicsResources.cpp Start rewrite of font system 2023-02-13 23:27:00 -08:00
GraphicsResources.h Start rewrite of font system 2023-02-13 23:27:00 -08:00
GraphicsUtil.cpp Fix analogue filter allocating/freeing surfaces every frame 2023-03-04 14:02:47 -08:00
GraphicsUtil.h Fix analogue filter allocating/freeing surfaces every frame 2023-03-04 14:02:47 -08:00
Input.cpp Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
InterimVersion.h Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
InterimVersion.in.c Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
KeyPoll.cpp Replace utfcpp by UTF8.h in KeyPoll.cpp 2023-02-27 23:00:41 -08:00
KeyPoll.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Labclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Labclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Localization.cpp Replace utfcpp by UTF8.h in Localization.cpp 2023-02-27 23:00:41 -08:00
Localization.h Add menu for selecting the level font 2023-02-13 23:27:00 -08:00
LocalizationMaint.cpp Write max_local to language files during sync 2023-02-13 23:27:00 -08:00
LocalizationMaint.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp Write max_local to language files during sync 2023-02-13 23:27:00 -08:00
LocalizationStorage.h Write max_local to language files during sync 2023-02-13 23:27:00 -08:00
lodepng_wrapper.c Migrate LodePNG to submodule 2022-03-13 23:50:37 -07:00
Logic.cpp Remove x-position from setactivityposition 2023-02-17 20:47:32 -08:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Destroy gameScreen after all other graphics are destroyed 2023-03-03 16:46:15 -08:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Map.h Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Maths.h Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Music.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Music.h SDL_mixer is now entirely contained in Music.cpp. 2021-12-26 08:57:38 -05:00
Network.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Otherlevel.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
preloader.cpp Migrate more prints and graphics.len calls to font:: 2023-02-13 23:27:00 -08:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ReleaseVersion.h De-duplicate release version 2022-08-23 00:00:39 -07:00
Render.cpp Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
RoomnameTranslator.cpp Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
RoomnameTranslator.h Migrate more prints to font::, determine font for most textboxes 2023-02-13 23:27:00 -08:00
Screen.cpp Abort and print error if window/renderer cannot be created 2023-01-28 23:44:07 -08:00
Screen.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
ScreenSettings.h Add and use scaling mode enum 2021-12-25 23:14:12 -08:00
Script.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Script.h Allow a maximum of 26 lines, with L suffix 2023-02-14 14:56:27 -08:00
Scripts.cpp Fix minor visual issue in int1yellow_5 2023-02-24 17:54:29 -08:00
Spacestation2.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Spacestation2.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
SteamNetwork.c Silence GCC warnings about void*-to-function-pointer casts 2021-10-21 01:00:06 -07:00
TerminalScripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Textbook.c Replace all localization SDL_free with VVV_free 2022-12-31 20:04:56 -08:00
Textbook.h Add Textbook 2022-12-31 20:04:56 -08:00
Textbox.cpp Change font::len text argument from std::string to const char* 2023-03-04 16:10:17 -08:00
Textbox.h Allow a maximum of 26 lines, with L suffix 2023-02-14 14:56:27 -08:00
ThirdPartyDeps.c Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Tower.cpp Add POS_MOD macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
Unreachable.h Use _SDL_HAS_BUILTIN 2022-12-29 16:13:54 -08:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UTF8.c Add UTF8.c 2023-02-27 23:00:41 -08:00
UTF8.h Add UTF8.c 2023-02-27 23:00:41 -08:00
UtilityClass.cpp UtilityClass.cpp: make time formats and numbers translatable 2022-12-31 20:04:56 -08:00
UtilityClass.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
VFormat.c Replace use of PHYSFS UTF-8 functions by UTF8.h 2023-02-27 23:00:41 -08:00
VFormat.h Support underscore (_) in VFormat arg name 2022-12-31 20:04:56 -08:00
Vlogging.c Add color support to Windows console output, properly 2022-11-14 21:57:01 -08:00
Vlogging.h Add -console option on Windows 2022-11-14 19:40:23 -08:00
WarpClass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
WarpClass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Xoshiro.c Move xoshiro_seed debug print to top 2022-11-14 13:14:25 -08:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00