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Fix hardestroom not being translated
`hardestroom` currently stores the current roomname, but it was missing a call to get the translated string. This has been added, fixing the hardest room appearing as untranslated.
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@ -4189,7 +4189,7 @@ void Game::gethardestroom(void)
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}
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else
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{
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hardestroom = map.roomname;
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hardestroom = loc::gettext_roomname(map.custommode, roomx, roomy, map.roomname, map.roomname_special);
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}
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}
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}
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