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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src
Misa 0047dc8d81 Don't use separate variable for number of trinkets in level
Same principle as removing the separate variable to track number of
collected trinkets. This means it's less error-prone as we're no longer
tracking number of trinkets separately.

In the function that counts the number of trinkets, I would've liked to
have used std::count_if(). However, the most optimal way would require
using a lambda, and lambdas are too new for the C++ standard we're
using. So I just bit the bullet and counted them manually.
2020-04-09 19:20:31 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Don't use separate variable for number of trinkets in level 2020-04-09 19:20:31 -04:00
editor.h Don't use separate variable for number of trinkets in level 2020-04-09 19:20:31 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Don't use separate variable for number of collected crewmates 2020-04-09 19:20:31 -04:00
Entity.h Refactor blocks to not use the 'active' system 2020-04-03 23:28:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Implement command-line playtesting (#163) 2020-04-09 15:03:24 -04:00
FileSystemUtils.h Add -basedir option to specify base user directory (#154) 2020-02-08 18:49:03 -05:00
Finalclass.cpp Change all UtilityClass::something to help.something 2020-04-03 10:40:50 -04:00
Finalclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Game.cpp Don't use separate variable for number of trinkets in level 2020-04-09 19:20:31 -04:00
Game.h Don't use separate variable for number of collected crewmates 2020-04-09 19:20:31 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Refactor text box contents to not use a separate length-tracker 2020-04-03 23:28:47 -04:00
Graphics.h Refactor text boxes to not use the 'active' system 2020-04-03 23:28:47 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Don't use separate variable for number of collected trinkets 2020-04-09 19:20:31 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
Labclass.cpp Remove game.test and game.teststring 2020-04-03 10:40:50 -04:00
Labclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Logic.cpp Fix memory leak from warping moving platforms 2020-04-04 16:26:15 -04:00
Logic.h Remove global args from Logic.cpp 2020-04-03 10:40:50 -04:00
main.cpp Implement command-line playtesting (#163) 2020-04-09 15:03:24 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Remove map.customcrewmates 2020-04-09 19:20:31 -04:00
Map.h Remove map.customcrewmates 2020-04-09 19:20:31 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c int32_t > int 2020-01-13 11:27:16 -05:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Otherlevel.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
preloader.cpp Remove outdated comments from preloader.cpp 2020-04-03 10:40:50 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Don't use separate variable for number of trinkets in level 2020-04-09 19:20:31 -04:00
Render.h Rename titlerender.cpp to Render.cpp 2020-04-04 02:05:41 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Don't use separate variable for number of trinkets in level 2020-04-09 19:20:31 -04:00
Script.h Refactor scriptclass txt to not use a separate length-tracker 2020-04-03 23:28:47 -04:00
Scripts.cpp Fix mixed indentation in Scripts.cpp 2020-04-03 10:40:50 -04:00
SoundSystem.cpp add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
SoundSystem.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Spacestation2.cpp Change all UtilityClass::something to help.something 2020-04-03 10:40:50 -04:00
Spacestation2.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
SteamNetwork.c Untested Haiku port? 2020-01-13 23:31:14 -05:00
TerminalScripts.cpp Remove usages of second argument of playef() script command 2020-04-03 10:40:50 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Initialize level data with 0s in M&P 2020-02-08 23:54:20 -05:00
Tower.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
UtilityClass.cpp Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
UtilityClass.h Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
WarpClass.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
WarpClass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00