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Commit graph

  • 14d48c9222 Invert entity invis check to reduce indentation level Misa 2020-04-26 11:13:47 -0700
  • f1415a4b79 Remove temporary indents from the last commit Misa 2020-04-25 19:50:09 -0700
  • fb1f8d7cf2 De-duplicate flip mode conditional code in Graphics::drawentities() Misa 2020-04-25 19:47:09 -0700
  • 4f17ce9831 Merge towerlogic() into gamelogic() Misa 2020-04-24 21:19:41 -0700
  • 1bf3ac4850 Fix music not being silent during trinket/crewmate collect Misa 2020-04-24 20:42:04 -0700
  • 197c7caf08 Add and use Game::save_exists() Misa 2020-04-26 13:41:35 -0700
  • 7df42242e7 Actually delete saves/unlock.vvv in deletestats() Misa 2020-04-26 13:38:24 -0700
  • 2076898020 Fix deletequick() and deletetele() not deleting their files Misa 2020-04-26 13:22:26 -0700
  • 842eb669b7 Make deletequick() and deletetele() error messages less vague Misa 2020-04-26 13:16:56 -0700
  • 4f3df23e02 Don't clear telesummary/quicksummary if delete unsuccessful Misa 2020-04-26 13:15:38 -0700
  • 047d71840b Remove unnecessary 'game.' qualifiers in Game.cpp Misa 2020-04-26 13:14:52 -0700
  • 85f851bc17 Make "start game" goto play menu if any unlocks, even if saves deleted Misa 2020-04-26 13:09:56 -0700
  • 833bbdbbef Add function Game::anything_unlocked() Misa 2020-04-26 12:43:30 -0700
  • e258e05e25 Add and use Game::save_exists() Misa 2020-04-26 13:41:35 -0700
  • 6f7c6fe78f Actually delete saves/unlock.vvv in deletestats() Misa 2020-04-26 13:38:24 -0700
  • 3742c1e025 Fix deletequick() and deletetele() not deleting their files Misa 2020-04-26 13:22:26 -0700
  • fc8f662c9b Make deletequick() and deletetele() error messages less vague Misa 2020-04-26 13:16:56 -0700
  • ff8e73cfe5 Don't clear telesummary/quicksummary if delete unsuccessful Misa 2020-04-26 13:15:38 -0700
  • a12ab56250 Remove unnecessary 'game.' qualifiers in Game.cpp Misa 2020-04-26 13:14:52 -0700
  • 4bdad80e70 Make "start game" goto play menu if any unlocks, even if saves deleted Misa 2020-04-26 13:09:56 -0700
  • 15e2f1b14b Add function Game::anything_unlocked() Misa 2020-04-26 12:43:30 -0700
  • dc2adea8ee Improve ed_settings Esc press handling Misa 2020-04-25 19:37:33 -0700
  • 98e33fca9e Fix editor menu options going back to editor not using returnmenu() Misa 2020-04-25 19:25:30 -0700
  • 9fca3e111f Improve quit-to-menu menu handling Misa 2020-04-25 19:21:23 -0700
  • 536184f394 Add function Game::returntomenu() Misa 2020-04-25 17:36:36 -0700
  • 29dfac163a Improve ed_settings Esc press handling Misa 2020-04-25 19:37:33 -0700
  • 961dde42c5 Fix editor menu options going back to editor not using returnmenu() Misa 2020-04-25 19:25:30 -0700
  • de3e9c42d8 Improve quit-to-menu menu handling Misa 2020-04-25 19:21:23 -0700
  • 65a44b3c55 Add function Game::returntomenu() Misa 2020-04-25 17:36:36 -0700
  • a60cdb3ab7 Fix the 2nd to 4th tiles of moving plats rendering offset from 1st tile Misa 2020-04-25 14:57:05 -0700
  • da612de1f4 De-duplicate size-type 2/8 drawing by putting them together Misa 2020-04-25 14:49:05 -0700
  • 2f180bb6df De-duplicate repeated size-type 2/8 tile drawing with a for-loop Misa 2020-04-25 14:42:37 -0700
  • a6c1d13603 De-duplicate map.custommode check when drawing size-type 2/8 entities Misa 2020-04-25 14:29:26 -0700
  • 92d58f4eab Fix the 2nd to 4th tiles of moving plats rendering offset from 1st tile Misa 2020-04-25 14:57:05 -0700
  • 358624b554 De-duplicate size-type 2/8 drawing by putting them together Misa 2020-04-25 14:49:05 -0700
  • b34fb27cf4 De-duplicate repeated size-type 2/8 tile drawing with a for-loop Misa 2020-04-25 14:42:37 -0700
  • 44a84e9382 De-duplicate map.custommode check when drawing size-type 2/8 entities Misa 2020-04-25 14:29:26 -0700
  • 6e0b267aac Draw first-pass of H/V warp BGs 3 pixels to the left Misa 2020-04-25 11:48:02 -0700
  • d12d18ec99 Draw first-pass of H/V warp BGs 3 pixels to the left Misa 2020-04-25 11:48:02 -0700
  • f444e74550
    Mention the in-game credits for the Legal Stuff Ethan Lee 2020-04-24 12:52:11 -0400
  • 7328508436 Fix build on DragonFlyBSD Pierre-Alain TORET 2020-04-20 15:41:11 +0200
  • ac7ee0e959 Check for GCC7 for implicit-fallthrough support Ethan Lee 2020-04-23 15:32:34 -0400
  • 10151b2b5c Fix build on DragonFlyBSD Pierre-Alain TORET 2020-04-20 15:41:11 +0200
  • 58e512d001 Fix weird bracketing in game.gamestate switch-case Misa 2020-04-19 13:26:03 -0700
  • 4bea40fc22 Pause all audio output when the game is unfocused Misa 2020-04-19 13:21:36 -0700
  • 2016ee1b60 Use an 'else' instead of re-checking 'game.muted' again Misa 2020-04-19 13:19:44 -0700
  • 9db96f004b Remove Game::globalsound Misa 2020-04-19 13:14:49 -0700
  • c176127529 Remove useless attributes m_globalVol, set/getGlobalSound from Game Misa 2020-04-19 13:11:51 -0700
  • aacd39f5c6 Add "Press N to mute music only" to "Game paused" screen Misa 2020-04-19 12:42:32 -0700
  • 43b1b71da1 Add being able to mute the music by pressing N Misa 2020-04-19 12:40:59 -0700
  • 59e04ef74c Fix weird bracketing in game.gamestate switch-case Misa 2020-04-19 13:26:03 -0700
  • 833c7ce07c Pause all audio output when the game is unfocused Misa 2020-04-19 13:21:36 -0700
  • a60a0b89a4 Use an 'else' instead of re-checking 'game.muted' again Misa 2020-04-19 13:19:44 -0700
  • 6e6aed4d46 Remove Game::globalsound Misa 2020-04-19 13:14:49 -0700
  • 6afed55060 Remove useless attributes m_globalVol, set/getGlobalSound from Game Misa 2020-04-19 13:11:51 -0700
  • f8aab99546 Add "Press N to mute music only" to "Game paused" screen Misa 2020-04-19 12:42:32 -0700
  • 7432c5d09c Add being able to mute the music by pressing N Misa 2020-04-19 12:40:59 -0700
  • 6107631f5c Add analogue support for controller joystick Misa 2020-04-18 11:16:13 -0700
  • 8fd0ada9bd Add mx and my attributes to entclass Misa 2020-04-18 11:07:27 -0700
  • 68bb84f90b Bools are hard... Ethan Lee 2020-04-18 11:38:27 -0400
  • 6f26443783 Pull openDirectoryEnabled out of the openDirectory ifdefness Ethan Lee 2020-04-18 11:37:28 -0400
  • ca0e9ec963 Disable "open level folder" in Steam Big Picture mode Misa 2020-04-18 08:06:06 -0700
  • bc9013c228 Add "open level folder" option to playerworlds menu Misa 2020-04-17 18:50:10 -0700
  • 6847eb3a87 Add FILESYSTEM_openDirectory() and _openDirectoryEnabled() Misa 2020-04-17 18:48:55 -0700
  • d708f9ade7 Disable "open level folder" in Steam Big Picture mode Misa 2020-04-18 08:06:06 -0700
  • 6f0375347e Add "open level folder" option to playerworlds menu Misa 2020-04-17 18:50:10 -0700
  • b85c896c07 Add FILESYSTEM_openDirectory() and _openDirectoryEnabled() Misa 2020-04-17 18:48:55 -0700
  • ec3f937f93 Handle errors from PHYSFS_readBytes() Misa 2020-04-17 15:33:37 -0700
  • 9c4c76f609 Optimize editorclass::getLevelMetaData() Misa 2020-04-17 15:31:02 -0700
  • 9aeb9ad739 Add tag finder functions Misa 2020-04-17 15:06:42 -0700
  • b4f56d39d7 Add find_tag() Misa 2020-04-17 14:56:38 -0700
  • 9b4975e396 Add is_positive_num() to UtilityClass.cpp Misa 2020-04-17 14:52:09 -0700
  • a28f68968c Add replace_all() Misa 2020-04-17 14:19:56 -0700
  • d6e579b11e Handle errors from PHYSFS_readBytes() Misa 2020-04-17 15:33:37 -0700
  • f304cf415b Optimize editorclass::getLevelMetaData() Misa 2020-04-17 15:31:02 -0700
  • 2422db6888 Add tag finder functions Misa 2020-04-17 15:06:42 -0700
  • dc7463ce2d Add find_tag() Misa 2020-04-17 14:56:38 -0700
  • 7d506e4f26 Add is_positive_num() to UtilityClass.cpp Misa 2020-04-17 14:52:09 -0700
  • 7d5d448d91 Add replace_all() Misa 2020-04-17 14:19:56 -0700
  • ae6c4223e2 Don't add -Werror=implicit-fallthrough for MSVC Misa 2020-04-17 12:34:09 -0700
  • 57f027e478 Add -Werror=implicit-fallthrough to CMakeLists.txt Misa 2020-04-17 12:22:43 -0700
  • 8796f2c9e0 Fix Menu::quickloadlevel not using returnmenu() Misa 2020-04-17 12:10:07 -0700
  • b02c4aac78 Fix going to wrong menu upon quit Misa 2020-04-17 12:06:37 -0700
  • 995dc3940a Add a "previous page" option to the credits menu Misa 2020-04-16 23:37:49 -0700
  • 85b16b969a Add a "previous page" option to the levels list Misa 2020-04-16 23:05:49 -0700
  • e909515f3d Don't go to main menu when exiting to menu Misa 2020-04-16 21:25:30 -0700
  • 4d9c834a13 Change gamestate ints to their enum names Misa 2020-04-16 20:15:53 -0700
  • 637a9d5665 Remove now-unused variable Game::previousmenuname Misa 2020-04-16 20:09:22 -0700
  • 2bb64198fe Use game.returnmenu() for all "return" menu options Misa 2020-04-16 20:05:01 -0700
  • 224585d774 Fix being able to mismatch summary and menu color Misa 2020-04-16 19:52:39 -0700
  • 250be2dbb7 Mark same menus in levels list, credits, and unlock menus Misa 2020-04-16 19:26:49 -0700
  • 80ae625585 Remove unnecessary createmenu(Menu::graphicoptions) calls Misa 2020-04-16 19:23:19 -0700
  • bf4427c75a Add function Game::returnmenu() Misa 2020-04-16 19:16:40 -0700
  • de0205e09b Push a stack frame when Game::createmenu() is called Misa 2020-04-16 19:04:36 -0700
  • 58b9941d73 Add vector of MenuStackFrame menustack to Game Misa 2020-04-16 18:52:40 -0700
  • 13d2d6b623 Add struct MenuStackFrame Misa 2020-04-16 16:22:40 -0700
  • 503b3f1692 Move temp int off of Game Misa 2020-04-16 16:08:56 -0700
  • 56a168eed6 Remove ABCDEFG comment Misa 2020-04-16 16:03:25 -0700
  • 7b233a0e69 Rename Menu::setslowdown2 to Menu::setslowdown Misa 2020-04-16 16:02:01 -0700
  • 1c2cee48a7 Remove unused menu setslowdown1 Misa 2020-04-16 15:41:31 -0700