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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Move temp int off of Game
This temp variable isn't used anywhere else, and even if it was it's set to something every time it's used, so there's no risk of this commit breaking any backwards compatibility.
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parent
56a168eed6
commit
503b3f1692
2 changed files with 19 additions and 7 deletions
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@ -2355,10 +2355,11 @@ void Game::updatestate()
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graphics.textboxcenterx();
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break;
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case 3008:
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{
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state++;
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statedelay = 45;
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temp = 6 - crewrescued();
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int temp = 6 - crewrescued();
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if (temp == 1)
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{
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std::string tempstring = " One remains ";
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@ -2396,6 +2397,7 @@ void Game::updatestate()
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}
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graphics.textboxcenterx();
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break;
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}
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case 3009:
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state++;
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statedelay = 0;
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@ -2470,10 +2472,11 @@ void Game::updatestate()
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graphics.textboxcenterx();
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break;
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case 3022:
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{
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state++;
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statedelay = 45;
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temp = 6 - crewrescued();
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int temp = 6 - crewrescued();
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if (temp == 1)
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{
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std::string tempstring = " One remains ";
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@ -2511,6 +2514,7 @@ void Game::updatestate()
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}
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graphics.textboxcenterx();
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break;
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}
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case 3023:
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state++;
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statedelay = 0;
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@ -2584,10 +2588,11 @@ void Game::updatestate()
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graphics.textboxcenterx();
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break;
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case 3042:
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{
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state++;
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statedelay = 45;
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temp = 6 - crewrescued();
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int temp = 6 - crewrescued();
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if (temp == 1)
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{
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std::string tempstring = " One remains ";
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@ -2625,6 +2630,7 @@ void Game::updatestate()
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}
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graphics.textboxcenterx();
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break;
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}
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case 3043:
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state++;
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statedelay = 0;
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@ -2699,10 +2705,11 @@ void Game::updatestate()
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graphics.textboxcenterx();
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break;
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case 3052:
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{
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state++;
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statedelay = 45;
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temp = 6 - crewrescued();
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int temp = 6 - crewrescued();
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if (temp == 1)
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{
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std::string tempstring = " One remains ";
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@ -2740,6 +2747,7 @@ void Game::updatestate()
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}
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graphics.textboxcenterx();
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break;
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}
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case 3053:
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state++;
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statedelay = 0;
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@ -2832,10 +2840,11 @@ void Game::updatestate()
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graphics.textboxcenterx();
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break;
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case 3062:
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{
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state++;
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statedelay = 45;
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temp = 6 - crewrescued();
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int temp = 6 - crewrescued();
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if (temp == 1)
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{
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std::string tempstring = " One remains ";
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@ -2873,6 +2882,7 @@ void Game::updatestate()
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}
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graphics.textboxcenterx();
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break;
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}
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case 3063:
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state++;
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statedelay = 0;
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@ -6815,9 +6825,10 @@ void Game::createmenu( enum Menu::MenuName t )
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menuyoff = 64;
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break;
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case Menu::play:
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{
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//Ok, here's where the unlock stuff comes into it:
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//First up, time trials:
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temp = 0;
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int temp = 0;
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if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
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if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
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if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
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@ -6927,6 +6938,7 @@ void Game::createmenu( enum Menu::MenuName t )
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}
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}
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break;
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}
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case Menu::unlocktimetrial:
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case Menu::unlocktimetrials:
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case Menu::unlocknodeathmode:
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@ -161,7 +161,7 @@ public:
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int door_down;
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int roomx, roomy, roomchangedir;
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int prevroomx, prevroomy;
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int temp, j, k;
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int j, k;
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int savex, savey, saverx, savery;
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int savegc, savedir;
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