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Remove useless attributes m_globalVol, set/getGlobalSound from Game
These do basically nothing. The only time they're used is getGlobalSound() in an if-statement in main.cpp, but all that if-conditional does is call setGlobalSound() anyway, which is something that doesn't really have any side effects. So I'm removing these vars to simplify the code.
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3 changed files with 0 additions and 19 deletions
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@ -122,7 +122,6 @@ void Game::init(void)
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musicmuted = false;
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musicmutebutton = 0;
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globalsound = 128;
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m_globalVol = 1.0f;
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glitchrunkludge = false;
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hascontrol = true;
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@ -84,16 +84,6 @@ public:
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~Game(void);
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void setGlobalSoundVol(const float _vol)
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{
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m_globalVol = _vol;
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}
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float getGlobalSoundVol()
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{
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return m_globalVol;
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}
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int crewrescued();
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std::string unrescued();
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@ -194,10 +184,6 @@ public:
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int mutebutton;
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bool musicmuted;
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int musicmutebutton;
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private:
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float m_globalVol;
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public:
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int tapleft, tapright;
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@ -379,10 +379,6 @@ int main(int argc, char *argv[])
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game.infocus = key.isActive;
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if(!game.infocus)
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{
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if(game.getGlobalSoundVol()> 0)
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{
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game.setGlobalSoundVol(0);
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}
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FillRect(graphics.backBuffer, 0x00000000);
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graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
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graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
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