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Commit graph

  • 5cc5ff5cea Interpolate fade amount Misa 2020-04-28 18:10:40 -0700
  • cea07eca4a Update screenshake position in fixed-timestep loop Misa 2020-04-28 17:29:59 -0700
  • f646645ce1 Reduce indentation of "else if" in Graphics::cutscenebars() Misa 2020-04-28 17:17:13 -0700
  • 9e5895e2ee Interpolate cutscene bars position Misa 2020-04-28 17:16:24 -0700
  • 6e60c5ed78 Update cutscene bars in fixed-timestep loop Misa 2020-04-28 17:11:02 -0700
  • 5ab1ded4e9 Simplify "else if" indentation for right-side tower screen wrapping Misa 2020-04-28 16:45:53 -0700
  • 48bceb85c2 Update oldxp/oldyp when screen wrapping Misa 2020-04-28 16:44:31 -0700
  • 9fc66f3cf7 Set drawframe to tile when creating an entity Misa 2020-04-28 16:37:55 -0700
  • b3fc19609a Move onground/onroof/animateentities logic to start of gamelogic() Misa 2020-04-28 16:25:03 -0700
  • d91101addc Use case-switch for para-check in entclass::setenemy() Misa 2020-04-28 16:20:59 -0700
  • 29d362d56a Initialize oldxp/oldyp in createentity() Misa 2020-04-28 16:17:10 -0700
  • 7198fc000e Add linear interpolation of rendered entities Misa 2020-04-28 16:02:55 -0700
  • 50b08c8e1a Move render functions to outer deltatime loop Misa 2020-04-28 15:02:37 -0700
  • 86b3703372 Indent timestep loop Misa 2020-04-28 14:44:53 -0700
  • 029490c4a5 Replace SDL_Delay() with an accumulator Misa 2020-04-28 14:37:58 -0700
  • 62441edbc9 Account for hours when calculating time trial result time Misa 2020-06-17 22:58:44 -0700
  • cf0febfbb6 Account for hours when calculating time trial result time Misa 2020-06-17 22:58:44 -0700
  • 0ee5c07f4a Add #define _POSIX_SOURCE Misa 2020-06-17 16:06:15 -0700
  • 3428d962b3 Add #define __STDC_FORMAT_MACROS Misa 2020-06-17 15:49:40 -0700
  • 5e43a44d9a Add 7x7, 9x9, full horizontal and vertical brush sizes AllyTally 2020-06-17 18:49:57 -0300
  • 2cdd701421 Add #define _POSIX_SOURCE Misa 2020-06-17 16:06:15 -0700
  • 38870f831f Add #define __STDC_FORMAT_MACROS Misa 2020-06-17 15:49:40 -0700
  • 06c3235a5c Add 7x7, 9x9, full horizontal and vertical brush sizes AllyTally 2020-06-17 18:49:57 -0300
  • d7dac6b9be Allow using Warp Zone gray tileset in editor AllyTally 2020-06-17 17:40:58 -0300
  • 04692b8c75 Allow using Warp Zone gray tileset in editor AllyTally 2020-06-17 17:40:58 -0300
  • fc265e3c75 Fix unmounting assets exiting to menu resulting in silence Misa 2020-06-17 00:56:07 -0700
  • 44bd4ec0b7 Fix custom assets not being unmounted when exiting from editor/credits Misa 2020-06-17 00:48:10 -0700
  • 31a9c7152d Fix unmounting assets exiting to menu resulting in silence Misa 2020-06-17 00:56:07 -0700
  • 8fd4a0003d Fix custom assets not being unmounted when exiting from editor/credits Misa 2020-06-17 00:48:10 -0700
  • f9dfae0144 Hardcode fix for next-line </edentity> Misa 2020-06-16 16:19:33 -0700
  • bc9f21d7f8 Revert "Fix loading levels saved with 2.2 or earlier" Misa 2020-06-16 15:45:01 -0700
  • 2a218f9edb Hardcode fix for next-line </edentity> Misa 2020-06-16 16:19:33 -0700
  • 3eaeac6c24 Revert "Fix loading levels saved with 2.2 or earlier" Misa 2020-06-16 15:45:01 -0700
  • 9a8dc4b6ff Only remove duplicate player entities in scriptclass::hardreset() Misa 2020-06-15 16:19:25 -0700
  • a8cedd2f91 Prevent out-of-bounds indexing with trinket/crewmate IDs Misa 2020-06-15 14:20:37 -0700
  • 9de61c5b76
    Merge pull request #293 from InfoTeddy/general-improvements Terry Cavanagh 2020-06-16 11:15:08 +1030
  • 798268f8a8
    Merge pull request #295 from v6cord/hex-entities Terry Cavanagh 2020-06-16 11:11:55 +1030
  • a99e976402 Support hex entities in metadata leo60228 2020-06-15 20:31:54 -0400
  • 1fba23b005 Only remove duplicate player entities in scriptclass::hardreset() Misa 2020-06-15 16:19:25 -0700
  • 529c7bae23 Make elephant not be flashy if screen effects are disabled Misa 2020-06-15 15:13:18 -0700
  • 6a0a635d7f Prevent out-of-bounds indexing with trinket/crewmate IDs Misa 2020-06-15 14:20:37 -0700
  • f0ec627628 Sigh. Ethan Lee 2020-06-15 07:37:05 -0400
  • 3323b7e3cf Maybe check the right size m8 Ethan Lee 2020-06-14 22:44:34 -0400
  • bd71fb8a68 Disallow negative size values in BinaryBlob Ethan Lee 2020-06-14 22:43:58 -0400
  • 4894639b3a valid needs to have either exactly 1 or 0 Ethan Lee 2020-06-14 22:40:57 -0400
  • 06a71bab18 Some sanity checks for BinaryBlob header data Ethan Lee 2020-06-14 22:39:06 -0400
  • 33fd589616 Fix time trial result displaying 00:60 instead of 01:00 Misa 2020-06-14 17:51:39 -0700
  • aa27fb871c Fix time trial result displaying 00:60 instead of 01:00 Misa 2020-06-14 17:51:39 -0700
  • b53d2ae53f Remove i/j/k attributes from classes that don't need them Misa 2020-06-14 11:21:32 -0700
  • 2014b8004e Remove i/j/k attributes from classes that don't need them Misa 2020-06-14 11:21:32 -0700
  • 1f360620cf Add inspecial() checks to savetele() and savequick() Misa 2020-06-13 20:08:39 -0700
  • 93a67bd357 Add Game::inspecial() Misa 2020-06-13 20:07:52 -0700
  • 08c75430d6 Add inspecial() checks to savetele() and savequick() Misa 2020-06-13 20:08:39 -0700
  • a68d6d342c Add Game::inspecial() Misa 2020-06-13 20:07:52 -0700
  • da1b58d771 Override custommode if in finalmode when drawing tilesvec Misa 2020-06-13 19:24:59 -0700
  • 2d49988f5d Fix indexing out-of-bounds with font printing functions Misa 2020-06-13 18:56:59 -0700
  • 3b0ec54164 De-duplicate flip mode code with font printing functions Misa 2020-06-13 18:46:32 -0700
  • 031402e4bb Fix indexing out-of-bounds with miscellaneous images Misa 2020-06-13 18:37:53 -0700
  • d03d8afedf Fix indexing out-of-bounds via tile numbers Misa 2020-06-13 18:37:18 -0700
  • 5195299e65 Fix indexing out-of-bounds via an entity's drawframe Misa 2020-06-13 18:35:12 -0700
  • 6900553f57 Add INBOUNDS macro Misa 2020-06-13 18:22:05 -0700
  • a922420066 De-duplicate flipmode check in entityclass::entitycollisioncheck() Misa 2020-06-13 18:13:04 -0700
  • 72976a6c52 Override custommode if in finalmode when drawing tilesvec Misa 2020-06-13 19:24:59 -0700
  • 4ffff59557 Fix indexing out-of-bounds with font printing functions Misa 2020-06-13 18:56:59 -0700
  • 10f5f0f2c4 De-duplicate flip mode code with font printing functions Misa 2020-06-13 18:46:32 -0700
  • 2bdf11bf0e Fix indexing out-of-bounds with miscellaneous images Misa 2020-06-13 18:37:53 -0700
  • d706e23960 Fix indexing out-of-bounds via tile numbers Misa 2020-06-13 18:37:18 -0700
  • 2f51b50ac8 Fix indexing out-of-bounds via an entity's drawframe Misa 2020-06-13 18:35:12 -0700
  • 36aafdae8c Add INBOUNDS macro Misa 2020-06-13 18:22:05 -0700
  • f36d98af65 De-duplicate flipmode check in entityclass::entitycollisioncheck() Misa 2020-06-13 18:13:04 -0700
  • 4f50883d58 Prevent removing the player entity Misa 2020-06-13 12:00:04 -0700
  • f312186e4e Prevent removing the player entity Misa 2020-06-13 12:00:04 -0700
  • 51d852601d Remove passing around pointer to gameScreen from KeyPoll::Poll() Misa 2020-06-13 11:44:22 -0700
  • 30bcc08bec Move gameScreen off of the stack and onto the heap Misa 2020-06-13 11:44:01 -0700
  • 60a2e100fc Fix 'if (key.resetWindow)' indentation Misa 2020-06-13 11:38:07 -0700
  • 0882ffec2c Remove passing around pointer to gameScreen from KeyPoll::Poll() Misa 2020-06-13 11:44:22 -0700
  • 6c6ab33c7c Move gameScreen off of the stack and onto the heap Misa 2020-06-13 11:44:01 -0700
  • d8ab7f6ca6 Fix 'if (key.resetWindow)' indentation Misa 2020-06-13 11:38:07 -0700
  • a15d01ad80 Fix fullscreen focus behavior Ethan Lee 2020-06-13 10:35:05 -0400
  • 506628cef1 Revert "Fix unfocusing the game while in fullscreen mode" Ethan Lee 2020-06-13 10:23:52 -0400
  • 884035fd2e Add unsigned char static_cast to argument of std::isdigit() Misa 2020-06-12 10:48:41 -0700
  • fdb44cc209 Add <cctype> include Misa 2020-06-12 10:46:11 -0700
  • 14afae1a40 Add bounds checks to script commands that didn't have them Misa 2020-06-12 21:55:41 -0700
  • 5783a0073b Add bounds checks to script commands that didn't have them Misa 2020-06-12 21:55:41 -0700
  • fdce412680 Guard all cases obj.getcompanion() is used unchecked Misa 2020-06-12 20:43:19 -0700
  • beab344267 Guard all cases obj.getplayer() is used unchecked Misa 2020-06-12 20:36:08 -0700
  • 08e47e839f Guard all cases obj.getteleporter() is used unchecked Misa 2020-06-12 19:31:08 -0700
  • d5db698e49 Guard all cases obj.getcompanion() is used unchecked Misa 2020-06-12 20:43:19 -0700
  • b2108f8eea Guard all cases obj.getplayer() is used unchecked Misa 2020-06-12 20:36:08 -0700
  • 3bd00d81ce Guard all cases obj.getteleporter() is used unchecked Misa 2020-06-12 19:31:08 -0700
  • 3b76713441 Only add editor ghosts if the editor exists AllyTally 2020-06-12 19:30:17 -0300
  • 5c80a4c25e Remove another header initialization AllyTally 2020-06-12 19:27:21 -0300
  • d740205138 Don't initialize game.gametimer in the header file AllyTally 2020-06-12 19:23:16 -0300
  • 805992a1e1 Fix mixed indentation AllyTally 2020-06-12 19:20:39 -0300
  • 1b0b1d32e8 Remove accidental whitespace AllyTally 2020-06-12 19:11:21 -0300
  • eb52657c23 Add a player trail to the editor (ghosts) AllyTally 2020-06-12 19:04:35 -0300
  • c36c7ead9c Only add editor ghosts if the editor exists AllyTally 2020-06-12 19:30:17 -0300
  • 4c84f58f62 Remove another header initialization AllyTally 2020-06-12 19:27:21 -0300
  • 8b77167ddf Don't initialize game.gametimer in the header file AllyTally 2020-06-12 19:23:16 -0300
  • a98e5cbea7 Fix mixed indentation AllyTally 2020-06-12 19:20:39 -0300