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Allow using Warp Zone gray tileset in editor
Originally written by Info Teddy
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@ -4343,6 +4343,10 @@ void editorinput()
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{
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if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=8) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
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}
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else if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tileset==3)
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{
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if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=7) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
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}
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else
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{
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if(ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol>=6) ed.level[ed.levx+(ed.levy*ed.maxwidth)].tilecol=0;
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