AllyTally
b7a8bb138c
Unhardcode TAB in translation strings
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In case we want to make it rebindable in the future, we shouldn't make
translators retranslate these strings.
2023-11-19 17:34:23 -08:00
AllyTally
4df35da0e4
Fix debugging in the tower, update wording
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Fixes debugging mouse targets and rendering in the tower. This also
changes "movement" to "gameplay" in the TAB hint.
2023-11-19 17:34:23 -08:00
AllyTally
0804f2d0c0
Add warp background as general information
2023-11-19 17:34:23 -08:00
AllyTally
f7ca850017
Update to latest commit
2023-11-19 17:34:23 -08:00
AllyTally
6b7bf44402
Add gravity line true hitbox visuals
2023-11-19 17:34:23 -08:00
AllyTally
55a05342e9
Replace manual check with SDL_PointInRect
2023-11-19 17:34:23 -08:00
AllyTally
63620efac8
Fix moving entities flashing in over 30fps mode
2023-11-19 17:34:23 -08:00
Ally
689768b8ca
Fix issues
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Co-authored-by: Dav999 <44736680+Dav999-v@users.noreply.github.com>
2023-11-19 17:34:23 -08:00
AllyTally
aff4d2012c
Add -leveldebugger flag
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This commit adds the `-leveldebugger` flag so you can use it while
playtesting from a different editor program, such as Ved.
2023-11-19 17:34:23 -08:00
AllyTally
c62da1c9a0
Add flag display by holding U
2023-11-19 17:34:23 -08:00
AllyTally
fd2f738145
Debug lines while not hovering
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This commit adds new debug lines while you're NOT hovering over an
entity or a block. Additionally, coordinates are now displayed smaller,
to not take up as much vertical space.
2023-11-19 17:34:23 -08:00
AllyTally
be77047440
Add more info, add lang string
2023-11-19 17:34:23 -08:00
AllyTally
91f87fa126
Add level debugger screen
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The level debugger is toggleable in playtesting mode by pressing Y.
You can toggle whether or not the game is paused inside of the debugger
by pressing TAB. The debugger screen allows you to see entity and block
properties, and allows you to move them around.
2023-11-19 17:34:23 -08:00