Replace manual check with SDL_PointInRect
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@ -45,8 +45,8 @@ namespace level_debugger
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bool mouse_within(SDL_Rect* rect)
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{
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return key.mx >= rect->x && key.mx < rect->x + rect->w &&
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key.my >= rect->y && key.my < rect->y + rect->h;
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SDL_Point mouse = { key.mx, key.my };
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return SDL_PointInRect(&mouse, rect);
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}
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void set_forced(void)
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