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Add warp background as general information
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@ -1,6 +1,7 @@
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#include "LevelDebugger.h"
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#include "Constants.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Font.h"
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#include "Graphics.h"
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@ -345,6 +346,7 @@ namespace level_debugger
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line++;
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render_info(line++, "AEM Target", help.String(script.i));
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render_info(line++, "Warp Background", help.String(cl.getroomprop(game.roomx % 100, game.roomy % 100)->warpdir));
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line++;
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