Fix issues

Co-authored-by: Dav999 <44736680+Dav999-v@users.noreply.github.com>
This commit is contained in:
Ally 2023-07-03 15:39:54 -03:00 committed by Misa Elizabeth Kai
parent aff4d2012c
commit 689768b8ca
2 changed files with 9 additions and 15 deletions

View File

@ -432,7 +432,7 @@
<string english="- Press {button} to advance text -" translation="" explanation="to dismiss a textbox. Expect `ACTION`" max="40"/>
<string english="Press ACTION to continue" translation="" explanation="***OUTDATED***" max="34"/>
<string english="Press {button} to continue" translation="" explanation="Expect `ACTION`" max="34"/>
<string english="[Press TAB to toggle movement]" translation="" explanation="Tab toggles whether the game is paused or not" max="40"/>
<string english="[Press TAB to toggle movement]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
<string english="Current Time" translation="" explanation="super gravitron, stopwatch time" max="20"/>
<string english="Best Time" translation="" explanation="super gravitron, best stopwatch time" max="20"/>
<string english="Next Trophy at 5 seconds" translation="" explanation="" max="38*2"/>

View File

@ -93,7 +93,7 @@ namespace level_debugger
tab_held = false;
}
for (int i = 0; i < obj.entities.size(); i++)
for (int i = 0; i < (int) obj.entities.size(); i++)
{
SDL_Rect bounding_box = {
obj.entities[i].xp + obj.entities[i].cx,
@ -115,7 +115,7 @@ namespace level_debugger
if (!key.keymap[SDLK_LSHIFT] && !key.keymap[SDLK_RSHIFT])
{
for (int j = 0; j < obj.blocks.size(); j++)
for (int j = 0; j < (int) obj.blocks.size(); j++)
{
if (obj.entities[i].xp == obj.blocks[j].rect.x && obj.entities[i].yp == obj.blocks[j].rect.y)
{
@ -155,7 +155,7 @@ namespace level_debugger
if (held_entity == -1)
{
for (int i = 0; i < obj.blocks.size(); i++)
for (int i = 0; i < (int) obj.blocks.size(); i++)
{
SDL_Rect bounding_box = {
obj.blocks[i].rect.x,
@ -247,7 +247,7 @@ namespace level_debugger
bool hovered_entity = true;
SDL_Rect hover_box;
for (int i = 0; i < obj.entities.size(); i++)
for (int i = 0; i < (int) obj.entities.size(); i++)
{
SDL_Rect bounding_box = {
obj.entities[i].xp + obj.entities[i].cx,
@ -256,11 +256,8 @@ namespace level_debugger
obj.entities[i].h
};
bool hovering = false;
if (hovered == -1 && mouse_within(&bounding_box))
{
hovering = true;
hovered = i;
hovered_entity = true;
hover_box = bounding_box;
@ -269,7 +266,7 @@ namespace level_debugger
graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(15, 90, 90));
}
for (int i = 0; i < obj.blocks.size(); i++)
for (int i = 0; i < (int) obj.blocks.size(); i++)
{
SDL_Rect bounding_box = {
obj.blocks[i].rect.x,
@ -278,11 +275,8 @@ namespace level_debugger
obj.blocks[i].rect.h
};
bool hovering = false;
if (hovered == -1 && mouse_within(&bounding_box))
{
hovering = true;
hovered = i;
hovered_entity = false;
hover_box = bounding_box;
@ -305,7 +299,7 @@ namespace level_debugger
int x = 0;
int y = 0;
for (int i = 0; i < SDL_arraysize(obj.flags); i++)
for (int i = 0; i < (int) SDL_arraysize(obj.flags); i++)
{
SDL_Color color = obj.flags[i] ? on : off;
font::print(PR_BOR | PR_FONT_8X8, 48 + x * 24, 48 + y * 16, help.String(i), color.r, color.g, color.b);
@ -423,6 +417,6 @@ namespace level_debugger
}
}
font::print(PR_BOR | PR_FONT_8X8, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
}
};
}