mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do `test(2);`. The function will take in the argument, but just discard it and throw it away. It's like a trash can, and a rude one at that. If you declare it like `void test(void);`, this is prevented. This is not a problem in C++ - doing `void test();` and `test(2);` is guaranteed to result in a compile error (this also means that right now, at least in all `.cpp` files, nobody is ever calling a void parameter function with arguments and having their arguments be thrown away). However, we may not be using C++ in the future, so I just want to lay down the precedent that if a function takes in no arguments, you must explicitly declare it as such. I would've added `-Wstrict-prototypes`, but it produces an annoying warning message saying it doesn't work in C++ mode if you're compiling in C++ mode. So it can be added later.
This commit is contained in:
parent
0e313d0d75
commit
6a3a1fe147
53 changed files with 439 additions and 439 deletions
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@ -7,7 +7,7 @@
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#include "Exit.h"
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#include "UtilityClass.h"
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binaryBlob::binaryBlob()
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binaryBlob::binaryBlob(void)
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{
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numberofHeaders = 0;
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SDL_zeroa(m_headers);
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@ -139,7 +139,7 @@ bool binaryBlob::unPackBinary(const char* name)
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return true;
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}
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void binaryBlob::clear()
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void binaryBlob::clear(void)
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{
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for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1)
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{
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@ -35,7 +35,7 @@ struct resourceheader
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class binaryBlob
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{
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public:
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binaryBlob();
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binaryBlob(void);
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#ifdef VVV_COMPILEMUSIC
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void AddFileToBinaryBlob(const char* _path);
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@ -53,7 +53,7 @@ public:
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char* getAddress(int _index);
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void clear();
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void clear(void);
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static const int max_headers = 128;
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@ -1,11 +1,11 @@
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#include "BlockV.h"
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blockclass::blockclass()
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blockclass::blockclass(void)
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{
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clear();
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}
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void blockclass::clear()
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void blockclass::clear(void)
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{
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type = 0;
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trigger = 0;
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@ -7,8 +7,8 @@
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class blockclass
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{
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public:
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blockclass();
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void clear();
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blockclass(void);
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void clear(void);
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void rectset(const int xi, const int yi, const int wi, const int hi);
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@ -3,12 +3,12 @@
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#include "Game.h"
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#include "Graphics.h"
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entclass::entclass()
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entclass::entclass(void)
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{
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clear();
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}
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void entclass::clear()
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void entclass::clear(void)
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{
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invis = false;
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type = 0;
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@ -65,7 +65,7 @@ void entclass::clear()
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lerpoldyp = 0;
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}
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bool entclass::outside()
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bool entclass::outside(void)
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{
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// Returns true if any point of the entity is outside the map.
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// Adjusts velocity for a clean collision.
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@ -603,7 +603,7 @@ void entclass::settreadmillcolour( int rx, int ry )
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}
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}
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void entclass::updatecolour()
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void entclass::updatecolour(void)
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{
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switch (size)
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{
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@ -650,7 +650,7 @@ void entclass::updatecolour()
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}
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}
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bool entclass::ishumanoid()
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bool entclass::ishumanoid(void)
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{
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return type == 0
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|| type == 12
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@ -8,10 +8,10 @@
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class entclass
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{
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public:
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entclass();
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void clear();
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entclass(void);
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void clear(void);
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bool outside();
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bool outside(void);
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void setenemy(int t);
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void settreadmillcolour(int rx, int ry);
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void updatecolour();
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void updatecolour(void);
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bool ishumanoid();
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bool ishumanoid(void);
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public:
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//Fundamentals
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@ -54,7 +54,7 @@ bool entityclass::checktowerspikes(int t)
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return false;
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}
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void entityclass::init()
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void entityclass::init(void)
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{
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platformtile = 0;
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customplatformtile=0;
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@ -82,7 +82,7 @@ void entityclass::init()
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k = 0;
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}
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void entityclass::resetallflags()
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void entityclass::resetallflags(void)
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{
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SDL_memset(flags, false, sizeof(flags));
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}
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@ -1093,7 +1093,7 @@ bool entityclass::disableentity(int t)
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return true;
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}
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void entityclass::removeallblocks()
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void entityclass::removeallblocks(void)
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{
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blocks.clear();
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}
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@ -3787,7 +3787,7 @@ void entityclass::animateentities( int _i )
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}
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}
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int entityclass::getcompanion()
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int entityclass::getcompanion(void)
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{
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//Returns the index of the companion with rule t
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for (size_t i = 0; i < entities.size(); i++)
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@ -3801,7 +3801,7 @@ int entityclass::getcompanion()
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return -1;
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}
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int entityclass::getplayer()
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int entityclass::getplayer(void)
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{
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//Returns the index of the first player entity
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for (size_t i = 0; i < entities.size(); i++)
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@ -3815,7 +3815,7 @@ int entityclass::getplayer()
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return -1;
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}
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int entityclass::getscm()
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int entityclass::getscm(void)
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{
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//Returns the supercrewmate
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for (size_t i = 0; i < entities.size(); i++)
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@ -3895,7 +3895,7 @@ int entityclass::getcustomcrewman( int t )
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return 0;
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}
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int entityclass::getteleporter()
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int entityclass::getteleporter(void)
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{
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for (size_t i = 0; i < entities.size(); i++)
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{
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@ -3986,7 +3986,7 @@ int entityclass::checktrigger(int* block_idx)
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return -1;
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}
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int entityclass::checkactivity()
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int entityclass::checkactivity(void)
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{
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//Returns an int player entity (rule 0) collides with an activity
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for(size_t i=0; i < entities.size(); i++)
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@ -4591,7 +4591,7 @@ void entityclass::customwarplinecheck(int i) {
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}
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}
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void entityclass::entitycollisioncheck()
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void entityclass::entitycollisioncheck(void)
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{
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for (size_t i = 0; i < entities.size(); i++)
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{
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@ -23,23 +23,23 @@ enum
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class entityclass
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{
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public:
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void init();
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void init(void);
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void resetallflags();
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void resetallflags(void);
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void fatal_top()
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void fatal_top(void)
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{
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createblock(DAMAGE, -8, -8, 384, 16);
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}
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void fatal_bottom()
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void fatal_bottom(void)
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{
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createblock(DAMAGE, -8, 224, 384, 16);
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}
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void fatal_left()
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void fatal_left(void)
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{
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createblock(DAMAGE, -8, -8, 16, 260);
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}
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void fatal_right()
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void fatal_right(void)
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{
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createblock(DAMAGE, 312, -8, 16, 260);
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}
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bool disableentity(int t);
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void removeallblocks();
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void removeallblocks(void);
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void disableblock(int t);
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void animateentities(int i);
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int getcompanion();
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int getcompanion(void);
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int getplayer();
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int getplayer(void);
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int getscm();
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int getscm(void);
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int getlineat(int t);
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int getcrewman(int t);
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int getcustomcrewman(int t);
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int getteleporter();
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int getteleporter(void);
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bool entitycollide(int a, int b);
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int checktrigger(int* block_idx);
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int checkactivity();
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int checkactivity(void);
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int getgridpoint(int t);
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void movingplatformfix(int t, int j);
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void entitycollisioncheck();
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void entitycollisioncheck(void);
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void collisioncheck(int i, int j, bool scm = false);
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return 1;
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}
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void FILESYSTEM_deinit()
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void FILESYSTEM_deinit(void)
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{
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if (PHYSFS_isInit())
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{
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}
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}
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char *FILESYSTEM_getUserSaveDirectory()
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char *FILESYSTEM_getUserSaveDirectory(void)
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{
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return saveDir;
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}
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char *FILESYSTEM_getUserLevelDirectory()
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char *FILESYSTEM_getUserLevelDirectory(void)
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{
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return levelDir;
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}
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}
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}
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void FILESYSTEM_unmountassets()
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void FILESYSTEM_unmountassets(void)
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{
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if (graphics.assetdir != "")
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{
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}
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}
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bool FILESYSTEM_openDirectoryEnabled()
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bool FILESYSTEM_openDirectoryEnabled(void)
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{
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/* This is just a check to see if we're on a desktop or tenfoot setup.
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* If you're working on a tenfoot-only build, add a def that always
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namespace tinyxml2 { class XMLDocument; }
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int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
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void FILESYSTEM_deinit();
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void FILESYSTEM_deinit(void);
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char *FILESYSTEM_getUserSaveDirectory();
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char *FILESYSTEM_getUserLevelDirectory();
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char *FILESYSTEM_getUserSaveDirectory(void);
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char *FILESYSTEM_getUserLevelDirectory(void);
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bool FILESYSTEM_directoryExists(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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extern bool FILESYSTEM_assetsmounted;
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void FILESYSTEM_mountassets(const char *path);
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void FILESYSTEM_unmountassets();
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void FILESYSTEM_unmountassets(void);
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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size_t *len, bool addnull = false);
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void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
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bool FILESYSTEM_openDirectoryEnabled();
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bool FILESYSTEM_openDirectoryEnabled(void);
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bool FILESYSTEM_openDirectory(const char *dname);
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bool FILESYSTEM_delete(const char *name);
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@ -6,16 +6,16 @@
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/* Totally unimplemented right now! */
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int32_t GOG_init()
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int32_t GOG_init(void)
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{
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return 0;
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}
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void GOG_shutdown()
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void GOG_shutdown(void)
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{
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}
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void GOG_update()
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void GOG_update(void)
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{
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}
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@ -378,7 +378,7 @@ void Game::init(void)
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disablepause = false;
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}
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void Game::lifesequence()
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void Game::lifesequence(void)
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{
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if (lifeseq > 0)
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{
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}
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}
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void Game::clearcustomlevelstats()
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void Game::clearcustomlevelstats(void)
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{
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//just clearing the array
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customlevelstats.clear();
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#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)
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void Game::loadcustomlevelstats()
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void Game::loadcustomlevelstats(void)
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{
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//testing
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if(customlevelstatsloaded)
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}
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}
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void Game::savecustomlevelstats()
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void Game::savecustomlevelstats(void)
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{
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tinyxml2::XMLDocument doc;
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bool already_exists = FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc);
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@ -632,7 +632,7 @@ void Game::savecustomlevelstats()
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}
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}
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void Game::updatestate()
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void Game::updatestate(void)
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{
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statedelay--;
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if(statedelay<=0){
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@ -4348,7 +4348,7 @@ void Game::updatestate()
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}
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}
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void Game::gethardestroom()
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void Game::gethardestroom(void)
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{
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if (currentroomdeaths > hardestroomdeaths)
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{
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@ -4384,7 +4384,7 @@ void Game::gethardestroom()
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}
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}
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void Game::deletestats()
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void Game::deletestats(void)
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{
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if (!FILESYSTEM_delete("saves/unlock.vvv"))
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{
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@ -4412,7 +4412,7 @@ void Game::deletestats()
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}
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}
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void Game::deletesettings()
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void Game::deletesettings(void)
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{
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if (!FILESYSTEM_delete("saves/settings.vvv"))
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{
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@ -4703,7 +4703,7 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
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}
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}
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bool Game::savestats()
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bool Game::savestats(void)
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{
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if (graphics.screenbuffer == NULL)
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{
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|
@ -4795,7 +4795,7 @@ bool Game::savestats(const ScreenSettings* screen_settings)
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return FILESYSTEM_saveTiXml2Document("saves/unlock.vvv", doc);
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}
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bool Game::savestatsandsettings()
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bool Game::savestatsandsettings(void)
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{
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const bool stats_saved = savestats();
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@ -4804,7 +4804,7 @@ bool Game::savestatsandsettings()
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return stats_saved && settings_saved; // Not the same as `savestats() && savesettings()`!
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}
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void Game::savestatsandsettings_menu()
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void Game::savestatsandsettings_menu(void)
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{
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// Call Game::savestatsandsettings(), but upon failure, go to the save error screen
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if (!savestatsandsettings() && !silence_settings_error)
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@ -4950,7 +4950,7 @@ void Game::loadsettings(ScreenSettings* screen_settings)
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deserializesettings(dataNode, screen_settings);
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}
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bool Game::savesettings()
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bool Game::savesettings(void)
|
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{
|
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if (graphics.screenbuffer == NULL)
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{
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|
@ -4985,7 +4985,7 @@ bool Game::savesettings(const ScreenSettings* screen_settings)
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return FILESYSTEM_saveTiXml2Document("saves/settings.vvv", doc);
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}
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|
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void Game::customstart()
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void Game::customstart(void)
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{
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jumpheld = true;
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|
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|
@ -5010,7 +5010,7 @@ void Game::customstart()
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//if (!nocutscenes) music.play(5);
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}
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|
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void Game::start()
|
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void Game::start(void)
|
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{
|
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jumpheld = true;
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|
@ -5034,7 +5034,7 @@ void Game::start()
|
|||
if (!nocutscenes) music.play(5);
|
||||
}
|
||||
|
||||
void Game::deathsequence()
|
||||
void Game::deathsequence(void)
|
||||
{
|
||||
int i;
|
||||
if (supercrewmate && scmhurt)
|
||||
|
@ -5211,7 +5211,7 @@ void Game::starttrial( int t )
|
|||
lifeseq = 0;
|
||||
}
|
||||
|
||||
void Game::loadquick()
|
||||
void Game::loadquick(void)
|
||||
{
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc)) return;
|
||||
|
@ -5564,7 +5564,7 @@ void Game::customloadquick(std::string savfile)
|
|||
|
||||
}
|
||||
|
||||
void Game::loadsummary()
|
||||
void Game::loadsummary(void)
|
||||
{
|
||||
tinyxml2::XMLDocument docTele;
|
||||
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
|
||||
|
@ -5725,7 +5725,7 @@ void Game::loadsummary()
|
|||
|
||||
}
|
||||
|
||||
void Game::initteleportermode()
|
||||
void Game::initteleportermode(void)
|
||||
{
|
||||
//Set the teleporter variable to the right position!
|
||||
teleport_to_teleporter = 0;
|
||||
|
@ -5739,7 +5739,7 @@ void Game::initteleportermode()
|
|||
}
|
||||
}
|
||||
|
||||
bool Game::savetele()
|
||||
bool Game::savetele(void)
|
||||
{
|
||||
if (map.custommode || inspecial())
|
||||
{
|
||||
|
@ -5766,7 +5766,7 @@ bool Game::savetele()
|
|||
}
|
||||
|
||||
|
||||
bool Game::savequick()
|
||||
bool Game::savequick(void)
|
||||
{
|
||||
if (map.custommode || inspecial())
|
||||
{
|
||||
|
@ -6049,7 +6049,7 @@ void Game::loadtele()
|
|||
readmaingamesave(doc);
|
||||
}
|
||||
|
||||
std::string Game::unrescued()
|
||||
std::string Game::unrescued(void)
|
||||
{
|
||||
//Randomly return the name of an unrescued crewmate
|
||||
if (fRandom() * 100 > 50)
|
||||
|
@ -6079,7 +6079,7 @@ std::string Game::unrescued()
|
|||
return "you";
|
||||
}
|
||||
|
||||
void Game::gameclock()
|
||||
void Game::gameclock(void)
|
||||
{
|
||||
frames++;
|
||||
if (frames >= 30)
|
||||
|
@ -6110,7 +6110,7 @@ std::string Game::giventimestring( int hrs, int min, int sec )
|
|||
return tempstring;
|
||||
}
|
||||
|
||||
std::string Game::timestring()
|
||||
std::string Game::timestring(void)
|
||||
{
|
||||
std::string tempstring = "";
|
||||
if (hours > 0)
|
||||
|
@ -6121,7 +6121,7 @@ std::string Game::timestring()
|
|||
return tempstring;
|
||||
}
|
||||
|
||||
std::string Game::partimestring()
|
||||
std::string Game::partimestring(void)
|
||||
{
|
||||
//given par time in seconds:
|
||||
std::string tempstring = "";
|
||||
|
@ -6136,7 +6136,7 @@ std::string Game::partimestring()
|
|||
return tempstring;
|
||||
}
|
||||
|
||||
std::string Game::resulttimestring()
|
||||
std::string Game::resulttimestring(void)
|
||||
{
|
||||
//given result time in seconds:
|
||||
std::string tempstring = "";
|
||||
|
@ -6168,7 +6168,7 @@ std::string Game::timetstring( int t )
|
|||
return tempstring;
|
||||
}
|
||||
|
||||
void Game::returnmenu()
|
||||
void Game::returnmenu(void)
|
||||
{
|
||||
if (menustack.empty())
|
||||
{
|
||||
|
@ -6810,7 +6810,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
|
|||
menuxoff = (320-menuwidth)/2;
|
||||
}
|
||||
|
||||
void Game::deletequick()
|
||||
void Game::deletequick(void)
|
||||
{
|
||||
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
|
||||
puts("Error deleting saves/qsave.vvv");
|
||||
|
@ -6818,7 +6818,7 @@ void Game::deletequick()
|
|||
quicksummary = "";
|
||||
}
|
||||
|
||||
void Game::deletetele()
|
||||
void Game::deletetele(void)
|
||||
{
|
||||
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
|
||||
puts("Error deleting saves/tsave.vvv");
|
||||
|
@ -6826,7 +6826,7 @@ void Game::deletetele()
|
|||
telesummary = "";
|
||||
}
|
||||
|
||||
void Game::swnpenalty()
|
||||
void Game::swnpenalty(void)
|
||||
{
|
||||
//set the SWN clock back to the closest 5 second interval
|
||||
if (swntimer <= 150)
|
||||
|
@ -6901,7 +6901,7 @@ void Game::swnpenalty()
|
|||
}
|
||||
}
|
||||
|
||||
int Game::crewrescued()
|
||||
int Game::crewrescued(void)
|
||||
{
|
||||
int temp = 0;
|
||||
for (size_t i = 0; i < SDL_arraysize(crewstats); i++)
|
||||
|
@ -6914,7 +6914,7 @@ int Game::crewrescued()
|
|||
return temp;
|
||||
}
|
||||
|
||||
void Game::resetgameclock()
|
||||
void Game::resetgameclock(void)
|
||||
{
|
||||
frames = 0;
|
||||
seconds = 0;
|
||||
|
@ -6922,7 +6922,7 @@ void Game::resetgameclock()
|
|||
hours = 0;
|
||||
}
|
||||
|
||||
int Game::trinkets()
|
||||
int Game::trinkets(void)
|
||||
{
|
||||
int temp = 0;
|
||||
for (size_t i = 0; i < SDL_arraysize(obj.collect); i++)
|
||||
|
@ -6935,7 +6935,7 @@ int Game::trinkets()
|
|||
return temp;
|
||||
}
|
||||
|
||||
int Game::crewmates()
|
||||
int Game::crewmates(void)
|
||||
{
|
||||
int temp = 0;
|
||||
for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++)
|
||||
|
@ -6948,7 +6948,7 @@ int Game::crewmates()
|
|||
return temp;
|
||||
}
|
||||
|
||||
bool Game::anything_unlocked()
|
||||
bool Game::anything_unlocked(void)
|
||||
{
|
||||
for (size_t i = 0; i < SDL_arraysize(unlock); i++)
|
||||
{
|
||||
|
@ -6965,12 +6965,12 @@ bool Game::anything_unlocked()
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Game::save_exists()
|
||||
bool Game::save_exists(void)
|
||||
{
|
||||
return telesummary != "" || quicksummary != "";
|
||||
}
|
||||
|
||||
void Game::quittomenu()
|
||||
void Game::quittomenu(void)
|
||||
{
|
||||
gamestate = TITLEMODE;
|
||||
graphics.fademode = 4;
|
||||
|
@ -7021,7 +7021,7 @@ void Game::quittomenu()
|
|||
script.hardreset();
|
||||
}
|
||||
|
||||
void Game::returntolab()
|
||||
void Game::returntolab(void)
|
||||
{
|
||||
gamestate = GAMEMODE;
|
||||
graphics.fademode = 4;
|
||||
|
@ -7049,7 +7049,7 @@ void Game::returntolab()
|
|||
}
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
void Game::returntoeditor()
|
||||
void Game::returntoeditor(void)
|
||||
{
|
||||
gamestate = EDITORMODE;
|
||||
|
||||
|
@ -7081,7 +7081,7 @@ void Game::returntoeditor()
|
|||
}
|
||||
#endif
|
||||
|
||||
void Game::returntopausemenu()
|
||||
void Game::returntopausemenu(void)
|
||||
{
|
||||
ingame_titlemode = false;
|
||||
returntomenu(kludge_ingametemp);
|
||||
|
@ -7122,7 +7122,7 @@ void Game::mapmenuchange(const int newgamestate)
|
|||
graphics.oldmenuoffset = graphics.menuoffset;
|
||||
}
|
||||
|
||||
void Game::copyndmresults()
|
||||
void Game::copyndmresults(void)
|
||||
{
|
||||
ndmresultcrewrescued = crewrescued();
|
||||
ndmresulttrinkets = trinkets();
|
||||
|
|
|
@ -98,45 +98,45 @@ public:
|
|||
void init(void);
|
||||
|
||||
|
||||
int crewrescued();
|
||||
int crewrescued(void);
|
||||
|
||||
std::string unrescued();
|
||||
std::string unrescued(void);
|
||||
|
||||
void resetgameclock();
|
||||
void resetgameclock(void);
|
||||
|
||||
bool customsavequick(std::string savfile);
|
||||
bool savequick();
|
||||
bool savequick(void);
|
||||
|
||||
void gameclock();
|
||||
void gameclock(void);
|
||||
|
||||
std::string giventimestring(int hrs, int min, int sec);
|
||||
|
||||
std::string timestring();
|
||||
std::string timestring(void);
|
||||
|
||||
std::string partimestring();
|
||||
std::string partimestring(void);
|
||||
|
||||
std::string resulttimestring();
|
||||
std::string resulttimestring(void);
|
||||
|
||||
std::string timetstring(int t);
|
||||
|
||||
void returnmenu();
|
||||
void returnmenu(void);
|
||||
void returntomenu(enum Menu::MenuName t);
|
||||
void createmenu(enum Menu::MenuName t, bool samemenu = false);
|
||||
|
||||
void lifesequence();
|
||||
void lifesequence(void);
|
||||
|
||||
void gethardestroom();
|
||||
void gethardestroom(void);
|
||||
|
||||
void updatestate();
|
||||
void updatestate(void);
|
||||
|
||||
void unlocknum(int t);
|
||||
|
||||
void loadstats(ScreenSettings* screen_settings);
|
||||
|
||||
bool savestats(const ScreenSettings* screen_settings);
|
||||
bool savestats();
|
||||
bool savestats(void);
|
||||
|
||||
void deletestats();
|
||||
void deletestats(void);
|
||||
|
||||
void deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* screen_settings);
|
||||
|
||||
|
@ -145,43 +145,43 @@ public:
|
|||
void loadsettings(ScreenSettings* screen_settings);
|
||||
|
||||
bool savesettings(const ScreenSettings* screen_settings);
|
||||
bool savesettings();
|
||||
bool savesettings(void);
|
||||
|
||||
bool savestatsandsettings();
|
||||
bool savestatsandsettings(void);
|
||||
|
||||
void savestatsandsettings_menu();
|
||||
void savestatsandsettings_menu(void);
|
||||
|
||||
void deletesettings();
|
||||
void deletesettings(void);
|
||||
|
||||
void deletequick();
|
||||
void deletequick(void);
|
||||
|
||||
bool savetele();
|
||||
bool savetele(void);
|
||||
|
||||
void loadtele();
|
||||
void loadtele(void);
|
||||
|
||||
void deletetele();
|
||||
void deletetele(void);
|
||||
|
||||
void customstart();
|
||||
void customstart(void);
|
||||
|
||||
void start();
|
||||
void start(void);
|
||||
|
||||
void startspecial(int t);
|
||||
|
||||
void starttrial(int t);
|
||||
|
||||
void swnpenalty();
|
||||
void swnpenalty(void);
|
||||
|
||||
void deathsequence();
|
||||
void deathsequence(void);
|
||||
|
||||
void customloadquick(std::string savfile);
|
||||
void loadquick();
|
||||
void loadquick(void);
|
||||
|
||||
void loadsummary();
|
||||
void loadsummary(void);
|
||||
|
||||
void readmaingamesave(tinyxml2::XMLDocument& doc);
|
||||
std::string writemaingamesave(tinyxml2::XMLDocument& doc);
|
||||
|
||||
void initteleportermode();
|
||||
void initteleportermode(void);
|
||||
|
||||
std::string saveFilePath;
|
||||
|
||||
|
@ -293,7 +293,7 @@ public:
|
|||
int ndmresultcrewrescued;
|
||||
int ndmresulttrinkets;
|
||||
std::string ndmresulthardestroom;
|
||||
void copyndmresults();
|
||||
void copyndmresults(void);
|
||||
|
||||
//Time Trials
|
||||
bool intimetrial, timetrialparlost;
|
||||
|
@ -323,7 +323,7 @@ public:
|
|||
static const int numunlock = 25;
|
||||
bool unlock[numunlock];
|
||||
bool unlocknotify[numunlock];
|
||||
bool anything_unlocked();
|
||||
bool anything_unlocked(void);
|
||||
int stat_trinkets;
|
||||
int bestgamedeaths;
|
||||
|
||||
|
@ -348,8 +348,8 @@ public:
|
|||
|
||||
int deathseq, lifeseq;
|
||||
|
||||
int trinkets();
|
||||
int crewmates();
|
||||
int trinkets(void);
|
||||
int crewmates(void);
|
||||
int savepoint, teleportxpos;
|
||||
bool teleport;
|
||||
int edteleportent;
|
||||
|
@ -367,7 +367,7 @@ public:
|
|||
std::string activity_lastprompt;
|
||||
|
||||
std::string telesummary, quicksummary, customquicksummary;
|
||||
bool save_exists();
|
||||
bool save_exists(void);
|
||||
|
||||
bool backgroundtext;
|
||||
|
||||
|
@ -392,9 +392,9 @@ public:
|
|||
std::string customleveltitle;
|
||||
std::string customlevelfilename;
|
||||
|
||||
void clearcustomlevelstats();
|
||||
void loadcustomlevelstats();
|
||||
void savecustomlevelstats();
|
||||
void clearcustomlevelstats(void);
|
||||
void loadcustomlevelstats(void);
|
||||
void savecustomlevelstats(void);
|
||||
void updatecustomlevelstats(std::string clevel, int cscore);
|
||||
|
||||
std::vector<CustomLevelStat> customlevelstats;
|
||||
|
@ -418,21 +418,21 @@ public:
|
|||
int playmusic;
|
||||
std::string playassets;
|
||||
|
||||
void quittomenu();
|
||||
void returntolab();
|
||||
void quittomenu(void);
|
||||
void returntolab(void);
|
||||
bool fadetomenu;
|
||||
int fadetomenudelay;
|
||||
bool fadetolab;
|
||||
int fadetolabdelay;
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
void returntoeditor();
|
||||
void returntoeditor(void);
|
||||
bool shouldreturntoeditor;
|
||||
#endif
|
||||
|
||||
int gametimer;
|
||||
|
||||
bool inline inspecial()
|
||||
bool inline inspecial(void)
|
||||
{
|
||||
return inintermission || insecretlab || intimetrial || nodeathmode;
|
||||
}
|
||||
|
@ -442,7 +442,7 @@ public:
|
|||
|
||||
bool ingame_titlemode;
|
||||
|
||||
void returntopausemenu();
|
||||
void returntopausemenu(void);
|
||||
void unlockAchievement(const char *name);
|
||||
|
||||
bool disablepause;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "Screen.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
void Graphics::init()
|
||||
void Graphics::init(void)
|
||||
{
|
||||
flipmode = false;
|
||||
setRect(tiles_rect, 0,0,8,8);
|
||||
|
@ -148,7 +148,7 @@ void Graphics::init()
|
|||
kludgeswnlinewidth = false;
|
||||
}
|
||||
|
||||
void Graphics::destroy()
|
||||
void Graphics::destroy(void)
|
||||
{
|
||||
#define CLEAR_ARRAY(name) \
|
||||
for (size_t i = 0; i < name.size(); i += 1) \
|
||||
|
@ -221,7 +221,7 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
|
|||
#undef CREATE_SURFACE
|
||||
}
|
||||
|
||||
void Graphics::destroy_buffers()
|
||||
void Graphics::destroy_buffers(void)
|
||||
{
|
||||
#define FREE_SURFACE(SURFACE) \
|
||||
SDL_FreeSurface(SURFACE); \
|
||||
|
@ -278,7 +278,7 @@ void Graphics::drawspritesetcol(int x, int y, int t, int c)
|
|||
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
|
||||
}
|
||||
|
||||
void Graphics::updatetitlecolours()
|
||||
void Graphics::updatetitlecolours(void)
|
||||
{
|
||||
setcol(15);
|
||||
col_crewred = ct.colour;
|
||||
|
@ -349,7 +349,7 @@ void Graphics::updatetitlecolours()
|
|||
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
|
||||
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
|
||||
|
||||
void Graphics::Makebfont()
|
||||
void Graphics::Makebfont(void)
|
||||
{
|
||||
PROCESS_TILESHEET(bfont, 8,
|
||||
{
|
||||
|
@ -391,7 +391,7 @@ int Graphics::bfontlen(uint32_t ch)
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::MakeTileArray()
|
||||
void Graphics::MakeTileArray(void)
|
||||
{
|
||||
PROCESS_TILESHEET(tiles, 8, )
|
||||
PROCESS_TILESHEET(tiles2, 8, )
|
||||
|
@ -399,12 +399,12 @@ void Graphics::MakeTileArray()
|
|||
PROCESS_TILESHEET(entcolours, 8, )
|
||||
}
|
||||
|
||||
void Graphics::maketelearray()
|
||||
void Graphics::maketelearray(void)
|
||||
{
|
||||
PROCESS_TILESHEET_RENAME(teleporter, tele, 96, )
|
||||
}
|
||||
|
||||
void Graphics::MakeSpriteArray()
|
||||
void Graphics::MakeSpriteArray(void)
|
||||
{
|
||||
PROCESS_TILESHEET(sprites, 32, )
|
||||
PROCESS_TILESHEET(flipsprites, 32, )
|
||||
|
@ -809,7 +809,7 @@ void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
|
|||
BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
|
||||
}
|
||||
|
||||
void Graphics::drawgui()
|
||||
void Graphics::drawgui(void)
|
||||
{
|
||||
//Draw all the textboxes to the screen
|
||||
for (size_t i = 0; i<textbox.size(); i++)
|
||||
|
@ -956,7 +956,7 @@ void Graphics::drawgui()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::updatetextboxes()
|
||||
void Graphics::updatetextboxes(void)
|
||||
{
|
||||
for (size_t i = 0; i < textbox.size(); i++)
|
||||
{
|
||||
|
@ -1058,7 +1058,7 @@ void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
|
|||
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
|
||||
}
|
||||
|
||||
void Graphics::cutscenebars()
|
||||
void Graphics::cutscenebars(void)
|
||||
{
|
||||
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
|
||||
if (showcutscenebars)
|
||||
|
@ -1074,7 +1074,7 @@ void Graphics::cutscenebars()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::cutscenebarstimer()
|
||||
void Graphics::cutscenebarstimer(void)
|
||||
{
|
||||
oldcutscenebarspos = cutscenebarspos;
|
||||
if (showcutscenebars)
|
||||
|
@ -1230,7 +1230,7 @@ void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::textboxactive()
|
||||
void Graphics::textboxactive(void)
|
||||
{
|
||||
//Remove all but the most recent textbox
|
||||
for (int i = 0; i < (int) textbox.size(); i++)
|
||||
|
@ -1239,7 +1239,7 @@ void Graphics::textboxactive()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::textboxremovefast()
|
||||
void Graphics::textboxremovefast(void)
|
||||
{
|
||||
//Remove all textboxes
|
||||
for (size_t i = 0; i < textbox.size(); i++)
|
||||
|
@ -1248,7 +1248,7 @@ void Graphics::textboxremovefast()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::textboxremove()
|
||||
void Graphics::textboxremove(void)
|
||||
{
|
||||
//Remove all textboxes
|
||||
for (size_t i = 0; i < textbox.size(); i++)
|
||||
|
@ -1279,7 +1279,7 @@ void Graphics::addline( std::string t )
|
|||
textbox[m].addline(t);
|
||||
}
|
||||
|
||||
void Graphics::textboxadjust()
|
||||
void Graphics::textboxadjust(void)
|
||||
{
|
||||
if (!INBOUNDS_VEC(m, textbox))
|
||||
{
|
||||
|
@ -1309,7 +1309,7 @@ void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::drawfade()
|
||||
void Graphics::drawfade(void)
|
||||
{
|
||||
int usethisamount = lerp(oldfadeamount, fadeamount);
|
||||
if ((fademode == 1)||(fademode == 4))
|
||||
|
@ -1333,7 +1333,7 @@ void Graphics::drawfade()
|
|||
|
||||
}
|
||||
|
||||
void Graphics::processfade()
|
||||
void Graphics::processfade(void)
|
||||
{
|
||||
oldfadeamount = fadeamount;
|
||||
if (fademode > 1)
|
||||
|
@ -1556,7 +1556,7 @@ void Graphics::drawgravityline( int t )
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::drawtrophytext()
|
||||
void Graphics::drawtrophytext(void)
|
||||
{
|
||||
int temp, temp2, temp3;
|
||||
|
||||
|
@ -1644,7 +1644,7 @@ void Graphics::drawtrophytext()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::drawentities()
|
||||
void Graphics::drawentities(void)
|
||||
{
|
||||
const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;
|
||||
|
||||
|
@ -2468,7 +2468,7 @@ void Graphics::updatebackground(int t)
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::drawmap()
|
||||
void Graphics::drawmap(void)
|
||||
{
|
||||
if (!foregrounddrawn)
|
||||
{
|
||||
|
@ -2509,7 +2509,7 @@ void Graphics::drawmap()
|
|||
|
||||
}
|
||||
|
||||
void Graphics::drawfinalmap()
|
||||
void Graphics::drawfinalmap(void)
|
||||
{
|
||||
if (!foregrounddrawn) {
|
||||
FillRect(foregroundBuffer, 0x00000000);
|
||||
|
@ -2534,7 +2534,7 @@ void Graphics::drawfinalmap()
|
|||
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
|
||||
}
|
||||
|
||||
void Graphics::drawtowermap()
|
||||
void Graphics::drawtowermap(void)
|
||||
{
|
||||
int temp;
|
||||
int yoff = lerp(map.oldypos, map.ypos);
|
||||
|
@ -2548,7 +2548,7 @@ void Graphics::drawtowermap()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::drawtowerspikes()
|
||||
void Graphics::drawtowerspikes(void)
|
||||
{
|
||||
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
|
||||
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
|
||||
|
@ -2820,7 +2820,7 @@ void Graphics::setcol( int t )
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::menuoffrender()
|
||||
void Graphics::menuoffrender(void)
|
||||
{
|
||||
SDL_Rect offsetRect1;
|
||||
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
|
||||
|
@ -2916,7 +2916,7 @@ void Graphics::setwarprect( int a, int b, int c, int d )
|
|||
warprect.h = d;
|
||||
}
|
||||
|
||||
void Graphics::textboxcenterx()
|
||||
void Graphics::textboxcenterx(void)
|
||||
{
|
||||
if (!INBOUNDS_VEC(m, textbox))
|
||||
{
|
||||
|
@ -2927,7 +2927,7 @@ void Graphics::textboxcenterx()
|
|||
textbox[m].centerx();
|
||||
}
|
||||
|
||||
int Graphics::textboxwidth()
|
||||
int Graphics::textboxwidth(void)
|
||||
{
|
||||
if (!INBOUNDS_VEC(m, textbox))
|
||||
{
|
||||
|
@ -2949,7 +2949,7 @@ void Graphics::textboxmoveto(int xo)
|
|||
textbox[m].xp = xo;
|
||||
}
|
||||
|
||||
void Graphics::textboxcentery()
|
||||
void Graphics::textboxcentery(void)
|
||||
{
|
||||
if (!INBOUNDS_VEC(m, textbox))
|
||||
{
|
||||
|
@ -2972,12 +2972,12 @@ int Graphics::crewcolour(const int t)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void Graphics::flashlight()
|
||||
void Graphics::flashlight(void)
|
||||
{
|
||||
FillRect(backBuffer, 0xBBBBBBBB);
|
||||
}
|
||||
|
||||
void Graphics::screenshake()
|
||||
void Graphics::screenshake(void)
|
||||
{
|
||||
if(flipmode)
|
||||
{
|
||||
|
@ -3006,13 +3006,13 @@ void Graphics::screenshake()
|
|||
FillRect(backBuffer, 0x000000 );
|
||||
}
|
||||
|
||||
void Graphics::updatescreenshake()
|
||||
void Graphics::updatescreenshake(void)
|
||||
{
|
||||
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
|
||||
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
|
||||
}
|
||||
|
||||
void Graphics::render()
|
||||
void Graphics::render(void)
|
||||
{
|
||||
if(screenbuffer == NULL)
|
||||
{
|
||||
|
@ -3041,7 +3041,7 @@ void Graphics::render()
|
|||
}
|
||||
}
|
||||
|
||||
void Graphics::renderwithscreeneffects()
|
||||
void Graphics::renderwithscreeneffects(void)
|
||||
{
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
|
|
|
@ -15,18 +15,18 @@
|
|||
class Graphics
|
||||
{
|
||||
public:
|
||||
void init();
|
||||
void destroy();
|
||||
void init(void);
|
||||
void destroy(void);
|
||||
|
||||
void create_buffers(const SDL_PixelFormat* fmt);
|
||||
void destroy_buffers();
|
||||
void destroy_buffers(void);
|
||||
|
||||
GraphicsResources grphx;
|
||||
|
||||
int bfontlen(uint32_t ch);
|
||||
int font_idx(uint32_t ch);
|
||||
|
||||
void Makebfont();
|
||||
void Makebfont(void);
|
||||
|
||||
void drawhuetile(int x, int y, int t);
|
||||
void huetilesetcol(int t);
|
||||
|
@ -34,43 +34,43 @@ public:
|
|||
|
||||
void drawgravityline(int t);
|
||||
|
||||
void MakeTileArray();
|
||||
void MakeTileArray(void);
|
||||
|
||||
void MakeSpriteArray();
|
||||
void MakeSpriteArray(void);
|
||||
|
||||
void maketelearray();
|
||||
void maketelearray(void);
|
||||
|
||||
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
|
||||
|
||||
void drawmenu(int cr, int cg, int cb, bool levelmenu = false);
|
||||
|
||||
void processfade();
|
||||
void processfade(void);
|
||||
|
||||
void drawfade();
|
||||
void drawfade(void);
|
||||
|
||||
void setwarprect(int a, int b, int c, int d);
|
||||
|
||||
void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255);
|
||||
|
||||
void textboxcenterx();
|
||||
void textboxcenterx(void);
|
||||
|
||||
int textboxwidth();
|
||||
int textboxwidth(void);
|
||||
|
||||
void textboxmoveto(int xo);
|
||||
|
||||
void textboxcentery();
|
||||
void textboxcentery(void);
|
||||
|
||||
void textboxadjust();
|
||||
void textboxadjust(void);
|
||||
|
||||
void addline(std::string t);
|
||||
|
||||
void textboxtimer(int t);
|
||||
|
||||
void textboxremove();
|
||||
void textboxremove(void);
|
||||
|
||||
void textboxremovefast();
|
||||
void textboxremovefast(void);
|
||||
|
||||
void textboxactive();
|
||||
void textboxactive(void);
|
||||
|
||||
void drawtextbox(int x, int y, int w, int h, int r, int g, int b);
|
||||
|
||||
|
@ -81,8 +81,8 @@ public:
|
|||
|
||||
int crewcolour(const int t);
|
||||
|
||||
void cutscenebars();
|
||||
void cutscenebarstimer();
|
||||
void cutscenebars(void);
|
||||
void cutscenebarstimer(void);
|
||||
|
||||
void drawpartimage(int t, int xp, int yp, int wp, int hp);
|
||||
|
||||
|
@ -90,8 +90,8 @@ public:
|
|||
|
||||
void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false);
|
||||
|
||||
void updatetextboxes();
|
||||
void drawgui();
|
||||
void updatetextboxes(void);
|
||||
void drawgui(void);
|
||||
|
||||
void drawsprite(int x, int y, int t, int r, int g, int b);
|
||||
void drawsprite(int x, int y, int t, Uint32 c);
|
||||
|
@ -121,23 +121,23 @@ public:
|
|||
void drawspritesetcol(int x, int y, int t, int c);
|
||||
|
||||
|
||||
void flashlight();
|
||||
void screenshake();
|
||||
void updatescreenshake();
|
||||
void flashlight(void);
|
||||
void screenshake(void);
|
||||
void updatescreenshake(void);
|
||||
|
||||
int screenshake_x;
|
||||
int screenshake_y;
|
||||
|
||||
void render();
|
||||
void renderwithscreeneffects();
|
||||
void render(void);
|
||||
void renderwithscreeneffects(void);
|
||||
|
||||
bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
|
||||
|
||||
void drawentities();
|
||||
void drawentities(void);
|
||||
|
||||
void drawentity(const int i, const int yoff);
|
||||
|
||||
void drawtrophytext();
|
||||
void drawtrophytext(void);
|
||||
|
||||
void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2);
|
||||
|
||||
|
@ -167,7 +167,7 @@ public:
|
|||
void drawtowertile( int x, int y, int t );
|
||||
void drawtowertile3( int x, int y, int t, TowerBG& bg_obj );
|
||||
|
||||
void drawmap();
|
||||
void drawmap(void);
|
||||
|
||||
void drawforetile(int x, int y, int t);
|
||||
|
||||
|
@ -177,23 +177,23 @@ public:
|
|||
|
||||
void drawrect(int x, int y, int w, int h, int r, int g, int b);
|
||||
|
||||
void drawtowermap();
|
||||
void drawtowermap(void);
|
||||
|
||||
void drawtowerspikes();
|
||||
void drawtowerspikes(void);
|
||||
|
||||
bool onscreen(int t);
|
||||
|
||||
void reloadresources();
|
||||
void reloadresources(void);
|
||||
std::string assetdir;
|
||||
|
||||
|
||||
void menuoffrender();
|
||||
void menuoffrender(void);
|
||||
|
||||
void drawtowerbackground(const TowerBG& bg_obj);
|
||||
void updatetowerbackground(TowerBG& bg_obj);
|
||||
|
||||
void setcol(int t);
|
||||
void drawfinalmap();
|
||||
void drawfinalmap(void);
|
||||
|
||||
colourTransform ct;
|
||||
|
||||
|
@ -310,7 +310,7 @@ public:
|
|||
int col_tr;
|
||||
int col_tg;
|
||||
int col_tb;
|
||||
void updatetitlecolours();
|
||||
void updatetitlecolours(void);
|
||||
|
||||
bool kludgeswnlinewidth;
|
||||
|
||||
|
|
|
@ -298,7 +298,7 @@ static int oldscrollamount = 0;
|
|||
static int scrollamount = 0;
|
||||
static bool isscrolling = 0;
|
||||
|
||||
void UpdateFilter()
|
||||
void UpdateFilter(void)
|
||||
{
|
||||
if (rand() % 4000 < 8)
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@ void FillRect( SDL_Surface* surface, SDL_Rect rect, int rgba );
|
|||
void ScrollSurface(SDL_Surface* _src, int pX, int py);
|
||||
|
||||
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src);
|
||||
void UpdateFilter();
|
||||
void UpdateFilter(void);
|
||||
SDL_Surface* ApplyFilter( SDL_Surface* _src );
|
||||
|
||||
#endif /* GRAPHICSUTIL_H */
|
||||
|
|
|
@ -173,7 +173,7 @@ static void updatebuttonmappings(int bind)
|
|||
}
|
||||
}
|
||||
|
||||
static void menuactionpress()
|
||||
static void menuactionpress(void)
|
||||
{
|
||||
switch (game.currentmenuname)
|
||||
{
|
||||
|
@ -1607,7 +1607,7 @@ static void menuactionpress()
|
|||
}
|
||||
}
|
||||
|
||||
void titleinput()
|
||||
void titleinput(void)
|
||||
{
|
||||
//game.mx = (mouseX / 4);
|
||||
//game.my = (mouseY / 4);
|
||||
|
@ -1706,7 +1706,7 @@ void titleinput()
|
|||
script.startgamemode(game.mainmenu);
|
||||
}
|
||||
|
||||
void gameinput()
|
||||
void gameinput(void)
|
||||
{
|
||||
//TODO mouse input
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -2059,9 +2059,9 @@ void gameinput()
|
|||
}
|
||||
}
|
||||
|
||||
static void mapmenuactionpress();
|
||||
static void mapmenuactionpress(void);
|
||||
|
||||
void mapinput()
|
||||
void mapinput(void)
|
||||
{
|
||||
//TODO Mouse Input!
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -2248,7 +2248,7 @@ void mapinput()
|
|||
}
|
||||
}
|
||||
|
||||
static void mapmenuactionpress()
|
||||
static void mapmenuactionpress(void)
|
||||
{
|
||||
switch (game.menupage)
|
||||
{
|
||||
|
@ -2380,7 +2380,7 @@ static void mapmenuactionpress()
|
|||
}
|
||||
}
|
||||
|
||||
void teleporterinput()
|
||||
void teleporterinput(void)
|
||||
{
|
||||
//Todo Mouseinput!
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -2513,7 +2513,7 @@ void teleporterinput()
|
|||
}
|
||||
}
|
||||
|
||||
void gamecompleteinput()
|
||||
void gamecompleteinput(void)
|
||||
{
|
||||
game.press_left = false;
|
||||
game.press_right = false;
|
||||
|
@ -2562,7 +2562,7 @@ void gamecompleteinput()
|
|||
}
|
||||
}
|
||||
|
||||
void gamecompleteinput2()
|
||||
void gamecompleteinput2(void)
|
||||
{
|
||||
game.press_left = false;
|
||||
game.press_right = false;
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
#ifndef INPUT_H
|
||||
#define INPUT_H
|
||||
|
||||
void titleinput();
|
||||
void titleinput(void);
|
||||
|
||||
void gameinput();
|
||||
void gameinput(void);
|
||||
|
||||
void mapinput();
|
||||
void mapinput(void);
|
||||
|
||||
void teleporterinput();
|
||||
void teleporterinput(void);
|
||||
|
||||
void gamecompleteinput();
|
||||
void gamecompleteinput(void);
|
||||
|
||||
void gamecompleteinput2();
|
||||
void gamecompleteinput2(void);
|
||||
|
||||
#endif /* INPUT_H */
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "Graphics.h"
|
||||
#include "Music.h"
|
||||
|
||||
int inline KeyPoll::getThreshold()
|
||||
int inline KeyPoll::getThreshold(void)
|
||||
{
|
||||
switch (sensitivity)
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ int inline KeyPoll::getThreshold()
|
|||
|
||||
}
|
||||
|
||||
KeyPoll::KeyPoll()
|
||||
KeyPoll::KeyPoll(void)
|
||||
{
|
||||
xVel = 0;
|
||||
yVel = 0;
|
||||
|
@ -62,23 +62,23 @@ KeyPoll::KeyPoll()
|
|||
isActive = true;
|
||||
}
|
||||
|
||||
void KeyPoll::enabletextentry()
|
||||
void KeyPoll::enabletextentry(void)
|
||||
{
|
||||
keybuffer="";
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
|
||||
void KeyPoll::disabletextentry()
|
||||
void KeyPoll::disabletextentry(void)
|
||||
{
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
bool KeyPoll::textentry()
|
||||
bool KeyPoll::textentry(void)
|
||||
{
|
||||
return SDL_IsTextInputActive() == SDL_TRUE;
|
||||
}
|
||||
|
||||
void KeyPoll::Poll()
|
||||
void KeyPoll::Poll(void)
|
||||
{
|
||||
bool altpressed = false;
|
||||
SDL_Event evt;
|
||||
|
@ -345,7 +345,7 @@ bool KeyPoll::isDown(SDL_GameControllerButton button)
|
|||
return buttonmap[button];
|
||||
}
|
||||
|
||||
bool KeyPoll::controllerButtonDown()
|
||||
bool KeyPoll::controllerButtonDown(void)
|
||||
{
|
||||
for (
|
||||
SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A;
|
||||
|
|
|
@ -42,28 +42,28 @@ public:
|
|||
|
||||
int sensitivity;
|
||||
|
||||
int inline getThreshold();
|
||||
int inline getThreshold(void);
|
||||
|
||||
KeyPoll();
|
||||
KeyPoll(void);
|
||||
|
||||
void enabletextentry();
|
||||
void enabletextentry(void);
|
||||
|
||||
void disabletextentry();
|
||||
void disabletextentry(void);
|
||||
|
||||
void Poll();
|
||||
void Poll(void);
|
||||
|
||||
bool isDown(SDL_Keycode key);
|
||||
|
||||
bool isDown(std::vector<SDL_GameControllerButton> buttons);
|
||||
bool isDown(SDL_GameControllerButton button);
|
||||
bool controllerButtonDown();
|
||||
bool controllerButtonDown(void);
|
||||
bool controllerWantsLeft(bool includeVert);
|
||||
bool controllerWantsRight(bool includeVert);
|
||||
|
||||
int leftbutton, rightbutton, middlebutton;
|
||||
int mx, my;
|
||||
|
||||
bool textentry();
|
||||
bool textentry(void);
|
||||
bool pressedbackspace;
|
||||
std::string keybuffer;
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "Script.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
void titlelogic()
|
||||
void titlelogic(void)
|
||||
{
|
||||
//Misc
|
||||
//map.updatetowerglow(graphics.titlebg);
|
||||
|
@ -41,14 +41,14 @@ void titlelogic()
|
|||
}
|
||||
}
|
||||
|
||||
void maplogic()
|
||||
void maplogic(void)
|
||||
{
|
||||
//Misc
|
||||
help.updateglow();
|
||||
}
|
||||
|
||||
|
||||
void gamecompletelogic()
|
||||
void gamecompletelogic(void)
|
||||
{
|
||||
//Misc
|
||||
map.updatetowerglow(graphics.titlebg);
|
||||
|
@ -81,7 +81,7 @@ void gamecompletelogic()
|
|||
}
|
||||
}
|
||||
|
||||
void gamecompletelogic2()
|
||||
void gamecompletelogic2(void)
|
||||
{
|
||||
//Misc
|
||||
map.updatetowerglow(graphics.titlebg);
|
||||
|
@ -121,7 +121,7 @@ void gamecompletelogic2()
|
|||
}
|
||||
|
||||
|
||||
void gamelogic()
|
||||
void gamelogic(void)
|
||||
{
|
||||
//Misc
|
||||
if (map.towermode)
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
#ifndef LOGIC_H
|
||||
#define LOGIC_H
|
||||
|
||||
void titlelogic();
|
||||
void titlelogic(void);
|
||||
|
||||
void maplogic();
|
||||
void maplogic(void);
|
||||
|
||||
void gamecompletelogic();
|
||||
void gamecompletelogic(void);
|
||||
|
||||
void gamecompletelogic2();
|
||||
void gamecompletelogic2(void);
|
||||
|
||||
void gamelogic();
|
||||
void gamelogic(void);
|
||||
|
||||
#endif /* LOGIC_H */
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "Script.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
mapclass::mapclass()
|
||||
mapclass::mapclass(void)
|
||||
{
|
||||
//Start here!
|
||||
colstatedelay = 0;
|
||||
|
@ -128,13 +128,13 @@ void mapclass::settrinket(int x, int y)
|
|||
shinytrinkets.push_back(temp);
|
||||
}
|
||||
|
||||
void mapclass::resetmap()
|
||||
void mapclass::resetmap(void)
|
||||
{
|
||||
//clear the explored area of the map
|
||||
SDL_memset(explored, 0, sizeof(explored));
|
||||
}
|
||||
|
||||
void mapclass::resetnames()
|
||||
void mapclass::resetnames(void)
|
||||
{
|
||||
//Reset all the special names
|
||||
specialnames[0] = "Rear Window";
|
||||
|
@ -393,7 +393,7 @@ std::string mapclass::getglitchname(int x, int y)
|
|||
return roomname;
|
||||
}
|
||||
|
||||
void mapclass::initmapdata()
|
||||
void mapclass::initmapdata(void)
|
||||
{
|
||||
if (custommode)
|
||||
{
|
||||
|
@ -443,7 +443,7 @@ void mapclass::initmapdata()
|
|||
settrinket(10, 8);
|
||||
}
|
||||
|
||||
void mapclass::initcustommapdata()
|
||||
void mapclass::initcustommapdata(void)
|
||||
{
|
||||
shinytrinkets.clear();
|
||||
|
||||
|
@ -622,7 +622,7 @@ void mapclass::updatetowerglow(TowerBG& bg_obj)
|
|||
}
|
||||
}
|
||||
|
||||
void mapclass::nexttowercolour()
|
||||
void mapclass::nexttowercolour(void)
|
||||
{
|
||||
graphics.titlebg.colstate+=5;
|
||||
if (graphics.titlebg.colstate >= 30) graphics.titlebg.colstate = 0;
|
||||
|
@ -721,7 +721,7 @@ int mapclass::area(int _rx, int _ry)
|
|||
}
|
||||
}
|
||||
|
||||
void mapclass::exploretower()
|
||||
void mapclass::exploretower(void)
|
||||
{
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
|
@ -729,7 +729,7 @@ void mapclass::exploretower()
|
|||
}
|
||||
}
|
||||
|
||||
void mapclass::hideship()
|
||||
void mapclass::hideship(void)
|
||||
{
|
||||
//remove the ship from the explored areas
|
||||
explored[2 + (10 * 20)] = 0;
|
||||
|
@ -740,7 +740,7 @@ void mapclass::hideship()
|
|||
explored[4 + (11 * 20)] = 0;
|
||||
}
|
||||
|
||||
void mapclass::showship()
|
||||
void mapclass::showship(void)
|
||||
{
|
||||
//remove the ship from the explored areas
|
||||
explored[2 + (10 * 20)] = 1;
|
||||
|
@ -751,7 +751,7 @@ void mapclass::showship()
|
|||
explored[4 + (11 * 20)] = 1;
|
||||
}
|
||||
|
||||
void mapclass::resetplayer()
|
||||
void mapclass::resetplayer(void)
|
||||
{
|
||||
resetplayer(false);
|
||||
}
|
||||
|
@ -2048,7 +2048,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
}
|
||||
}
|
||||
|
||||
void mapclass::twoframedelayfix()
|
||||
void mapclass::twoframedelayfix(void)
|
||||
{
|
||||
// Fixes the two-frame delay in custom levels that use scripts to spawn an entity upon room load.
|
||||
// Because when the room loads and newscript is set to run, newscript has already ran for that frame,
|
||||
|
|
|
@ -21,7 +21,7 @@ struct Roomtext
|
|||
class mapclass
|
||||
{
|
||||
public:
|
||||
mapclass();
|
||||
mapclass(void);
|
||||
|
||||
int intpol(int a, int b, float c);
|
||||
|
||||
|
@ -29,16 +29,16 @@ public:
|
|||
|
||||
void settrinket(int x, int y);
|
||||
|
||||
void resetmap();
|
||||
void resetmap(void);
|
||||
|
||||
void resetnames();
|
||||
void resetnames(void);
|
||||
|
||||
void transformname(int t);
|
||||
|
||||
std::string getglitchname(int x, int y);
|
||||
|
||||
void initmapdata();
|
||||
void initcustommapdata();
|
||||
void initmapdata(void);
|
||||
void initcustommapdata(void);
|
||||
|
||||
int finalat(int x, int y);
|
||||
|
||||
|
@ -52,7 +52,7 @@ public:
|
|||
|
||||
void updatetowerglow(TowerBG& bg_obj);
|
||||
|
||||
void nexttowercolour();
|
||||
void nexttowercolour(void);
|
||||
|
||||
void settowercolour(int t);
|
||||
|
||||
|
@ -65,14 +65,14 @@ public:
|
|||
|
||||
int area(int _rx, int _ry);
|
||||
|
||||
void exploretower();
|
||||
void exploretower(void);
|
||||
|
||||
void hideship();
|
||||
void hideship(void);
|
||||
|
||||
void showship();
|
||||
void showship(void);
|
||||
|
||||
void resetplayer(const bool player_died);
|
||||
void resetplayer();
|
||||
void resetplayer(void);
|
||||
|
||||
void warpto(int rx, int ry , int t, int tx, int ty);
|
||||
|
||||
|
@ -82,7 +82,7 @@ public:
|
|||
|
||||
void loadlevel(int rx, int ry);
|
||||
|
||||
void twoframedelayfix();
|
||||
void twoframedelayfix(void);
|
||||
|
||||
|
||||
int roomdeaths[20 * 20];
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
//random
|
||||
//Returns 0..1
|
||||
float inline fRandom()
|
||||
float inline fRandom(void)
|
||||
{
|
||||
return ( float(rand()) / float(RAND_MAX)) ;
|
||||
}
|
||||
|
|
|
@ -8,9 +8,9 @@
|
|||
#include "Map.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
static void songend();
|
||||
static void songend(void);
|
||||
|
||||
musicclass::musicclass()
|
||||
musicclass::musicclass(void)
|
||||
{
|
||||
safeToProcessMusic= false;
|
||||
m_doFadeInVol = false;
|
||||
|
@ -31,7 +31,7 @@ musicclass::musicclass()
|
|||
usingmmmmmm = false;
|
||||
}
|
||||
|
||||
void musicclass::init()
|
||||
void musicclass::init(void)
|
||||
{
|
||||
soundTracks.push_back(SoundTrack( "sounds/jump.wav" ));
|
||||
soundTracks.push_back(SoundTrack( "sounds/jump2.wav" ));
|
||||
|
@ -141,14 +141,14 @@ void musicclass::init()
|
|||
}
|
||||
}
|
||||
|
||||
static void songend()
|
||||
static void songend(void)
|
||||
{
|
||||
extern musicclass music;
|
||||
music.songEnd = SDL_GetPerformanceCounter();
|
||||
music.currentsong = -1;
|
||||
}
|
||||
|
||||
void musicclass::destroy()
|
||||
void musicclass::destroy(void)
|
||||
{
|
||||
for (size_t i = 0; i < soundTracks.size(); ++i)
|
||||
{
|
||||
|
@ -257,18 +257,18 @@ void musicclass::resume(const int fadein_ms /*= 0*/)
|
|||
play(resumesong, position_sec, fadein_ms);
|
||||
}
|
||||
|
||||
void musicclass::fadein()
|
||||
void musicclass::fadein(void)
|
||||
{
|
||||
resume(3000); // 3000 ms fadein
|
||||
}
|
||||
|
||||
void musicclass::haltdasmusik()
|
||||
void musicclass::haltdasmusik(void)
|
||||
{
|
||||
Mix_HaltMusic();
|
||||
resumesong = currentsong;
|
||||
}
|
||||
|
||||
void musicclass::silencedasmusik()
|
||||
void musicclass::silencedasmusik(void)
|
||||
{
|
||||
musicVolume = 0;
|
||||
}
|
||||
|
@ -286,7 +286,7 @@ void musicclass::fadeout(const bool quick_fade_ /*= true*/)
|
|||
quick_fade = quick_fade_;
|
||||
}
|
||||
|
||||
void musicclass::processmusicfadein()
|
||||
void musicclass::processmusicfadein(void)
|
||||
{
|
||||
musicVolume += FadeVolAmountPerFrame;
|
||||
if (musicVolume >= MIX_MAX_VOLUME)
|
||||
|
@ -295,7 +295,7 @@ void musicclass::processmusicfadein()
|
|||
}
|
||||
}
|
||||
|
||||
void musicclass::processmusic()
|
||||
void musicclass::processmusic(void)
|
||||
{
|
||||
if(!safeToProcessMusic)
|
||||
{
|
||||
|
|
|
@ -11,19 +11,19 @@
|
|||
class musicclass
|
||||
{
|
||||
public:
|
||||
musicclass();
|
||||
void init();
|
||||
void destroy();
|
||||
musicclass(void);
|
||||
void init(void);
|
||||
void destroy(void);
|
||||
|
||||
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);
|
||||
void resume(const int fadein_ms = 0);
|
||||
void haltdasmusik();
|
||||
void silencedasmusik();
|
||||
void haltdasmusik(void);
|
||||
void silencedasmusik(void);
|
||||
void fadeMusicVolumeIn(int ms);
|
||||
void fadeout(const bool quick_fade_ = true);
|
||||
void fadein();
|
||||
void processmusicfadein();
|
||||
void processmusic();
|
||||
void fadein(void);
|
||||
void processmusicfadein(void);
|
||||
void processmusic(void);
|
||||
void niceplay(int t);
|
||||
|
||||
void changemusicarea(int x, int y);
|
||||
|
|
|
@ -26,10 +26,10 @@
|
|||
|
||||
#define NUM_BACKENDS (STEAM_NUM+GOG_NUM)
|
||||
#define DECLARE_BACKEND(name) \
|
||||
int32_t name##_init(); \
|
||||
void name##_shutdown(); \
|
||||
void name##_update(); \
|
||||
void name##_unlockAchievement(); \
|
||||
int32_t name##_init(void); \
|
||||
void name##_shutdown(void); \
|
||||
void name##_update(void); \
|
||||
void name##_unlockAchievement(const char *name); \
|
||||
int32_t name##_getAchievementProgress(const char *name); \
|
||||
void name##_setAchievementProgress(const char *name, int32_t stat);
|
||||
#ifdef STEAM_NETWORK
|
||||
|
@ -43,10 +43,10 @@ DECLARE_BACKEND(GOG)
|
|||
typedef struct NetworkBackend
|
||||
{
|
||||
int32_t IsInit;
|
||||
int32_t (*Init)();
|
||||
void (*Shutdown)();
|
||||
void (*Update)();
|
||||
void (*UnlockAchievement)();
|
||||
int32_t (*Init)(void);
|
||||
void (*Shutdown)(void);
|
||||
void (*Update)(void);
|
||||
void (*UnlockAchievement)(const char*);
|
||||
int32_t (*GetAchievementProgress)(const char*);
|
||||
void (*SetAchievementProgress)(const char*, int32_t);
|
||||
} NetworkBackend;
|
||||
|
@ -55,7 +55,7 @@ typedef struct NetworkBackend
|
|||
static NetworkBackend backends[NUM_BACKENDS];
|
||||
#endif
|
||||
|
||||
int NETWORK_init()
|
||||
int NETWORK_init(void)
|
||||
{
|
||||
int32_t any = 0;
|
||||
#define ASSIGN_BACKEND(name, index) \
|
||||
|
@ -83,7 +83,7 @@ int NETWORK_init()
|
|||
return any;
|
||||
}
|
||||
|
||||
void NETWORK_shutdown()
|
||||
void NETWORK_shutdown(void)
|
||||
{
|
||||
#if NUM_BACKENDS > 0
|
||||
int32_t i;
|
||||
|
@ -95,7 +95,7 @@ void NETWORK_shutdown()
|
|||
#endif
|
||||
}
|
||||
|
||||
void NETWORK_update()
|
||||
void NETWORK_update(void)
|
||||
{
|
||||
#if NUM_BACKENDS > 0
|
||||
int32_t i;
|
||||
|
|
|
@ -7,11 +7,11 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
int32_t NETWORK_init();
|
||||
int32_t NETWORK_init(void);
|
||||
|
||||
void NETWORK_shutdown();
|
||||
void NETWORK_shutdown(void);
|
||||
|
||||
void NETWORK_update();
|
||||
void NETWORK_update(void);
|
||||
|
||||
void NETWORK_unlockAchievement(const char *name);
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ static int inline FLIP(int ypos)
|
|||
return ypos;
|
||||
}
|
||||
|
||||
static inline void drawslowdowntext()
|
||||
static inline void drawslowdowntext(void)
|
||||
{
|
||||
switch (game.slowdown)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ static inline void drawslowdowntext()
|
|||
}
|
||||
}
|
||||
|
||||
static void menurender()
|
||||
static void menurender(void)
|
||||
{
|
||||
int temp = 50;
|
||||
|
||||
|
@ -1218,7 +1218,7 @@ void titlerender()
|
|||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
void gamecompleterender()
|
||||
void gamecompleterender(void)
|
||||
{
|
||||
FillRect(graphics.backBuffer, 0x000000);
|
||||
|
||||
|
@ -1364,7 +1364,7 @@ void gamecompleterender()
|
|||
graphics.render();
|
||||
}
|
||||
|
||||
void gamecompleterender2()
|
||||
void gamecompleterender2(void)
|
||||
{
|
||||
FillRect(graphics.backBuffer, 0x000000);
|
||||
|
||||
|
@ -1396,7 +1396,7 @@ void gamecompleterender2()
|
|||
graphics.render();
|
||||
}
|
||||
|
||||
void gamerender()
|
||||
void gamerender(void)
|
||||
{
|
||||
|
||||
|
||||
|
@ -1710,7 +1710,7 @@ void gamerender()
|
|||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
void maprender()
|
||||
void maprender(void)
|
||||
{
|
||||
FillRect(graphics.backBuffer, 0x000000);
|
||||
|
||||
|
@ -2467,7 +2467,7 @@ void maprender()
|
|||
}
|
||||
}
|
||||
|
||||
void teleporterrender()
|
||||
void teleporterrender(void)
|
||||
{
|
||||
FillRect(graphics.backBuffer, 0x000000);
|
||||
int tempx;
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
#ifndef RENDER_H
|
||||
#define RENDER_H
|
||||
|
||||
void titlerender();
|
||||
void titlerender(void);
|
||||
|
||||
void gamerender();
|
||||
void gamerender(void);
|
||||
|
||||
void maprender();
|
||||
void maprender(void);
|
||||
|
||||
void teleporterrender();
|
||||
void teleporterrender(void);
|
||||
|
||||
void gamecompleterender();
|
||||
void gamecompleterender(void);
|
||||
|
||||
void gamecompleterender2();
|
||||
void gamecompleterender2(void);
|
||||
|
||||
#endif /* RENDER_H */
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "Script.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
void titleupdatetextcol()
|
||||
void titleupdatetextcol(void)
|
||||
{
|
||||
graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
|
||||
graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
|
||||
|
@ -20,7 +20,7 @@ void titleupdatetextcol()
|
|||
if(graphics.col_tb>255) graphics.col_tb=255;
|
||||
}
|
||||
|
||||
void gamerenderfixed()
|
||||
void gamerenderfixed(void)
|
||||
{
|
||||
if (!game.blackout && !game.completestop)
|
||||
{
|
||||
|
@ -154,7 +154,7 @@ void gamerenderfixed()
|
|||
#endif
|
||||
}
|
||||
|
||||
void titlerenderfixed()
|
||||
void titlerenderfixed(void)
|
||||
{
|
||||
if (!game.colourblindmode)
|
||||
{
|
||||
|
@ -182,7 +182,7 @@ void titlerenderfixed()
|
|||
}
|
||||
}
|
||||
|
||||
void maprenderfixed()
|
||||
void maprenderfixed(void)
|
||||
{
|
||||
graphics.updatetextboxes();
|
||||
graphics.updatetitlecolours();
|
||||
|
@ -248,7 +248,7 @@ void maprenderfixed()
|
|||
}
|
||||
}
|
||||
|
||||
void gamecompleterenderfixed()
|
||||
void gamecompleterenderfixed(void)
|
||||
{
|
||||
graphics.updatetitlecolours();
|
||||
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
#ifndef RENDERFIXED_H
|
||||
#define RENDERFIXED_H
|
||||
|
||||
void titleupdatetextcol();
|
||||
void titleupdatetextcol(void);
|
||||
|
||||
void gamerenderfixed();
|
||||
void gamerenderfixed(void);
|
||||
|
||||
void titlerenderfixed();
|
||||
void titlerenderfixed(void);
|
||||
|
||||
void maprenderfixed();
|
||||
void maprenderfixed(void);
|
||||
|
||||
void gamecompleterenderfixed();
|
||||
void gamecompleterenderfixed(void);
|
||||
|
||||
#endif /* RENDERFIXED_H */
|
||||
|
|
|
@ -17,7 +17,7 @@ extern "C"
|
|||
);
|
||||
}
|
||||
|
||||
ScreenSettings::ScreenSettings()
|
||||
ScreenSettings::ScreenSettings(void)
|
||||
{
|
||||
windowWidth = 320;
|
||||
windowHeight = 240;
|
||||
|
@ -93,7 +93,7 @@ void Screen::init(const ScreenSettings& settings)
|
|||
ResizeScreen(settings.windowWidth, settings.windowHeight);
|
||||
}
|
||||
|
||||
void Screen::destroy()
|
||||
void Screen::destroy(void)
|
||||
{
|
||||
#define X(CLEANUP, POINTER) \
|
||||
CLEANUP(POINTER); \
|
||||
|
@ -123,7 +123,7 @@ void Screen::GetSettings(ScreenSettings* settings)
|
|||
settings->badSignal = badSignalEffect;
|
||||
}
|
||||
|
||||
void Screen::LoadIcon()
|
||||
void Screen::LoadIcon(void)
|
||||
{
|
||||
unsigned char *fileIn = NULL;
|
||||
size_t length = 0;
|
||||
|
@ -212,7 +212,7 @@ void Screen::ResizeScreen(int x, int y)
|
|||
SDL_ShowWindow(m_window);
|
||||
}
|
||||
|
||||
void Screen::ResizeToNearestMultiple()
|
||||
void Screen::ResizeToNearestMultiple(void)
|
||||
{
|
||||
int w, h;
|
||||
GetWindowSize(&w, &h);
|
||||
|
@ -297,12 +297,12 @@ void Screen::UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect )
|
|||
|
||||
}
|
||||
|
||||
const SDL_PixelFormat* Screen::GetFormat()
|
||||
const SDL_PixelFormat* Screen::GetFormat(void)
|
||||
{
|
||||
return m_screen->format;
|
||||
}
|
||||
|
||||
void Screen::FlipScreen()
|
||||
void Screen::FlipScreen(void)
|
||||
{
|
||||
SDL_UpdateTexture(
|
||||
m_screenTexture,
|
||||
|
@ -321,19 +321,19 @@ void Screen::FlipScreen()
|
|||
SDL_FillRect(m_screen, NULL, 0x00000000);
|
||||
}
|
||||
|
||||
void Screen::toggleFullScreen()
|
||||
void Screen::toggleFullScreen(void)
|
||||
{
|
||||
isWindowed = !isWindowed;
|
||||
ResizeScreen(-1, -1);
|
||||
}
|
||||
|
||||
void Screen::toggleStretchMode()
|
||||
void Screen::toggleStretchMode(void)
|
||||
{
|
||||
stretchMode = (stretchMode + 1) % 3;
|
||||
ResizeScreen(-1, -1);
|
||||
}
|
||||
|
||||
void Screen::toggleLinearFilter()
|
||||
void Screen::toggleLinearFilter(void)
|
||||
{
|
||||
isFiltered = !isFiltered;
|
||||
SDL_SetHintWithPriority(
|
||||
|
@ -351,7 +351,7 @@ void Screen::toggleLinearFilter()
|
|||
);
|
||||
}
|
||||
|
||||
void Screen::resetRendererWorkaround()
|
||||
void Screen::resetRendererWorkaround(void)
|
||||
{
|
||||
SDL_SetHintWithPriority(
|
||||
SDL_HINT_RENDER_VSYNC,
|
||||
|
|
|
@ -9,25 +9,25 @@ class Screen
|
|||
{
|
||||
public:
|
||||
void init(const ScreenSettings& settings);
|
||||
void destroy();
|
||||
void destroy(void);
|
||||
|
||||
void GetSettings(ScreenSettings* settings);
|
||||
|
||||
void LoadIcon();
|
||||
void LoadIcon(void);
|
||||
|
||||
void ResizeScreen(int x, int y);
|
||||
void ResizeToNearestMultiple();
|
||||
void ResizeToNearestMultiple(void);
|
||||
void GetWindowSize(int* x, int* y);
|
||||
|
||||
void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
|
||||
void FlipScreen();
|
||||
void FlipScreen(void);
|
||||
|
||||
const SDL_PixelFormat* GetFormat();
|
||||
const SDL_PixelFormat* GetFormat(void);
|
||||
|
||||
void toggleFullScreen();
|
||||
void toggleStretchMode();
|
||||
void toggleLinearFilter();
|
||||
void resetRendererWorkaround();
|
||||
void toggleFullScreen(void);
|
||||
void toggleStretchMode(void);
|
||||
void toggleLinearFilter(void);
|
||||
void resetRendererWorkaround(void);
|
||||
|
||||
bool isWindowed;
|
||||
bool isFiltered;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
struct ScreenSettings
|
||||
{
|
||||
ScreenSettings();
|
||||
ScreenSettings(void);
|
||||
|
||||
int windowWidth;
|
||||
int windowHeight;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "Music.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
scriptclass::scriptclass()
|
||||
scriptclass::scriptclass(void)
|
||||
{
|
||||
position = 0;
|
||||
scriptdelay = 0;
|
||||
|
@ -32,7 +32,7 @@ scriptclass::scriptclass()
|
|||
texty = 0;
|
||||
}
|
||||
|
||||
void scriptclass::clearcustom()
|
||||
void scriptclass::clearcustom(void)
|
||||
{
|
||||
customscripts.clear();
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ void scriptclass::tokenize( const std::string& t )
|
|||
}
|
||||
}
|
||||
|
||||
void scriptclass::run()
|
||||
void scriptclass::run(void)
|
||||
{
|
||||
if (!running)
|
||||
{
|
||||
|
@ -2624,7 +2624,7 @@ void scriptclass::run()
|
|||
}
|
||||
}
|
||||
|
||||
void scriptclass::resetgametomenu()
|
||||
void scriptclass::resetgametomenu(void)
|
||||
{
|
||||
obj.entities.clear();
|
||||
game.quittomenu();
|
||||
|
@ -3400,7 +3400,7 @@ void scriptclass::startgamemode( int t )
|
|||
}
|
||||
}
|
||||
|
||||
void scriptclass::teleport()
|
||||
void scriptclass::teleport(void)
|
||||
{
|
||||
//er, ok! Teleport to a new area, so!
|
||||
//A general rule of thumb: if you teleport with a companion, get rid of them!
|
||||
|
@ -3526,7 +3526,7 @@ void scriptclass::teleport()
|
|||
}
|
||||
}
|
||||
|
||||
void scriptclass::hardreset()
|
||||
void scriptclass::hardreset(void)
|
||||
{
|
||||
//Game:
|
||||
game.hascontrol = true;
|
||||
|
|
|
@ -20,7 +20,7 @@ class scriptclass
|
|||
public:
|
||||
|
||||
|
||||
scriptclass();
|
||||
scriptclass(void);
|
||||
|
||||
void load(const std::string& name);
|
||||
void loadother(const char* t);
|
||||
|
@ -31,19 +31,19 @@ public:
|
|||
commands.push_back(t);
|
||||
}
|
||||
|
||||
void clearcustom();
|
||||
void clearcustom(void);
|
||||
|
||||
void tokenize(const std::string& t);
|
||||
|
||||
void run();
|
||||
void run(void);
|
||||
|
||||
void resetgametomenu();
|
||||
void resetgametomenu(void);
|
||||
|
||||
void startgamemode(int t);
|
||||
|
||||
void teleport();
|
||||
void teleport(void);
|
||||
|
||||
void hardreset();
|
||||
void hardreset(void);
|
||||
|
||||
//Script contents
|
||||
std::vector<std::string> commands;
|
||||
|
|
|
@ -48,7 +48,7 @@ SoundTrack::SoundTrack(const char* fileName)
|
|||
}
|
||||
}
|
||||
|
||||
SoundSystem::SoundSystem()
|
||||
SoundSystem::SoundSystem(void)
|
||||
{
|
||||
int audio_rate = 44100;
|
||||
Uint16 audio_format = AUDIO_S16SYS;
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
class SoundSystem
|
||||
{
|
||||
public:
|
||||
SoundSystem();
|
||||
SoundSystem(void);
|
||||
};
|
||||
|
||||
#endif /* SOUNDSYSTEM_H */
|
||||
|
|
|
@ -25,12 +25,12 @@
|
|||
|
||||
/* Function Pointer Types */
|
||||
|
||||
typedef uint8_t (*SteamAPI_InitFunc)();
|
||||
typedef void (*SteamAPI_ShutdownFunc)();
|
||||
typedef void (*SteamAPI_RunCallbacksFunc)();
|
||||
typedef uint8_t (*SteamAPI_InitFunc)(void);
|
||||
typedef void (*SteamAPI_ShutdownFunc)(void);
|
||||
typedef void (*SteamAPI_RunCallbacksFunc)(void);
|
||||
typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*);
|
||||
typedef int32_t (*SteamAPI_GetHSteamUserFunc)();
|
||||
typedef int32_t (*SteamAPI_GetHSteamPipeFunc)();
|
||||
typedef int32_t (*SteamAPI_GetHSteamUserFunc)(void);
|
||||
typedef int32_t (*SteamAPI_GetHSteamPipeFunc)(void);
|
||||
typedef intptr_t (*SteamAPI_ISteamClient_GetISteamUserStatsFunc)(
|
||||
intptr_t,
|
||||
int32_t,
|
||||
|
@ -76,7 +76,7 @@ DEFINE_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
|
|||
|
||||
/* Clean up after ourselves... */
|
||||
|
||||
static void ClearPointers()
|
||||
static void ClearPointers(void)
|
||||
{
|
||||
SDL_UnloadObject(libHandle);
|
||||
libHandle = NULL;
|
||||
|
@ -97,7 +97,7 @@ static void ClearPointers()
|
|||
|
||||
/* NETWORK API Implementation */
|
||||
|
||||
int32_t STEAM_init()
|
||||
int32_t STEAM_init(void)
|
||||
{
|
||||
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
|
||||
return 0;
|
||||
|
@ -167,7 +167,7 @@ int32_t STEAM_init()
|
|||
return 1;
|
||||
}
|
||||
|
||||
void STEAM_shutdown()
|
||||
void STEAM_shutdown(void)
|
||||
{
|
||||
if (libHandle)
|
||||
{
|
||||
|
@ -176,7 +176,7 @@ void STEAM_shutdown()
|
|||
}
|
||||
}
|
||||
|
||||
void STEAM_update()
|
||||
void STEAM_update(void)
|
||||
{
|
||||
if (libHandle)
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <utf8/unchecked.h>
|
||||
|
||||
textboxclass::textboxclass()
|
||||
textboxclass::textboxclass(void)
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
|
@ -29,20 +29,20 @@ textboxclass::textboxclass()
|
|||
textrect.h = 0;
|
||||
}
|
||||
|
||||
void textboxclass::centerx()
|
||||
void textboxclass::centerx(void)
|
||||
{
|
||||
resize();
|
||||
xp = 160 - (w / 2);
|
||||
resize();
|
||||
}
|
||||
void textboxclass::centery()
|
||||
void textboxclass::centery(void)
|
||||
{
|
||||
resize();
|
||||
yp = 120 - (h / 2);
|
||||
resize();
|
||||
}
|
||||
|
||||
void textboxclass::adjust()
|
||||
void textboxclass::adjust(void)
|
||||
{
|
||||
resize();
|
||||
if (xp < 10) xp = 10;
|
||||
|
@ -70,7 +70,7 @@ void textboxclass::setcol(int rr, int gg, int bb)
|
|||
b = bb;
|
||||
}
|
||||
|
||||
void textboxclass::update()
|
||||
void textboxclass::update(void)
|
||||
{
|
||||
prev_tl = tl;
|
||||
if (tm == 0)
|
||||
|
@ -98,19 +98,19 @@ void textboxclass::update()
|
|||
}
|
||||
}
|
||||
|
||||
void textboxclass::remove()
|
||||
void textboxclass::remove(void)
|
||||
{
|
||||
tm = 2;
|
||||
tl = 1.0f; //Remove mode
|
||||
}
|
||||
|
||||
void textboxclass::removefast()
|
||||
void textboxclass::removefast(void)
|
||||
{
|
||||
tm = 2;
|
||||
tl = 0.4f; //Remove mode
|
||||
}
|
||||
|
||||
void textboxclass::resize()
|
||||
void textboxclass::resize(void)
|
||||
{
|
||||
//Set the width and height to the correct sizes
|
||||
max = 0;
|
||||
|
|
|
@ -8,25 +8,25 @@
|
|||
class textboxclass
|
||||
{
|
||||
public:
|
||||
textboxclass();
|
||||
textboxclass(void);
|
||||
|
||||
void centerx();
|
||||
void centerx(void);
|
||||
|
||||
void centery();
|
||||
void centery(void);
|
||||
|
||||
void adjust();
|
||||
void adjust(void);
|
||||
|
||||
void initcol(int rr, int gg, int bb);
|
||||
|
||||
void setcol(int rr, int gg, int bb);
|
||||
|
||||
void update();
|
||||
void update(void);
|
||||
|
||||
void remove();
|
||||
void remove(void);
|
||||
|
||||
void removefast();
|
||||
void removefast(void);
|
||||
|
||||
void resize();
|
||||
void resize(void);
|
||||
|
||||
void addline(std::string t);
|
||||
public:
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "MakeAndPlay.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
towerclass::towerclass()
|
||||
towerclass::towerclass(void)
|
||||
{
|
||||
minitowermode = false;
|
||||
//We init the lookup table:
|
||||
|
@ -91,7 +91,7 @@ int towerclass::miniat(int xp, int yp, int yoff)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void towerclass::loadminitower1()
|
||||
void towerclass::loadminitower1(void)
|
||||
{
|
||||
//Loads the first minitower into the array.
|
||||
#if !defined(MAKEANDPLAY)
|
||||
|
@ -202,7 +202,7 @@ void towerclass::loadminitower1()
|
|||
#endif
|
||||
}
|
||||
|
||||
void towerclass::loadminitower2()
|
||||
void towerclass::loadminitower2(void)
|
||||
{
|
||||
#if !defined(MAKEANDPLAY)
|
||||
static const short tmap[] = {
|
||||
|
@ -313,7 +313,7 @@ void towerclass::loadminitower2()
|
|||
}
|
||||
|
||||
|
||||
void towerclass::loadbackground()
|
||||
void towerclass::loadbackground(void)
|
||||
{
|
||||
//Loads the background into the array.
|
||||
static const short tmap[] = {
|
||||
|
@ -441,7 +441,7 @@ void towerclass::loadbackground()
|
|||
SDL_memcpy(back, tmap, sizeof(back));
|
||||
}
|
||||
|
||||
void towerclass::loadmap()
|
||||
void towerclass::loadmap(void)
|
||||
{
|
||||
//Loads the map into the array.
|
||||
#if !defined(MAKEANDPLAY)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
class towerclass
|
||||
{
|
||||
public:
|
||||
towerclass();
|
||||
towerclass(void);
|
||||
|
||||
int backat(int xp, int yp, int yoff);
|
||||
|
||||
|
@ -12,13 +12,13 @@ public:
|
|||
|
||||
int miniat(int xp, int yp, int yoff);
|
||||
|
||||
void loadminitower1();
|
||||
void loadminitower1(void);
|
||||
|
||||
void loadminitower2();
|
||||
void loadminitower2(void);
|
||||
|
||||
void loadbackground();
|
||||
void loadbackground(void);
|
||||
|
||||
void loadmap();
|
||||
void loadmap(void);
|
||||
|
||||
short back[40 * 120];
|
||||
short contents[40 * 700];
|
||||
|
|
|
@ -130,7 +130,7 @@ bool next_split_s(
|
|||
return retval;
|
||||
}
|
||||
|
||||
UtilityClass::UtilityClass() :
|
||||
UtilityClass::UtilityClass(void) :
|
||||
glow(0),
|
||||
glowdir(0)
|
||||
{
|
||||
|
@ -251,7 +251,7 @@ bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
|
|||
return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
|
||||
}
|
||||
|
||||
void UtilityClass::updateglow()
|
||||
void UtilityClass::updateglow(void)
|
||||
{
|
||||
slowsine++;
|
||||
if (slowsine >= 64) slowsine = 0;
|
||||
|
|
|
@ -44,7 +44,7 @@ bool endsWith(const std::string& str, const std::string& suffix);
|
|||
class UtilityClass
|
||||
{
|
||||
public:
|
||||
UtilityClass();
|
||||
UtilityClass(void);
|
||||
|
||||
static std::string String(int _v);
|
||||
|
||||
|
@ -61,7 +61,7 @@ public:
|
|||
|
||||
static bool intersects( SDL_Rect A, SDL_Rect B );
|
||||
|
||||
void updateglow();
|
||||
void updateglow(void);
|
||||
|
||||
int glow;
|
||||
int slowsine;
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#endif
|
||||
#include <inttypes.h>
|
||||
|
||||
edlevelclass::edlevelclass()
|
||||
edlevelclass::edlevelclass(void)
|
||||
{
|
||||
tileset=0;
|
||||
tilecol=0;
|
||||
|
@ -47,7 +47,7 @@ edlevelclass::edlevelclass()
|
|||
directmode=0;
|
||||
}
|
||||
|
||||
editorclass::editorclass()
|
||||
editorclass::editorclass(void)
|
||||
{
|
||||
//We create a blank map
|
||||
SDL_memset(contents, 0, sizeof(contents));
|
||||
|
@ -97,7 +97,7 @@ static void levelZipCallback(const char* filename)
|
|||
}
|
||||
}
|
||||
|
||||
void editorclass::loadZips()
|
||||
void editorclass::loadZips(void)
|
||||
{
|
||||
FILESYSTEM_enumerateLevelDirFileNames(levelZipCallback);
|
||||
}
|
||||
|
@ -219,7 +219,7 @@ static void levelMetaDataCallback(const char* filename)
|
|||
}
|
||||
}
|
||||
|
||||
void editorclass::getDirectoryData()
|
||||
void editorclass::getDirectoryData(void)
|
||||
{
|
||||
|
||||
ListOfMetaData.clear();
|
||||
|
@ -272,7 +272,7 @@ bool editorclass::getLevelMetaData(std::string& _path, LevelMetaData& _data )
|
|||
return true;
|
||||
}
|
||||
|
||||
void editorclass::reset()
|
||||
void editorclass::reset(void)
|
||||
{
|
||||
version=2; //New smaller format change is 2
|
||||
|
||||
|
@ -400,7 +400,7 @@ void editorclass::reset()
|
|||
loaded_filepath = "";
|
||||
}
|
||||
|
||||
void editorclass::gethooks()
|
||||
void editorclass::gethooks(void)
|
||||
{
|
||||
//Scan through the script and create a hooks list based on it
|
||||
hooklist.clear();
|
||||
|
@ -486,7 +486,7 @@ bool editorclass::checkhook(std::string t)
|
|||
}
|
||||
|
||||
|
||||
void editorclass::clearscriptbuffer()
|
||||
void editorclass::clearscriptbuffer(void)
|
||||
{
|
||||
sb.clear();
|
||||
}
|
||||
|
@ -1423,7 +1423,7 @@ int editorclass::spikedir( int x, int y )
|
|||
return 8;
|
||||
}
|
||||
|
||||
void editorclass::findstartpoint()
|
||||
void editorclass::findstartpoint(void)
|
||||
{
|
||||
//Ok! Scan the room for the closest checkpoint
|
||||
int testeditor=-1;
|
||||
|
@ -2120,7 +2120,7 @@ static void fillboxabs( int x, int y, int x2, int y2, int c )
|
|||
}
|
||||
|
||||
|
||||
void editorclass::generatecustomminimap()
|
||||
void editorclass::generatecustomminimap(void)
|
||||
{
|
||||
map.customwidth=mapwidth;
|
||||
map.customheight=mapheight;
|
||||
|
@ -2419,7 +2419,7 @@ static void editormenurender(int tr, int tg, int tb)
|
|||
}
|
||||
}
|
||||
|
||||
void editorrender()
|
||||
void editorrender(void)
|
||||
{
|
||||
extern editorclass ed;
|
||||
if (game.shouldreturntoeditor)
|
||||
|
@ -3531,7 +3531,7 @@ void editorrender()
|
|||
graphics.render();
|
||||
}
|
||||
|
||||
void editorrenderfixed()
|
||||
void editorrenderfixed(void)
|
||||
{
|
||||
extern editorclass ed;
|
||||
graphics.updatetitlecolours();
|
||||
|
@ -3591,7 +3591,7 @@ void editorrenderfixed()
|
|||
}
|
||||
}
|
||||
|
||||
void editorlogic()
|
||||
void editorlogic(void)
|
||||
{
|
||||
extern editorclass ed;
|
||||
//Misc
|
||||
|
@ -3783,7 +3783,7 @@ static void editormenuactionpress()
|
|||
}
|
||||
}
|
||||
|
||||
void editorinput()
|
||||
void editorinput(void)
|
||||
{
|
||||
extern editorclass ed;
|
||||
game.mx = (float) key.mx;
|
||||
|
@ -5614,7 +5614,7 @@ Uint32 editorclass::getonewaycol(const int rx, const int ry)
|
|||
}
|
||||
|
||||
// This version detects the room automatically
|
||||
Uint32 editorclass::getonewaycol()
|
||||
Uint32 editorclass::getonewaycol(void)
|
||||
{
|
||||
if (game.gamestate == EDITORMODE)
|
||||
return getonewaycol(levx, levy);
|
||||
|
@ -5625,7 +5625,7 @@ Uint32 editorclass::getonewaycol()
|
|||
return graphics.getRGB(255, 255, 255);
|
||||
}
|
||||
|
||||
int editorclass::numtrinkets()
|
||||
int editorclass::numtrinkets(void)
|
||||
{
|
||||
int temp = 0;
|
||||
for (size_t i = 0; i < edentity.size(); i++)
|
||||
|
@ -5638,7 +5638,7 @@ int editorclass::numtrinkets()
|
|||
return temp;
|
||||
}
|
||||
|
||||
int editorclass::numcrewmates()
|
||||
int editorclass::numcrewmates(void)
|
||||
{
|
||||
int temp = 0;
|
||||
for (size_t i = 0; i < edentity.size(); i++)
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
|
||||
class edlevelclass{
|
||||
public:
|
||||
edlevelclass();
|
||||
edlevelclass(void);
|
||||
int tileset, tilecol;
|
||||
std::string roomname;
|
||||
int warpdir;
|
||||
|
@ -76,7 +76,7 @@ class EditorData
|
|||
{
|
||||
public:
|
||||
|
||||
static EditorData& GetInstance()
|
||||
static EditorData& GetInstance(void)
|
||||
{
|
||||
static EditorData instance; // Guaranteed to be destroyed.
|
||||
// Instantiated on first use.
|
||||
|
@ -103,7 +103,7 @@ struct GhostInfo {
|
|||
class editorclass{
|
||||
//Special class to handle ALL editor variables locally
|
||||
public:
|
||||
editorclass();
|
||||
editorclass(void);
|
||||
|
||||
std::string Desc1;
|
||||
std::string Desc2;
|
||||
|
@ -112,11 +112,11 @@ class editorclass{
|
|||
|
||||
std::vector<LevelMetaData> ListOfMetaData;
|
||||
|
||||
void loadZips();
|
||||
void getDirectoryData();
|
||||
void loadZips(void);
|
||||
void getDirectoryData(void);
|
||||
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
|
||||
|
||||
void reset();
|
||||
void reset(void);
|
||||
void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
|
||||
const short* loadlevel(int rxi, int ryi);
|
||||
|
||||
|
@ -151,7 +151,7 @@ class editorclass{
|
|||
|
||||
bool load(std::string& _path);
|
||||
bool save(std::string& _path);
|
||||
void generatecustomminimap();
|
||||
void generatecustomminimap(void);
|
||||
int edgetile(int x, int y);
|
||||
int outsideedgetile(int x, int y);
|
||||
|
||||
|
@ -162,7 +162,7 @@ class editorclass{
|
|||
int findtrinket(int t);
|
||||
int findcrewmate(int t);
|
||||
int findwarptoken(int t);
|
||||
void findstartpoint();
|
||||
void findstartpoint(void);
|
||||
int getlevelcol(int t);
|
||||
int getenemycol(int t);
|
||||
int entcol;
|
||||
|
@ -176,8 +176,8 @@ class editorclass{
|
|||
static const int numrooms = maxwidth * maxheight;
|
||||
short contents[40 * 30 * numrooms];
|
||||
int vmult[30 * maxheight];
|
||||
int numtrinkets();
|
||||
int numcrewmates();
|
||||
int numtrinkets(void);
|
||||
int numcrewmates(void);
|
||||
edlevelclass level[numrooms]; //Maxwidth*maxheight
|
||||
int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
|
||||
|
||||
|
@ -242,8 +242,8 @@ class editorclass{
|
|||
void addhooktoscript(std::string t);
|
||||
void removehookfromscript(std::string t);
|
||||
void loadhookineditor(std::string t);
|
||||
void clearscriptbuffer();
|
||||
void gethooks();
|
||||
void clearscriptbuffer(void);
|
||||
void gethooks(void);
|
||||
bool checkhook(std::string t);
|
||||
std::vector<std::string> hooklist;
|
||||
|
||||
|
@ -254,7 +254,7 @@ class editorclass{
|
|||
int dmtileeditor;
|
||||
|
||||
Uint32 getonewaycol(const int rx, const int ry);
|
||||
Uint32 getonewaycol();
|
||||
Uint32 getonewaycol(void);
|
||||
bool onewaycol_override;
|
||||
|
||||
int returneditoralpha;
|
||||
|
@ -265,13 +265,13 @@ class editorclass{
|
|||
};
|
||||
|
||||
#if !defined(NO_EDITOR)
|
||||
void editorrender();
|
||||
void editorrender(void);
|
||||
|
||||
void editorrenderfixed();
|
||||
void editorrenderfixed(void);
|
||||
|
||||
void editorlogic();
|
||||
void editorlogic(void);
|
||||
|
||||
void editorinput();
|
||||
void editorinput(void);
|
||||
#endif
|
||||
|
||||
#ifndef ED_DEFINITION
|
||||
|
|
|
@ -73,10 +73,10 @@ static inline Uint32 get_framerate(const int slowdown)
|
|||
return 34;
|
||||
}
|
||||
|
||||
static void inline deltaloop();
|
||||
static void inline fixedloop();
|
||||
static void inline deltaloop(void);
|
||||
static void inline fixedloop(void);
|
||||
|
||||
static void cleanup();
|
||||
static void cleanup(void);
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
@ -360,7 +360,7 @@ int main(int argc, char *argv[])
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void cleanup()
|
||||
static void cleanup(void)
|
||||
{
|
||||
/* Order matters! */
|
||||
game.savestatsandsettings();
|
||||
|
@ -380,7 +380,7 @@ void VVV_exit(const int exit_code)
|
|||
exit(exit_code);
|
||||
}
|
||||
|
||||
static void inline deltaloop()
|
||||
static void inline deltaloop(void)
|
||||
{
|
||||
//timestep limit to 30
|
||||
const float rawdeltatime = static_cast<float>(time_ - timePrev);
|
||||
|
@ -448,7 +448,7 @@ static void inline deltaloop()
|
|||
}
|
||||
}
|
||||
|
||||
static void inline fixedloop()
|
||||
static void inline fixedloop(void)
|
||||
{
|
||||
// Update network per frame.
|
||||
NETWORK_update();
|
||||
|
|
|
@ -11,7 +11,7 @@ static int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offs
|
|||
static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
|
||||
static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
|
||||
|
||||
void preloaderinput()
|
||||
void preloaderinput(void)
|
||||
{
|
||||
game.press_action = false;
|
||||
|
||||
|
@ -26,7 +26,7 @@ void preloaderinput()
|
|||
}
|
||||
}
|
||||
|
||||
void preloaderrenderfixed()
|
||||
void preloaderrenderfixed(void)
|
||||
{
|
||||
if (pre_transition < 30) pre_transition--;
|
||||
if(pre_transition>=30){
|
||||
|
@ -49,7 +49,7 @@ void preloaderrenderfixed()
|
|||
}
|
||||
}
|
||||
|
||||
void preloaderrender()
|
||||
void preloaderrender(void)
|
||||
{
|
||||
if(pre_transition>=30){
|
||||
switch(pre_curcol) {
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#ifndef PRELOADER_H
|
||||
#define PRELOADER_H
|
||||
|
||||
void preloaderinput();
|
||||
void preloaderinput(void);
|
||||
|
||||
void preloaderrender();
|
||||
void preloaderrender(void);
|
||||
|
||||
void preloaderrenderfixed();
|
||||
void preloaderrenderfixed(void);
|
||||
|
||||
#endif /* PRELOADER_H */
|
||||
|
|
Loading…
Reference in a new issue